hashtag said:
The stories in both aren't amazing, the story is usually shallow, but they have loads of side quests and NPC conversations
I'd like to remind you that at times of their release both Fallout 1 and Fallout 2 featured quite unique and interesting stories. Also : Morrowind. Following the adventures of Nerevarine, learning about past events that led to Dagoth's Ur actions is part of scenario too. Skyrim ? One may argue that its storyline is dull and crude, but just look at the discussions that emerge from every "who you sided with and why" topics that are born on almost daily basis here. There's depth. If one wants to see it.
Sure,
every cRPG could use more dialogues or properly developed characters, but let's face it - both TES and F aren't that bad. They may be underdeveloped, they may lack some features but shallow ? Let me put it this way : which story isn't shallow ? Critically acclaimed Lord of the Rings ? It's massive FedEx mission. Citizen Kane ? Catch the MacGuffin. Dark Tower series ? Catch the MacGuffin with sudden plot twists end Deus ex Machina move.
Point is : every story can be deconstructed to the simplest elements and called "shallow". Sandbox games are
special. They are a little similar to the Minecraft or lego puzzles. They leave it up to us - the players - to chose the story we want to build from the elements that are
there.
I'm not sure how it is with other people but the story i've built in F or TES series were immersive, epic campaigns.
OT : Fallout. Because of the setting.