Also on analysis, when an intelligent thinking organisation, finally back free of the mad computer, specifically because they don't want to kill everyone in existence, and then go over to a water purifier without even the ingredient you need to pollute the water, nor the intention to pollute the water and this water source it would unpollute is huge, impossible to guard and would give everyone free water (so there isn't motive to not do it, unless you're said mad computer)evilneko said:And on analysis, the pure water thing makes a lot of sense. It would enable pure agriculture, which would form the foundation on which civilization could be rebuilt. Small purifiers like that in Megaton were insufficient to the task, barely providing enough for the residents and prone to breakdown and leakage.
So I'm not the only one who acts like that. Good to know.evilneko said:Shields up! We've been quoted!
See, I enjoyed Point Lookout more than the other two. Probably because I was allowed to come and go as I pleased and I got to keep all my shit...blackrave said:Yeah, Point Lookout was the worst expansion pack for FO3, but The Pitt and Mothership Zeta was good
octafish said:New Vegas was more "Fallouty" so I preferred that.
I think for me it really came down to the dialogue options for low intelligence characters. I think there were maybe two or three examples in Fallout 3, but in New Vegas it ran all the way through. Basically Bethesda do nice atmospheric worlds and Obsidian do Character. Fallout 3 is still the only Bethesda Game since Daggerfall that I've played for any length of time, even finishing the Main Quest. It was probably because with VATS I could bypass the terrible combat.
These two mentlegen pretty much cover my reasons why. I would type it out myself, but I've already done that in identical threads (not a thinly-veiled "use the search bar". It's been a few months since I've seen one I think, so you're OK).j-e-f-f-e-r-s said:This is going to be interesting. What did you prefer about FO3's story? Because my experience was that it was an atmospheric piece of fluff that ultimately was undone by crippling plot holes, terrible characterisation, and generally dodgy connections to the previous games.evilneko said:Most of the "advancementS" in NV were already mods in FO3 anyway...
...most of which, I wasn't all that interested in, tbh. So I consider them neutral, at best.
I much prefer the world--and even the story (ooh, gonna get some flames for that, better put my suit on!)--of FO3.
New Vegas had a story that revolved not just around politics, but about the kind of civilisation that you the player wanted to see rise up to reclaim the Mojave. It was a far more intricate affair that had stronger characterisation, a far more realistic moral quandary (choosing one of several factions is infinitely more interesting than choosing whether to be a dick or not), and the setting actually made sense. Fallout 3 would have made sense if it took place ten years or so after the nukes hit. The fact that it took place two hundred years is laughable. New Vegas actually made the effort to show humanity starting to regroup and rebuild, and offered you the choice to fundamentally decide which way it would go.
It even forces you at points to really sit down and think about what sort of philosophy you feel is best for such a desolate world as Fallout. As obviously 'evil' as the Legion were, Caesar did have a point. When civilisation has crumbled to the level it did in Fallout, then normal perceptions of 'right' and 'wrong' go out the window without the authority to support them. By basing his legion on the teachings and actions of the original Roman empire, Caesar was able to create a fighting force that was more effective than just about any other in the Mojave. When humanity is on the brink of extinction, are such extreme measures really that unjustifiable if they ensure that humanity will survive?
Fallout 3 never offered me anything like that to ponder.
Depends on how you approach FO3. Take me for instance, I hadn't even HEARD of the Fallout franchise until FO3 was announced. The "previous installments" can go fuck themselves for all I care.j-e-f-f-e-r-s said:This is going to be interesting. What did you prefer about FO3's story? Because my experience was that it was an atmospheric piece of fluff that ultimately was undone by crippling plot holes, terrible characterisation, and generally dodgy connections to the previous games.
Ten years after the nukes hit? There would still be lethal amounts of radiation, so there would be no game, unless you played as a super mutant. Fallout 3 was about finally giving a slim ray of hope to a landscape that had been stuck in "Godless hellhole" mode due to slavers, unchecked predators, and scarcity of untainted resources, as well as Fantastic Racism between ghouls and normal humans.New Vegas had a story that revolved not just around politics, but about the kind of civilisation that you the player wanted to see rise up to reclaim the Mojave. It was a far more intricate affair that had stronger characterisation, a far more realistic moral quandary (choosing one of several factions is infinitely more interesting than choosing whether to be a dick or not), and the setting actually made sense. Fallout 3 would have made sense if it took place ten years or so after the nukes hit. The fact that it took place two hundred years is laughable. New Vegas actually made the effort to show humanity starting to regroup and rebuild, and offered you the choice to fundamentally decide which way it would go.
Except Caesar was a fucking retard and failed to note that his entire empire was based on conquest. What would he do once he ran out of things to conquer? Everything would fall apart and we'd be back at square one. Took me five seconds to see that. House is obviously the good guy choice, assuming you can hold him to his word that despite being an autocrat of the new society, he wouldn't interfere with people personal lives, beliefs, or freedoms as long as they didn't directly oppose his plan of advancing technology far enough to A) Develop his life extension tech to the point where everyone could have it and B) develop feasible space travel so humans could go out into space and find a new, hopefully unspoiled home.It even forces you at points to really sit down and think about what sort of philosophy you feel is best for such a desolate world as Fallout. As obviously 'evil' as the Legion were, Caesar did have a point. When civilisation has crumbled to the level it did in Fallout, then normal perceptions of 'right' and 'wrong' go out the window without the authority to support them. By basing his legion on the teachings and actions of the original Roman empire, Caesar was able to create a fighting force that was more effective than just about any other in the Mojave. When humanity is on the brink of extinction, are such extreme measures really that unjustifiable if they ensure that humanity will survive?
Fallout 3 never offered me anything like that to ponder.