My experience with pokemon involves getting to the end of the single player, and then trying to catch the lot with a mate...Nemusus said:Well, the only metagame I've known much about is Pokemon, and boy oh boy is it a mixed bag. There are several groups of players, from guys who just want to have fun, and are therefore not heavily involved in the meta, guys who just copy the flavour of the month teams, and the guys who come up with new and random stuff. 90% of competitive battles revolve around knowing the 10-15 most common Pokemon at the time and how to beat them. The fun matches are when you come up against someone who uses less common Pokemon or underrated Pokemon that force you to think outside the box to come up with a plan, those are my favourite battles by far.
So based on my experiences, you've got like 80% of competitive players following the trend, 10% just having fun and not taking stuff to seriously, and about 10% coming up with wacky, weird and wonderful ways to play the game. I don't like that distribution much, because most battles end up being a case of following a formula, but when you're up against a quality opponent it's a lot more fun. I don't know too much about MOBA's, but from what I've heard, they share a similar breakdown of players, except a lot more competitive and intense.
For the first time (as of tomorrow) we are playing a pokemon past gen 1.... We have Black and White set up and are determined to 'catch 'em all'. That's my idea of 'hardcore' gaming... Playing competitivly sounds boring from what you are saying, and is what has turned me off of a lot of online games!
I used to play CoD online... and it was entertaining for a couple of hours to find how people genericly run around the maps (routes they take, traps they set) and then just duping them at their own games... however this took far too long to learn, was dull, I died a lot, I got bored, I got fed up of how others act online in terms of abuse and immaturity and eventually stopped! :/