You assume there's such a thing as "everything" in a game. Yes, the loss of true sequels bugs me, but the games we get now aren't incomplete. There's is assumption that if DLC exists, it's because they made more content, and consciously decided to remove it from the game, in order to bilk us out of more money. I've not seen anything suggesting this. Game finish dates are (barring the unforeseen) hard deadlines, which means any content not finished wouldn't be included. But between the completion date and the release date there are usually weeks if not months of extra time to work on DLC.
There's only so much game that goes into any commercial release, and anything that's left over can have one of three things happen: (1) it gets recycled into another game, or discarded, (2) it's put into the sequel if the game sells well, or (3) it becomes DLC.
Arcane Azmadi said:
I voted yes, however I don't think "extorted" is the expression you're looking for. That expression is "blatantly ripped-off". When developers complete content and then consciously choose to remove it from the game in order to make you pay extra for it later, you're being ripped off, no question of it.
That's the paranoia I was looking for. Have you seen any evidence I haven't that suggests that the content which is released (even as day-one DLC) is actually complete at the time of shipping, and is intentionally left out, or is this just wild speculation based on the idea that if there's more content available, it must be something they decided to hold off on putting in the game?
Incidentally, all of this assumes there's some value to the DLC that makes the extant game incomplete. If Mass Effect 2 was worth $60 to me in and of itself, then the DLC is a bonus; if ME 2 wasn't worth $60 by itself, I shouldn't have bought it.
I'm not that smart, but it's a simple metric.