jklinders said:
Gundam GP01 said:
jklinders said:
Mimic beacons in XCOM 2. I have on solid authority that they are amazing, but I cannot bring myself to use them because of the relative scarcity of resources in the game. If I develop a playstyle that is too dependent on their use and I run out of faceless corpses to make them from then I'm screwed.
now flashbangs I can be talked into using as they are renewable. medkits, hell yeah, but not mimic beacons.
Wait, but mimic beacons ARE renewable, right?
Not sure first hand. I know combat adrenals are not and mimic beacons are way stronger. If I'm wrong, I'll find out in my fresh new playthrough. Community guides strongly imply they are NOT renewable. They say to NEVER sell faceless corpses.
After just playing XCOM 2 last night, I can confirm for you that Mimimc Beacons
are reusable. Having said that, you are right about not wanting to build a strategy out of using them. Since in my experience, they go down in one hit, and you're sacrificing a potential 2 moves to throw it - might as well just blast the bugger. So unless you really have no option (out of ammo, last character in isolation, no friends around, or only one enemy, OR you just want to save the kill for a lower ranker), they're not that much use.
I was also panicked about this because the first one I created, I didn't get to use for a long time since the Ranger I equipped with it got captured straight away. And it was quite awhile 'til I rescued him, or got enough Faceless corpses to make another.