I used to always play on easy difficulty because I didn't want constant failure impeding on the experience of the game.
Nowadays I take that failure as part of the experience, and I've gotten better as a player anyways, so I always choose normal because I want to see the game developers created for the average gamer. Also, it's probably the one they spent the most time balancing, so it's the most reliable one to choose each time.
I've been toying a bit with hard difficulty simply because I'm getting better at games in general, and it's interesting to see how difficulty has an effect on how I acquaint myself with games.
tzimize said:
2: Mass effect style games. Games that are about story. More or less pure and refined. If a game has a great story, making the game too hard is simply frustrating. I want to know more story, but I keep dying to a boss or a hard encounter. On such games I play on easy and breeze through to enjoy the story.
Lets face it, you wouldnt want some guy trying to snag your book all the time while you were reading, right?
But the gameplay is in there for a reason. If it wasn't, they would have made it a book. But it's not. Not even one of the choose-your-own-adventure assortment. It's a game. It's meant to be played, and if the challenge isn't there, you remove that aspect of the game and turn it into a movie that stops every once in a while to remind you that you have a controller. I agree that games that focus on experience are different from games that focus on gameplay, but I wouldn't say that warrants just breezing through easy mode. Normal mode at most.
I played a few games with just godmode once. It was boring. I regret doing it because I couldn't enjoy the game anymore.