I start every game on easy because I'd like to experience the story first with no frustrating levels getting in the way and interrupting the flow. On my second go, I play normal, and the next on hard and so on.
I remember a great game from a few years back, Galactic Civilization II, where I was plotting an invasion of a neighboring faction and he sent me a message that boiled down to the following:T_ConX said:I don't mind the existence of easy mode, just so long whoever is playing on easy mode is CONSTANTLY REMINDED of how TOTALLY PATHETIC they are for doing do.
Oh, and easy-moders should also be barred from getting most, if not all, of the achievements/trophies for level/game completion.
There is so much cute in your avatar!Jark212 said:I think that easy mode is fun, I love playing as an unstoppable god of death.
Damn ninja'd again.StriderShinryu said:It depends on whether the difficulty exists in such a way that it's a core of the experience. Something like Dark Souls, for example, wouldn't exist as complete satisfying experiences if the difficulty were removed. The same goes for fighting games. With games like that it's less about giving everyone a difficulty that they can play on and more about breaking the game into a bland lifeless experience.
If the difficulty is separate from what the cort of the game is, however, I don't see anything wrong with both easier and harder modes being included.