Poll: Easy Mode

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Mylinkay Asdara

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Nov 28, 2010
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T_ConX said:
The school district in a city near mine recently instituted in no-zero policy. It basically meant that teachers couldn't give students zeros for missed or uncompleted work or tests. The argument for this was that the zeros would DISCOURAGE them and make them more likely to drop out, and so teachers would have to simply exempt the grade from the work altogether.
Comparing video game modality to school system policies is a little absurd.
 

WhiteFangofWhoa

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Jan 11, 2008
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ETERNAL-chaplain said:
When is normal mode really ever so hard that you need to go to easy? On top of that, why do some games think easy mode is so hard, they need to include a 'very easy' mode?
Mega Man 10, Hexen, Warcraft 3, Starcraft 2, Star Ocean 3, Donkey Kong Country Returns, Lemmings, Onimusha 4, No More Heroes, Street Fighter 4. All of these include easy modes for first-time players who could be driven mad by these games' normal modes. At least I assume that's the case when a game's normal mode is seriously challenging to me, a veteran gamer.

However related to your second question, I agree that more than the standard 3 difficulty levels makes it more likely that producers will make very little alterations between them. There should be a noticeable difference between each level, more than mere stat reduction but possibly omitting the hardest parts discovered in playtesting. I remember a Tiny Toons game on the SNES actually omitted the entire fifth level on easy mode and yes, it was probably the toughest one in the game.
 

C F

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Jan 10, 2012
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Oh, you mean Pansy mode?

When I first played Halo, I would always do easy so I could have fun, but the enemies weren't much of a threat. It was alright, because I sucked at FPS games. At one point in Halo 3, I decided I actually wanted to be good at this game, so I made a point to always at least play on normal. And then I got used to that.

The first thing I did for Halo: Reach was solo it on Legendary. I have also done the same for Halo 4. The matchmade Firefights in Reach are also automatically Heroic, so I got used to that difficulty as being one of the norms. Now the de-facto Normal isn't much of a challenge at all.
Instead of Easy → Normal → Heroic → Legendary, the difficulty scale has become Pansy → Relaxed → Normal → Hard.

But not everyone is me, so I don't criticize the difficulty level they play.
Unless we happen to be playing co-op, in which case you better step up to at least Normal. Even if we're just running through to do an Easter egg, I refuse to play Pansy with assistance. We should be able to breeze through Normal just fine. If we're looking to fight side-by-side to overcome an actual threat, then it should be Heroic. If you want balls-to-the-wall tense action and uncertain outcomes for high rewards and Teh Achievements, then the situation should ask Legendary of us.

The same seems to hold true for (most) other games, I can adapt to and play Normal with little difficulty right off the bat. There are some supposedly tougher games I haven't tried though, but normal seems to be the rule of thumb for my casual play.
 

mohit9206

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Oct 13, 2012
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like a few of the people here i play a game for good story, intersting characters etc.
and i dont like gameplay to become a hindrance in my quest to enjoy and absorb the story.
so i play most games on easy if they have that option.
however thers one game i play on highest difficulty that is wwe games coz they are so damn easy even on harder difficulty.
 

Swyftstar

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May 19, 2011
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I don't play on easy mode. Generally there are around four difficulties. Easy, Normal, Hard and So hard that it's broken and unbalanced but you'll play it anyway to see if you can beat it. I usually play on hard because I've been playing so long that normal and easy are just boring. I will then try the next difficulty if I like the game a lot.
As far as what other people play on, I don't really care. Well, scratch that, I am glad that these easy and normal difficulties exist. It allows more people to get in on this great hobby of mine and it makes me look like a god when I go to their houses and blow through a game they've been stuck on for weeks.
 

TehCookie

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Sep 16, 2008
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T_ConX said:
Skoosh said:
Or, you know, just put in some separate trophies for hard mode and not be a total dick to the half of your fanbase that isn't filled with hardcore gamers.
You know there's a whole gray area between casuals and hardcore gamers right? I always assume that difficulties are set up like this:

Easy: Filthy Casuals
Normal: Actual Gamers
Hard: Hardcore Gamers
I find it ironic you call the casuals filthy when hardcore gamers are neckbeards.

Easy mode is great for non-gamers or people who don't want to take it seriously. I don't know why people would feel like they need to dictate how others play. If you don't like it don't play on it. It's only an option, it's not mandatory. I play on all the difficulties depending on my mood, I like having that choice.

Though I do like Devil May Cry's easy mode which is only unlocked if you die repeatedly in the first few missions.
 

Mikeyfell

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Aug 24, 2010
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Can we get through this discussion with out bringing up Dark Souls?

So In Dark Souls "people" want an easy mode. And by "people" I mean stupid fuckers.
Games are an art form and difficulty is an artistic choice the same as lens choice is an artistic choice.

