Poll: Dynasty Warriors concept

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Dragunai

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Feb 5, 2007
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Anyone who has ever played Dynasty warriors (herein DW) or Samurai warriors (herein SW) will say the same thing:

Why has this game been reprinted 6 times in the case of DW and twice in the case of SW not including the expansions and Empire versions of the game.

In the end the DW games are always the same thing - choose a hero, run around a battlefield murdering the equivilent of a small cities worth of people on your way between enemy heroes. Complete heroes story, unlock new hero, repeat.

Somehow this has been justified enough to print I think 6 maybe 7 copies of DW alone and 2 SW which is just the same game with japan as the focus.

Now onto Kingdom Under Fire: The Crusaders. (herein KuF)

The game is a RTS with a small hack and slash inclusion. You start off with one of four generals in the game - Gerald, Lucretia, Kendal and Reigner. Each has their own unique story and each one is their own difficulty setting - Gerald - Easy and the one you learn on, Lucretia is medium and needed to unlock the last two. Kendal and reigner are both hard but Reigner is techncailly Hard R2.

Anyway, as Gerald (as the example as he is the easiest to play and explain) you start off with a single unit of light swordsmen under your command, you move your hero and unit as one and to fight you move them to engage an enemy unit of for example Dark elf swordsmen. Once the two get into melee range Gerald will break off and you can you can run around in the skirmish between the 2 units and hack and slash away. This is only a minor focus though as only the hero your playing as does this.

As you play on you can recruit new captains to serve you and these can be customised into swordsmen, paladins / knights, cavalry, archers, airships and so on. You control these as well all in real time and how you use them can make or break your success.

The controls are very simple and the gameplay feels VERY rewarding and its under this I bring my idea.

As it stands the 3 kingdoms period of china had alot of great battles in, if the last 5 DW games are to be trusted, however the DW games dont do them justice as you never really NEED to be strategic in the gameplay beyond require set events to win the scenario which is usuaully, find rival general -stab -win.

What I want to see is a DW game which incorporates the KuF playing system where you choose to play as X general, command troops in a similar manner to KuF and only really fight when your unit clashes with another.

This would bring out all that deep stratergy being begged by Zhuge Liang and his fellow stratergists rather than just running around mauling enemy officers. To truly understand what I mean go on youtube look up KuF gameplay then look at DW gameplay and imagine the two merged together.

All I can see is something with the potential to be exceptional and finally the "Empires" prints for SW/DW would be even deeper.

Your thoughts?
 

Dango

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Feb 11, 2010
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FIRST OF ALL: I would never ask why they reprinted the game, I love it anyway.

SECOND OF ALL: no.
 

Nedoras

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Jan 8, 2010
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I'm gonna have to say that I would like to see that. I thought the Kingdom Under Fire games were great and having a Dynasty Warriors game play like them would not only make sense, but I think it would be really really fun.
 

icyneesan

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Feb 28, 2010
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Strategy is nice but to me DW has just been a series about A.) Lu Bu and B.) Hitting buttons until people are dead
 

Dango

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icyneesan said:
Strategy is nice but to me DW has just been a series about A.) Lu Bu and B.) Hitting buttons until people are dead
Exactly. And it's still fun.
 

Lazarus Long

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Nov 20, 2008
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I stopped complaining about the annual iterations of Madden, et al. when I realized I have been buying DW2 with new bells and whistles every year. No need to fix the unbroken, and all that. You might want to look into Dynasty Tactics [http://www.mobygames.com/game/ps2/dynasty-tactics]. It's turn-based, not RTS, but to me that just makes it that much more strategic.
 

Ironic Pirate

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May 21, 2009
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I wish DW upgraded their tech so that bodies could stay forever, and make the physics better.

Imagine the chaos after a big battle...

EG,OM
 

typhado

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May 16, 2008
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What I would like to see is a mix of the two, preferably in MMO format.

Being able to command entire armies like KuF would be one class, Only a couple of bodygaurds and running around assassinating lone generals would be another, and finally you have Lu Bu wannabe's forget soldier or bodygaurds just kill everything that moves.
 

Dragunai

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Feb 5, 2007
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But Dynasty warriors hasnt been a good game for some time now, its just 4 being remade every year in what Yahtzee referes to as the EA stratergy. Shoot me for being one of those scary veterans of the gaming industry who would like to see progressive concepts over repetitive sameyness year after year. The 3 kingdoms period of china had alot of great battles with deep stratergy in them and I think a DW / KuF hybrid would bring out alot of great gaming experinces for those of us who liked KuF and thought DW could use ALOT more depth.

By the time I've beaten the story mode for each army once I have pretty much played the entirely of what the series has to offer.

Yes don't fix what isnt broken but DW IS broken, its the same track on a stuck record that needs to be bumped so it will play the next track.
 

child of lileth

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Jun 10, 2009
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icyneesan said:
Strategy is nice but to me DW has just been a series about A.) Lu Bu and B.) Hitting buttons until people are dead
This is pretty much it.

The second Gundam one requires slight strategy when you get into the final missions (like 'True Dynasty Warriors: Gundam 2' since the AI allies get themselves killed as fast as possible), but even that is easy when you have a decent set-up, and time to play for the hour the mission can take. Other than that, I love the games just the way they are, so I'd honestly be upset if they made change like that.
 

Dragunai

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I guess in the end It just comes down to repeating the same thing over to appease the fans. Personally I'd love to see a Koei print where they simply made a DW / KuF fusion. Perhaps not as a DW game but something similar.