TrevHead said:
LetalisK said:
Edit: Besides that, you're ignoring relative difficulty. If the goal is to make it difficult so that the player experiences a certain level of difficulty and not just for the sake of itself, then there is absolutely no reason there can't be a difficulty setting, particularly in a case like Dark Souls where you could build in an automatic scaling difficulty system that would also benefit the hardcore crowd. It makes no sense to purposely cripple your game when you can create a system that provides that baseline difficulty to every, or most, levels of skill. A game that keeps a specific and unalterable objective difficulty, ignores relative difficulty, and has the goal of being an experience that is intended to be difficult for the player is going to completely fail in that goal with all but a small subset of gamers(basically the small set of gamers that are not too bad or too good for the game).
In an ideal world every game would cater to everybody and everyone would be happy but sadly that isn't the case. What you tend to get are games which are designed towards one difficulty with other modes just stat changes which often just mess up a games pacing. And since difficulty is more than just stats, they remain easy or hard in different ways. Everything in game design is connected, that's why you see ppl using such terms as hand holding & dumbing down both difficulty wise and controller wise on different platforms.
I'm honestly not been elistist or looking down on other gamers, but for different reasons some ppl don't want an easy mode full stop. To them you might aswell be saying that the game should have Saint's Row's purple dildo bat in it. Also some ppl just want to play a well designed game as the devs intended which automatic difficulty scaling doesn't offer.
Except you could play the game without the "purple dildos", as it were. And having difficulty levels doesn't stop the game from being well designed. I don't see why a Dark Souls player should give a rat's ass if there is an easier difficulty level. Someone else somewhere across the world picking an easier difficulty doesn't suddenly mean the first Dark Soul's game is easier. Yes, the choice to play on an easier difficulty is there. No one is making them choose that difficulty. And it's not like difficulty levels haven't been standard practice for the gaming industry for years, so it's not new territory from a technical stand point. If the pacing is going to be messed up because of a difficulty level[footnote]Which I don't buy if players are actually choosing difficulty levels based on challenging them, which is irrelevant to everyone else's experience of the game anyway[/footnote], then have the pacing mess up on the way down the difficulty line instead of from the center like with most games.
Also, I used automatic scaling as an example, you could also have traditional difficulty picking. This isn't a binary choice between "every game would cater to everybody", which is not what I said, btw, and "There is only going to be super difficulty".
Edit: Mind you, I don't particularly care that Dark Souls has the one very difficult setting as I'm not the biggest fan of fantasy settings. I just don't see any practical reason for it as it can still be just as difficult without being as exclusionary. It seems to be exclusionary for the sake of being exclusionary, which makes no sense to me.