I finally got back into Final Fantasy VIII since forever ago,when I was in grade four,and I'm enjoying the romp back through my first RPG,now that I know what I'm doing. So,I've built a party: Squall as a physical bruiser,Zell as a backup bruiser with a side order of magic,and I want my third character to be a dedicated mage. To the people who've played the game,three characters fall quite neatly into this category,thanks to their Limit Breaks.
-Selphie,whose Limit Break is Slots. Essentially,with this ability,she can cast any one spell in the game,plus a few exclusive to the Slots list,two of which end the battle on the spot,one of them being able to effect even BOSSES,aptly called "The End". And can cast many of the spells on the list multiple times. It has AMAZING potential,but it's limited by one obvious flaw: The Random Number God. Sorta sucks when her slots keep coming up Demi when you're fighting Diablos. This means I can spend minutes hitting the do-over command,and get nothing but Demi or Thunder,when I need a Thundaga or Full-Cure.
-Rinoa,whose second Limit Break,available starting in the second half of the game,Angel Wing,essentially turns her into a magical monster,belting out spells at random at five times strength. There are two drawbacks here,though,but thankfully one can be controlled. The first issue is when it becomes available: The second half of the game. That's quite a while to wait,isn't it? And the second drawback is the fact that Rinoa falls out of player control in this state: She enters a Berserk state,but instead casts only magic at five times power,without spending a charge of the spell. However,this can be controlled,as you can just keep her stocked with,say,Meteor,while Ultima is junctioned to Magic. Cast one,and enemies eat space rock,cast the other,and they simply cease.
-Quistis,whose Limit Break is Blue Magic. Have her use certain items,and she learns new spells to belt out when she pops the Limit Break. The spells can literally do ANYTHING the combat engine will allow,from instant death spells,to every buff in the game on the whole damn party. And,best of all,it's completely under the player's control. The downside? Well,Quistis has some rather...Underwhelming base stats,and poor growth,which diminishes the overall effectiveness of Junctioning,which will then determine the strength of the Blue Magic spells,which are in and of themselves a pain to get at times. I can get Degenerator right now,if I wanted to Refine away my Diablos card,but things like Bad Breath or Mighty Guard? That means dancing with two of the most threatening creatures in the game,the Malboro and Behemoth,respectively. And the Malboro ALWAYS has initiative.
So,which do you think I should rock in my party to the endgame?
-Selphie,whose Limit Break is Slots. Essentially,with this ability,she can cast any one spell in the game,plus a few exclusive to the Slots list,two of which end the battle on the spot,one of them being able to effect even BOSSES,aptly called "The End". And can cast many of the spells on the list multiple times. It has AMAZING potential,but it's limited by one obvious flaw: The Random Number God. Sorta sucks when her slots keep coming up Demi when you're fighting Diablos. This means I can spend minutes hitting the do-over command,and get nothing but Demi or Thunder,when I need a Thundaga or Full-Cure.
-Rinoa,whose second Limit Break,available starting in the second half of the game,Angel Wing,essentially turns her into a magical monster,belting out spells at random at five times strength. There are two drawbacks here,though,but thankfully one can be controlled. The first issue is when it becomes available: The second half of the game. That's quite a while to wait,isn't it? And the second drawback is the fact that Rinoa falls out of player control in this state: She enters a Berserk state,but instead casts only magic at five times power,without spending a charge of the spell. However,this can be controlled,as you can just keep her stocked with,say,Meteor,while Ultima is junctioned to Magic. Cast one,and enemies eat space rock,cast the other,and they simply cease.
-Quistis,whose Limit Break is Blue Magic. Have her use certain items,and she learns new spells to belt out when she pops the Limit Break. The spells can literally do ANYTHING the combat engine will allow,from instant death spells,to every buff in the game on the whole damn party. And,best of all,it's completely under the player's control. The downside? Well,Quistis has some rather...Underwhelming base stats,and poor growth,which diminishes the overall effectiveness of Junctioning,which will then determine the strength of the Blue Magic spells,which are in and of themselves a pain to get at times. I can get Degenerator right now,if I wanted to Refine away my Diablos card,but things like Bad Breath or Mighty Guard? That means dancing with two of the most threatening creatures in the game,the Malboro and Behemoth,respectively. And the Malboro ALWAYS has initiative.
So,which do you think I should rock in my party to the endgame?