New Vegas edges it out, it's more fun to play and has more interesting items and characters
But Fallout 3 had some cool places
But Fallout 3 had some cool places
So in the 1950's it was possible for food to last forever? wow we have lost alot of technology in the years what with 1950's food lasting for ever, Renaissance medicine being able to cure sword wounds and such. I preferred New Vegas's story seeing as in fo3 I didn't give 2 shits about my father but I'll be damned if I let someone who tried to put me in the ground get away. Even after I got through with Benny I was intrigued by the choices. While the Ncr to me doesn't seem permanent Caesar has good Ideals and ideas. He knew that his legion would have to change from the sith to something that can seetle down once he conquered. Houuse was an jack ass and Yes man is really only for New Vegas. In the end though we will just have to agree to disagree.Demongeneral109 said:You have to remember this is 1950's science, so its not that out there in this setting to have irradiated food last for 200 years. And you have to realize that they have adapted to living in the wasteland... but thats it, they adapted, never thrived. The world in both games makes sense, in 3 scavaging, and establishing a base, then being killed by a new group of raiders or whatever, only for the cycle to continue explains some of the resource oddities in fallout 3. Also, i assume you never tried to grow food in a city in the middle of MAD MAX, that would be almost impossible. The raiders survive off of looting cities and other raiders. Since they were never stamped out, communication between communities was difficult at best.The_Lost_King said:Did you not read my post. In fallout 1 they are trying to rebuild society and they have it worse than in fallout 3 yet they are still doing a better job. My point with the super mutants was to show that in fallout 3 they are trying to rebuild even though there are supermutants(which are even more dangerous tha fo3's super mutants) both of the original fallouts focus around picking up society Which they are doing. Fallout 3 deviates from this by making it center around surviving. And yes it does matter how long it has been. In 200 years if you haven't adapted to living in this wasteland than you are dead. You also didn't respond to my point of them still scavenging. By all rights the food should be either gone or spoiled(no food can survive 200 years). Maybe I'm just not good at putting my point across in words.TheNamlessGuy said:It doesn't really matter how long ago the war was, as long as society isn't built yet, it's about survival, and the world being against the people.The_Lost_King said:it collapsed 200 years ago during the war. plus fallout 1 is set like 100 years after the war and they have started farming(fallout 1 is also set in a desert) and rebuilding societies and factions, oh and they had an even bigger problem with super mutants(you know with the Master and his super mutant army who was going to conquer the world with them).
And, on the Super Mutants, my point exactly.
As for the super mutants, its explained that these are different than the normal fallout type in some way, it has something to do with the FEV but i dont remember the details. Most of the lore inconsistencies are at least explained or handwaved in a believable manner, so I dont see too much issue in FE3 lore wise.
That said, i do prefer fallout 3, while the villains were almost cartoonishly evil, it was just the basis of a personal story, not like the uninteresting NV storyline, where i honestly didn't see the benefit of joining anyone, none of them felt like long-term solutions no matter what i did, in the end, my interest died with benny.
In what way? I thought Skyrim's open world was amazing.Imbechile said:If it was pre-Oblivion Bethesda then I would have agreed. Now even Bethesda's famous "open world" selling point is declining.MiracleOfSound said:I hope the next Fallout has the world designed by Bethesda and the characters written by Obsidian.
Pretty much this.evilneko said:-snip-
You didn't notice the Legion had practically no corruption? I'm not saying it was right in it's thinking, but they either followed the law, or died. No jail, no second chances, just death. And since this was all Caesar, he'd pretty well learn of any corruption (that fanaticism helps too) The N.C.R., on the the other hand, was a motley assortment that wanted to bring back the old political system, and had the same flaws.Saviordd1 said:But there was literally NO connection, and there was no moral dilemma; the whole "Well laws disappear when the world ends" idea is kinda shit because in the end the other two factions wanted to bring that back, so there is no point in the legion, they were just comically evil, sexist and broken.
The only thing amazing in Skyrim's open world is the graphics(not even the art style). Everything else is terrible.MiracleOfSound said:In what way? I thought Skyrim's open world was amazing.Imbechile said:If it was pre-Oblivion Bethesda then I would have agreed. Now even Bethesda's famous "open world" selling point is declining.MiracleOfSound said:I hope the next Fallout has the world designed by Bethesda and the characters written by Obsidian.
Sure. First off, it seems we enjoy different things in games.Imbechile said:The only thing amazing in Skyrim's open world is the graphics(not even the art style). Everything else is terrible.
