Poll: Enough with this 2-weapon limit bullcrap

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Lt. Vinciti

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Nov 5, 2009
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Soulgaunt said:
Yeah, I get what you mean. Although in some cases it does fit, in others it would be downright annoying. I don't think I'd be able to play Borderlands or Fallout if you could only carry two weapons...
Bingo.

I love in Fallout 3/NV having an entire arsenal worth of weapons

SITUATION CALLS FOR!

open bag

fire gun

Good Job!

When the hell was Duke Nukem realistic? or even close

and how did Gearbox make it work in Borderlands but not DNF?
 

Hawks_Pride

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Oct 29, 2008
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I'd prefer a modified Rainbow Six Vegas take on it:

Optional - melee weapon (Knife, sword, hittin' stick. Could be integrated into a separate Melee Attack action)

Sidearm (pistol, short SMG)

Two Primary weapons (Assault/Battle Rifle, Shotgun, Sniper Rifle, LMG)

Optional Heavy weapon (Standalone grenade launcher or somesuch)

The lattermost of those options is best reserved for an enhanced protagonist. A Nanosuit soldier in the Crysis series, for example (and this is pretty much the inventory system of the first game, now I look at it), or, better, Master Chief.
 

Eacaraxe_v1legacy

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Mar 28, 2010
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I'ma just copypasta one of my responses from another thread. I'll just bullet-point it.

Eacaraxe said:
- Trends and standards in FPS games are changing. All I can really say is...well, get over it.

- It's a deliberate design choice made along current trends, and perhaps even a hint of making a game more efficient.

- Despite the existence of hyperspace arsenals players tended to develop a preference for two or three distinct weapons and stick to those, depending upon availability, power, applicability and ease of use

- As long as the player can get their hands on the weapons they prefer, a limited arsenal is sufficient.

- A wide range of choices is still nice. Having that clutch weapon that's of situational use at hand is nice. You still have that in a game with a limited carrying capacity, but it becomes a tactical choice to carry that weapon. This is especially true in a game that has a large selection of underpowered or too-situational-to-be-useful weapons that almost no one uses anyways for no reason other than to pad the arsenal.

- The hyperspace arsenal isn't depth of game play that's been lost to "dumbing down" the genre for a mass audience or for consoles. It's a vestige of early-generation shooters that's been exposed as excessive and unnecessary, dumped in favor of (nominally, anyways) streamlined weapon selections and tactical choice, and longing for those days or raging that it's no longer available is plain nostalgia.
I don't hear anyone pining for the halcyon days of mouse-move. That is yet another vestige of early-generation shooters that was of dubious use and necessity, and went away for very good reason...even if it did trigger me into realizing how bloody fantastic trackballs are for shooting games.
 

crudus

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Oct 20, 2008
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Ok, the two weapon limit can be implemented really well. For example I liked the way it was done in Brute Force. A four person team could carry 8 weapons total. Each had their own specialty so it fit and it worked. Call of Duty wants a more "realistic" approach so it is fine there. Duke Nukem was meant to be silly. He is meant to be overly badass, have fourth-dimensional pockets, bullets dripping out of his pours, etc. What made the game great in the first place was it didn't follow anyone else's rules (barely its own if we go there). The character of Duke Nukem isn't one who would pick up two guns and say "yeah, this is enough". He would hold and fire one with his teeth if he had to.

Treblaine said:
it's everywhere, even in Duke Nukem.
...I don't want to live anymore.
 

ThisIsSnake

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Mar 3, 2011
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A two weapon system only makes sense in Duke Nukem if one weapon is a standard non changing weapon. The second would be a submachine gun, instead of choosing whether to exchange it for say a shotgun, he duct tapes the shotgun to the smg and duct tapes all subsequent weapons to the smshotgun.
 

Madara XIII

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Sep 23, 2010
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Ponce Master-General said:
DEATH TO THE 2 WEAPON LIMIT!!!!!!!!!!!!

Seriously, it was kind of cool in Halo, but it's kind of starting to get ridiculous, with games that downright parody modern realistic shooters (Bulletstorm, Duke Nukem etc.) having this bullshit fucking limit in them.

And while we're talking about gameplay mechanics that need to drink some lead based paint and retard themselves out of existance, DEATH TO REGENERATING HEALTH!!!!!!!!!!
My point exactly! I was a FREAKING BEAST with dual wielding Needlers in Halo 2.

Ever since Halo 3 and Reach made them single only, I went from PRO to just quitting halo online as a whole
 

Pyroguekenesis

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Jan 20, 2010
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HAHAHA! You want many weapons?!

Try Goldeneye 64, there's all guns cheat and you are literally walking around with like 30 weapons, dual-wielding rocket launchers or moonrakers. Other than that even the game gives you so many, like the beginning, you get a PP7, mine, prox mine, Sniper, laser watch :D

If you think about it, its a stupid but reasonable concept.
If you end up carrying around a .50cal SNiper Rifle, Rocket Launcher, laser rifles...you would think it would be hard for your character to carry around, especially in games like CoD where they tend to go with 'realism'.

However, I still think its stupid in a way...I mean, look at the Matrix lobby shootout,
He has a weapons strap around his abdomen for 2 MP5Ks, thigh-holsters for pistols like Lara Croft, not to mention other stuff.

So I think you should be able to carry more but within reason.
Ankle,abdomen,thigh and back holsters make around....8 small arms? Maybe with one or two rifles.

Unless you're like Chow Yun-Fat and can basically storm a place with just a shotgun - Hard Boiled style :D
 

Rayne870

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Nov 28, 2010
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Very similar to the old Turok system an it would work very well.
Treblaine said:
Rayne870 said:
Treblaine said:
You're on the right path with old game inventories being better, but the choice was wrong you picked the one that you have to pause the game flip through inventories set the item into a button and then use it.

When you could have just gone with the Turok 2 weapon system which had both a cycling system or if you preferred a 2 tier wheel selection similar to Mass Effect, but without the pausing.
You know the Mac-OS dock? How icons grow in size as you scroll over them?

Bend that around into a circle, hold Y and use the Left-stick to Select the item from the wheel. The games doesn't even have to pause, you can do it in one gesture and select a new weapon.
Very similar to the old Turok system and it would work very well.