If the difficulty is supposed to enhance the experience then the difficulty level should not be left to the player just as much as the lighting of a shot should not be left up to the viewer of a movie, or the key shouldn't be left up to the listener of the music.

But if you're making a game where the challenge is not made to enhance the experience, like you want the player to enjoy the narrative and challenge separately at their leisure, or use lower difficulties as training then Easy mode is almost necessary.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
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Mikeyfell said:
Games are an art form and difficulty is an artistic choice the same as lens choice is an artistic choice.

If the difficulty is supposed to enhance the experience then the difficulty level should not be left to the player just as much as the lighting of a shot should not be left up to the viewer of a movie, or the key shouldn't be left up to the listener of the music.
That's funny. It's even funnier if you truly believe it. It's because so many games can be totally owned despite the difficulty through system mastery alone. Once you realise that, you'd realise that the difficulty is always at the hands of the player. It's because very often the higher difficulties are just fake layer of paint over the same thing. I played ME/ME2 on Insane. I actually got bored because the "difficulty" boiled down to "now fights take longer". And since I wasn't interested in padding out my playtime artificially, I bumped it down to Hard or Very hard.

The difficulties aren't quite an art for yet, at least not everyone is capable of expressing them properly.
 

Mikeyfell

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Aug 24, 2010
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DoPo said:
Mikeyfell said:
Games are an art form and difficulty is an artistic choice the same as lens choice is an artistic choice.

If the difficulty is supposed to enhance the experience then the difficulty level should not be left to the player just as much as the lighting of a shot should not be left up to the viewer of a movie, or the key shouldn't be left up to the listener of the music.
That's funny. It's even funnier if you truly believe it. It's because so many games can be totally owned despite the difficulty through system mastery alone. Once you realise that, you'd realise that the difficulty is always at the hands of the player. It's because very often the higher difficulties are just fake layer of paint over the same thing. I played ME/ME2 on Insane. I actually got bored because the "difficulty" boiled down to "now fights take longer". And since I wasn't interested in padding out my playtime artificially, I bumped it down to Hard or Very hard.

The difficulties aren't quite an art for yet, at least not everyone is capable of expressing them properly.
Mass Effect is one of those games with adjustable difficulties.
It also has an easy mode.
Did you read the second paragraph in my comment?

Dark Souls and other games of it's Ilk aren't supposed to be easy so they don't have an easy mode.

In games like Mass Effect, Halo, Rock Band, Fallout, the difficulty doesn't influence the core of the experience, so the developers let the players decide how hard it should be. If a composer wrote a song where the key wasn't a core part of the experience I'm sure they'd include an option to change it.

Games are unique in that way where accessibility is a large concern and it's easier from a development stand point not to integrate difficulty into the narrative, so usually they just leave it open. So when From Software decides to take the next step and people claimer for an Easy mode, they're not promoting stagnation at that point they want the medium to move backwards.

I don't think adjustable difficulty makes a game bad but the next step in game design is to let the mechanics enhance storytelling and difficulty is a core mechanic in (Almost) every game.
 

MiriaJiyuu

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Jun 28, 2011
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Ljs1121 said:
I normally play on easy the first time around, then gradually bump it up to harder difficulties on subsequent playthroughs.

I find it harder to enjoy the game for what it is when I'm constantly dying every five seconds.
Same here, I find easy mode's good for learning the game and playing through the storyline the first time, after that it's all about completing the higher difficulties :)
 

putowtin

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Jul 7, 2010
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Start a game on "normal"
too easy... bump it up to hard
too hard... bump it down to easy

Seems simple enough to me!
 

ThinkingWithPortals

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Nov 9, 2012
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I honestly have no problem with easy mode on almost all games, the exceptions being the Souls series but that debate has been done a thousand times so I'll say no more.

The only thing I don't understand is when people who are perfectly capable of completing the game on higher difficulties without trouble play on lower difficulties to feel all powerful. I just don't see the appeal in that. Everyone plays games differently though, so they can do as they please.
 

Razentsu

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Jun 21, 2011
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I don't mind the option, nor do I mind that people do play on easy, but I never play on easy. Challenge is a big part of why I enjoy playing video games.
 

T_ConX

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Mar 8, 2010
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TehCookie said:
I find it ironic you call the casuals filthy when hardcore gamers are neckbeards.
Joke's on you. I shave daily!

TehCookie said:
Easy mode is great for non-gamers...
And that's all I needed to hear.

TehCookie said:
I don't know why people would feel like they need to dictate how others play.
I'm not saying people shouldn't play easy mode. I'm saying people should be ASHAMED if they play easy mode.
 