- the quests are numerous, but most of them are boring fed-ex, go kill everything type
- the dungeons are linear as fuck. There is only su much times I can explore the same looking Draugh barrow, infested with the same enemies, with the same puzzles, before I get bored because of repetition.
- most of the locations are repetitive
- level scaling again proves to be the dagger in the heart of the open world explore genre
Mind if I ask you what did you enjoy abot Skyrim?
I like both. Witcher 2 or Dragon Age are fun RPGS for combat, story etc... but sometimes I just like to get lost exploring and wander around a big world.Anthraxus said:Idk, for me an RPG has either gotta have good gameplay (mainly combat), be it tactical or action. Or interesting story elements. (writing, characters, dialogs, choices and consequences, quest design, plots..)
Just having a pretty 3-D open world game to wander around in ain't cutting it.
I do like exploration. Heck, I've explore almost all of Morrowind (that's a lot of hours spent).MiracleOfSound said:snip
ThisAlhazred said:I've played through both games two times now, and I still can't decide which is better.
Fallout 3 is a typical Besthesda game; they prioritise making an expansive, atmospheric world for the player to explore, but they don't put as much effort into the NPCs. Conversely, New Vegas has an uglier, more plain world, but fills it with interesting characters.
I will argue that Fallout 3 had the better soundtrack though.
Its how the 1950's thought science worked, not how it was! its like if a game worked on 1200's science and the world was flat. and its fine if you dont care about the father in 3, but dont ignore the way the Fallout world functions unreasonably~ and the magic medicine in AC was a result of the animus :/ try to think through the handwaves or everything is unrealistic, its the context that's important... but yes, lets agree to disagree on plot details~The_Lost_King said:So in the 1950's it was possible for food to last forever? wow we have lost alot of technology in the years what with 1950's food lasting for ever, Renaissance medicine being able to cure sword wounds and such. I preferred New Vegas's story seeing as in fo3 I didn't give 2 shits about my father but I'll be damned if I let someone who tried to put me in the ground get away. Even after I got through with Benny I was intrigued by the choices. While the Ncr to me doesn't seem permanent Caesar has good Ideals and ideas. He knew that his legion would have to change from the sith to something that can seetle down once he conquered. Houuse was an jack ass and Yes man is really only for New Vegas. In the end though we will just have to agree to disagree.Demongeneral109 said:You have to remember this is 1950's science, so its not that out there in this setting to have irradiated food last for 200 years. And you have to realize that they have adapted to living in the wasteland... but thats it, they adapted, never thrived. The world in both games makes sense, in 3 scavaging, and establishing a base, then being killed by a new group of raiders or whatever, only for the cycle to continue explains some of the resource oddities in fallout 3. Also, i assume you never tried to grow food in a city in the middle of MAD MAX, that would be almost impossible. The raiders survive off of looting cities and other raiders. Since they were never stamped out, communication between communities was difficult at best.The_Lost_King said:Did you not read my post. In fallout 1 they are trying to rebuild society and they have it worse than in fallout 3 yet they are still doing a better job. My point with the super mutants was to show that in fallout 3 they are trying to rebuild even though there are supermutants(which are even more dangerous tha fo3's super mutants) both of the original fallouts focus around picking up society Which they are doing. Fallout 3 deviates from this by making it center around surviving. And yes it does matter how long it has been. In 200 years if you haven't adapted to living in this wasteland than you are dead. You also didn't respond to my point of them still scavenging. By all rights the food should be either gone or spoiled(no food can survive 200 years). Maybe I'm just not good at putting my point across in words.TheNamlessGuy said:It doesn't really matter how long ago the war was, as long as society isn't built yet, it's about survival, and the world being against the people.The_Lost_King said:it collapsed 200 years ago during the war. plus fallout 1 is set like 100 years after the war and they have started farming(fallout 1 is also set in a desert) and rebuilding societies and factions, oh and they had an even bigger problem with super mutants(you know with the Master and his super mutant army who was going to conquer the world with them).
And, on the Super Mutants, my point exactly.
As for the super mutants, its explained that these are different than the normal fallout type in some way, it has something to do with the FEV but i dont remember the details. Most of the lore inconsistencies are at least explained or handwaved in a believable manner, so I dont see too much issue in FE3 lore wise.
That said, i do prefer fallout 3, while the villains were almost cartoonishly evil, it was just the basis of a personal story, not like the uninteresting NV storyline, where i honestly didn't see the benefit of joining anyone, none of them felt like long-term solutions no matter what i did, in the end, my interest died with benny.