I see two ways a game can make enemies more difficult. One, where the difficulty of the enemy is proportional to the player's character/s, keeping them a constant challenge, or, different areas have different enemies with various difficulties, so as you progress in the game, each enemy's difficulty remains fixed.
Which do you think is better and why? Is there some middle ground or alternative I haven't thought of here?
I lean more towards the stepped system, progressive has its merits, but I love spending a bit more time training then fight enemies with less difficulty using more power, dexterity, what have you, rather than having to fight basically the same enemy again and again, and relying purely on weapons to get an advantage.
Which do you think is better and why? Is there some middle ground or alternative I haven't thought of here?
I lean more towards the stepped system, progressive has its merits, but I love spending a bit more time training then fight enemies with less difficulty using more power, dexterity, what have you, rather than having to fight basically the same enemy again and again, and relying purely on weapons to get an advantage.