TehCookie

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Sep 16, 2008
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T_ConX said:
TehCookie said:
I don't know why people would feel like they need to dictate how others play.
I'm not saying people shouldn't play easy mode. I'm saying people should be ASHAMED if they play easy mode.
For not being as good? Should be people ashamed they can't sing, dance, draw, sew or have a 4.0 That's just a really petty thing to care about. I can't sing but I enjoy it.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
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T_ConX said:
TehCookie said:
I don't know why people would feel like they need to dictate how others play.
I'm not saying people shouldn't play easy mode. I'm saying people should be ASHAMED if they play easy mode.
Feeling ashamed...of what exactly? Hey did somebody change the rules while I wasn't looking? Are games no longer "to have fun" but rather needed "to prove something"? Is that what it is?
 

Sonic Doctor

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Jan 9, 2010
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I play on normal first with most of the games I play. The only games I've played on casual were the Mass Effect games, because I wasn't playing for the game, I was playing for the story. But that doesn't mean I didn't go back and play on the harder modes.

T_ConX said:
Yes, and if there's one thing a player should never feel, it's DISCOURAGED! They should never feel challenged at any point in the game. They should always be told that they are AWESOME! POSITIVE SELF ESTEEM!

The school district in a city near mine recently instituted in no-zero policy. It basically meant that teachers couldn't give students zeros for missed or uncompleted work or tests. The argument for this was that the zeros would DISCOURAGE them and make them more likely to drop out, and so teachers would have to simply exempt the grade from the work altogether.
I'm okay with people playing on easy getting achievements and such, but I think it should be like those silly achievements that are worth zero points. Those I see as like a pat on the back, you did your best, but it isn't like they are getting a truly meaningful reward like a proper achievement with points.

off-topic:
I do agree that the thing with that school district is downright stupid.

I remember about 18 years ago at the tail end of when I still played youth sports, my basketball team got to the final game and won, we all got personal neck medals and a trophy in an award celebration right after the game, then something I thought was really weird happen. After my team got their stuff, the ceremony continued with the losing team and all the other teams in the league lining up to get their own trophies, smaller, but still they all got trophies.

Little did I know that I was witnessing one of the very first institutions of the idiotic "Everyone gets a trophy" policy, so that the other kids don't feel bad or envious that the better players got a trophy.

On a relatively recent note, a couple years ago, I remember hearing from another student in one of my college classes, that her mom wasn't allowed to come to the little sister's high school(as several parents did on occasion) to bring fast food as a special once every week or two treat for lunch. It wasn't because parents were showing up unannounced during a school day, it was because they didn't want the other kids to get jealous because they had to have school lunch and not fast food that they liked better.

There are other schools where I've found out that kids can't bring lunch from home anymore, because such a thing is seen as "flaunting having money", and such a thing might make the poor kids that have to eat the gross government funded lunch feel bad or jealous. Basically, they've made the students that normally brought their lunch, bring money to pay for the crappy lunch.

Lastly, my little nephew likes peanut butter and jelly sandwiches and also peanut butter cracker snacks, but he can't bring them to school anymore for lunch because one kid in the entire school has a peanut allergy. That is so stupid because the only way the kid could be effected is if someone shoved those things into his mouth. So, a 0.0000000001% chance of happening, if there even is a chance.

I can't stand how PC and soft the world is getting. "You can't do that, it might hurt someone's fragile little ego, or God forbid they might get the tiniest of injuries."
 

Jfswift

Hmm.. what's this button do?
Nov 2, 2009
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I'm all for easy mode, it gives players a chance to learn the game mechanics well enough to where they'll eventually want more of a challenge, without ruining the experience. Left for dead is a perfect example of this. Back when it was new I played a few rounds on easy, and it was fun but it left me craving something more. It didn't force me to master it overnight, it was patient and waited for me to grow in skill, presenting me with ever increasing difficulty, once I was ready for it. After many play throughs I reached a point where I was good enough to survive even the hardest difficulty setting.

The same argument could be made for Dark Souls really. An easy mode could be as simple as buffing the player a bit. I'll be honest though, I think Dark Souls is a bad example for this thread. Alot of the initial difficulty is due to an insufficient tutorial and bad level design (namely the fire link shrine and undead burg) I'll bring this up later though in another thread or article since I'm going off topic here.
 

Ringo_Plumen

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Jul 11, 2012
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It's a great thing to have, so harder difficulties don't have to suffer. I like being able to play a game on easy mode now and then if I find the game-play to not suit my tastes or if it's buggy as shit.

I'll usually play games on normal/hard but if I'm primarily interested in the story and don't really care much for the game-play (like Spec Ops: The Line, played it purely for the story as cover-based shooters aren't usually my thing, and this particular title even had added bugs and poorly executed cover-based shooting to boot) it's great I can enjoy the story while being able to blast through the game with ease.
 

Ironbat92

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Nov 19, 2009
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I'm fine easy mode. I, for instance, suck at fighting games and need easy mode. I might not use it for the next pig shooter or action game, but I understand why it's there and why it's need. I'm not gonna be like the Assassin's Creed III's Developer and say it's ruining the industry.