Saturn does not belong to the 16-bit generation in any way, never has, and never will. Just because it has a decent 2d processors with a focus on 2D gaming, doesn't mean it couldn't pump out 3d games. 32-bit also allowed for richer colours and more diverse animations for 2D games than your basic Snes, or Mega Drive game.zelda2fanboy said:I'd put the 3DO, Jaguar, and Saturn in with the 16 bit generation more than anything. Regardless of their internal components, they were all best suited to 2D 16 bit-esque games. I mean, the SNES and Genesis had Mode 7, blast processing, and 3D games (F-Zero, Star Fox, NCAA Basketball, Ballz, 32X / Sega CD) that could rival the 3D capabilities of all three of those competitors.Jazoni89 said:Dreamcast was 128-bit, the same as the PS2, Gamecube, and Xbox.zelda2fanboy said:I'd have to go with N64/PS1 generation. So many good memories and it's right when I really got into games. I don't care what the internet says though, I'd still include the Dreamcast within that generation, too. For example, Tony Hawk 2 was on N64, Dreamcast, and PS1 with the best version being the Dreamcast. The Dreamcast didn't get Pro Skater 3. Another title, Shadowman came out for PS1, Dreamcast, and N64, but not PS2.
The fifth gen was the 32 bit and 64 bit era. While the forth was 16-bit. A generation is determined by time, technical specs, and innovations.
Having Dreamcast in the fifth gen would mean it's with the Saturn, which makes no logical sense, as the Dreamcast is far closer to the PS2 than the Saturn.
Also, would you consider the 3DO in the forth gen because it came out two years before the Playstation? In 1993 when the 16-Bit SNES was considered brand new.
The Dreamcast was ahead of it's time that's all. Sega pushed out the next gen before sony did, and I'm starting to believe because of this fact, some people like you don't consider it Sixth gen. Which is understandable, because the Dreamcast got the cold shoulder in it's short lifespan, and it was on life support by the time the PS2 arrived on the scene, but then again so was the 3do and Jag when the Playstation arrived.
No scratch that, the 3do and Jag were practically dead when the Playstation arrived. At least Sega was releasing games for it after the PS2 arrived for a short while.
And no, the "sixth gen" systems weren't necessarily 128 bit, but they were actually the generation where dedicated graphics chips made bits as a gauge of power obsolete. The PS2 and Gamecube had mostly 64 bit components (including the CPUs), whereas the Xbox had a 32 bit CPU. The only one that had 128 bit chips was the Dreamcast and that was probably the "weakest" of the three (though I still think that Dreamcast graphics are better than 60 to 70% of all PS2 games).
The Dreamcast came out only a year before the PS2 did, but it mostly shared software in common with the PS1 and N64. GTA 2, Dino Crisis, Ready 2 Rumble Boxing, Rainbow 6... The list goes on and on.
http://www.racketboy.com/retro/sega/dreamcast/list-of-dreamcast-ports-on-other-systems
The few PS2 ports of Dreamcast games were first party titles that got left behind when Sega turned third party. So yes, I'd place the Dreamcast firmly with the N64 and PS1.
Saying Super FX games had similar graphics to Saturn games, is pure and utter ignorance. Saturn was capable of real polygons with textures, the super FX was capable of some fancy 2D/3D stuff with pixel shaders to give the illusion of more depth than their actually was.
Comparison between Super FX and your basic 3D Saturn game.
[small]To be honest, I'm starting to think you are trolling a bit.[/small]
Do you know why the 3DO cost so much on launch? It was such a leap in graphical technology that it warrant such a price tag, otherwise it would of been the price of a Super Nintendo. It was practically the Rolls Royce of consoles for rich kids who wanted the greatest graphics, and that what it was marketed as (the same as the Neo-Geo in the forth generation).
Also, could a Super Nintendo, or even a Sega CD for that matter could emulate something like this.
Hell, even the Saturn had problems porting this game over. As the draw distance was decrease drastically when it was ported.
The only reason why the Dreamcast got a lot of fifth gen games was because, those were the games that came out at the time, and most developers just wanted to buff up the graphics of their existing games, rather than make new ones. Also, most of these games had PC ports making them easy conversions. Kinda like the Xbox 360 when it first arrived, it had COD 2, and that was already on the sixth gen consoles.