I think the only reason FFVII was so poular was because it was the first to feature fully 3D graphics. I guess that was the big thing at the time.
Actually, I think this may have begun in FF6 or before. With the Magicite system in VI, there was no incentive not to teach almost every character almost every spell. Sure, the heavier hitters would be mostly just attacking and healing, but everybody else would be casting Ultima or Curall or Flare like all the time.LordKaT said:One of the problems I had with 7 and the later ones (my general problems with jRPGs aside) was that you lost the uniqueness of each character. Sure, Cloud had the big sword, and Tifa was the hand-to-hand fighter, but the Materia system just removed the total uniqueness of every character and instead turned into a secondary leveling system.
The same holds true for FF12 and their levels + licenses system.
i hope that was a joke. cait sith was a horrible character. i never found any use for him, ever. but perhaps i'm racist towards toys.i_am_undead said:You know FF VII was made great by Cait Sith! Heyoooh!
Thank you. I've played it a couple of times, and most of the playtime is spent finding where you're supposed to go next. If you don't participate in sidequests, you can go the entire game without caring about the characters at all. I finished the game the first time, and just felt like I'd finished a chore. There was no fluidity to the story; it seemed to go in sputters and halts. Sometimes it was seamless from one area to another, other times it felt like I had no idea what was going on, and just going through the motions to get done.Count_de_Monet said:This is a new FFVI gripe for me; the story was too complicated to follow. I'll admit you had to put a little extra effort into the game to fully understand it (as in not just following the main quest) but otherwise it was handed to you in the somewhat frequent cut scenes.
The story is bad, it takes effort outside the main quest to fully understand, it was difficult to follow, it wasn't actually innovative, the characters lack depth, the story lacks depth, the setting loses all immersion once you hit the world map, and the timed battle system was boring. Does that about sum up all the complaints about FFVII?