Easy mode is something i wish my dad used more often, cause sitting in my room hearing his character get disemboweled for the 30th time in an hour is just painfull
If you really want to discuss the issue, not just spout your opinion but discuss the issue there is a thread on this topic already when I will link below. It has some excellent insight from both sides of the fenceLetalisK said:Except you could play the game without the "purple dildos", as it were. And having difficulty levels doesn't stop the game from being well designed. I don't see why a Dark Souls player should give a rat's ass if there is an easier difficulty level. Someone else somewhere across the world picking an easier difficulty doesn't suddenly mean the first Dark Soul's game is easier. Yes, the choice to play on an easier difficulty is there. No one is making them choose that difficulty. And it's not like difficulty levels haven't been standard practice for the gaming industry for years, so it's not new territory from a technical stand point. If the pacing is going to be messed up because of a difficulty level[footnote]Which I don't buy if players are actually choosing difficulty levels based on challenging them, which is irrelevant to everyone else's experience of the game anyway[/footnote], then have the pacing mess up on the way down the difficulty line instead of from the center like with most games.TrevHead said:In an ideal world every game would cater to everybody and everyone would be happy but sadly that isn't the case. What you tend to get are games which are designed towards one difficulty with other modes just stat changes which often just mess up a games pacing. And since difficulty is more than just stats, they remain easy or hard in different ways. Everything in game design is connected, that's why you see ppl using such terms as hand holding & dumbing down both difficulty wise and controller wise on different platforms.LetalisK said:Edit: Besides that, you're ignoring relative difficulty. If the goal is to make it difficult so that the player experiences a certain level of difficulty and not just for the sake of itself, then there is absolutely no reason there can't be a difficulty setting, particularly in a case like Dark Souls where you could build in an automatic scaling difficulty system that would also benefit the hardcore crowd. It makes no sense to purposely cripple your game when you can create a system that provides that baseline difficulty to every, or most, levels of skill. A game that keeps a specific and unalterable objective difficulty, ignores relative difficulty, and has the goal of being an experience that is intended to be difficult for the player is going to completely fail in that goal with all but a small subset of gamers(basically the small set of gamers that are not too bad or too good for the game).
I'm honestly not been elistist or looking down on other gamers, but for different reasons some ppl don't want an easy mode full stop. To them you might aswell be saying that the game should have Saint's Row's purple dildo bat in it. Also some ppl just want to play a well designed game as the devs intended which automatic difficulty scaling doesn't offer.
Also, I used automatic scaling as an example, you could also have traditional difficulty picking. This isn't a binary choice between "every game would cater to everybody", which is not what I said, btw, and "There is only going to be super difficulty".
Edit: Mind you, I don't particularly care that Dark Souls has the one very difficult setting as I'm not the biggest fan of fantasy settings. I just don't see any practical reason for it as it can still be just as difficult without being as exclusionary. It seems to be exclusionary for the sake of being exclusionary, which makes no sense to me.
You know there's a whole gray area between casuals and hardcore gamers right? I always assume that difficulties are set up like this:Skoosh said:Or, you know, just put in some separate trophies for hard mode and not be a total dick to the half of your fanbase that isn't filled with hardcore gamers.
Are you kidding me? Most games practically play themselves on easy mode. You don't achieve shit on easy mode.Skoosh said:Just because you're playing on easy doesn't mean you didn't achieve something, just means it's not as impressive as if you had done it on hard.
Yes, and if there's one thing a player should never feel, it's DISCOURAGED! They should never feel challenged at any point in the game. They should always be told that they are AWESOME! POSITIVE SELF ESTEEM!Skoosh said:Many people didn't grow up gamers and it's discouraging to them when you make them out to be children throughout the entire game.
Yes, they are. They totally are.Skoosh said:People aren't pathetic for playing easy mode though.
Mangles69 said:Easy mode = lazy disables players!
I'm kinda shocked people have this attitude. I know for a fact most people wouldn't be gaming if they didn't have an easy mode to get them started, cause being murdered over and over again is not fun, you know the whole point of gaming? To have FUN.T_ConX said:Yes, they are. They totally are.Skoosh said:People aren't pathetic for playing easy mode though.