Poll: For the love of gaming I hate OpenGL

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shadow skill

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nutcase said:
By skilled programmers for skilled programmers? Doesn't exactly sound bad.
This is actually very bad, because it probably means that the API is opaque. It would be like buying a language grammar book that did not explain the basics because it assumed that you already know how to use the language. One would be wise to not assume that anyone using an API knows more than the syntax of control structures and keywords. That said I have found that the larger a given project is the better the API documentation tends to be.
 

j0z

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cleverlymadeup said:
Ozu08865 said:
Older ATI cards and drivers work with it, not any of the new cards or drivers.
ati cards and drivers suck, they always have had issues, this is why i never buy ati. nvidia works perfectly fine with opengl

j0z said:
I personally didn't know that KOTOR was OpenGL, I always thought it was DX since it was on the Xbox, which uses DirectX (hence the "X")
ummm no they called it the Xbox in order to be cool and sound edgy it had nothing to do with DirectX
Fries said:
"these crazy guys walked into my office and told me they had this idea to get Microsoft into the console business. They were from the DirectX team, and they wanted to make this thing called the 'Direct X-Box."Direct X-Box, of course, was truncated to 'Xbox,'
http://www.gamasutra.com/php-bin/news_index.php?story=24831
 

WrathVerge

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This is a very moot argument.
I have coded in both GL and DX (Privately and Commercially). Both of them do exactly the same (basic) things, just in different ways.

I have also coded applications/played games based on both API's using both ATI and nVidia cards. While both brands worked fine using both API's, the ATI cards do have, well, sloppy drivers. So the OP's problem is most likely caused by a dodgy driver. It's definitely not OpenGL that is to blame.

Yes, OpenGL was desiged more for the visualization and scientific bits, but it is as useful and as effective as DirectX for making games.

And consider the situation if there was no OpenGL. Without competition it would most likely lead to DirectX becoming fairly crap/ not being maintained, because why would you improve anything if there are no alternatives anyway?
 

DRADIS C0ntact

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cleverlymadeup said:
ummm no they called it the Xbox in order to be cool and sound edgy it had nothing to do with DirectX
The link that j0z posted didn't work when I clicked it, so I'll post it again.

http://www.gamasutra.com/php-bin/news_index.php?story=24831

The console actually was originally going to be called Direct X-Box, and even after it was shortened to just Xbox, the name was hated by marketing. They wanted it changed.
 

shadow skill

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^^
Sure they were not subliminally trying to copy Sony; what with the name of their console referring to the X and square buttons on the other console? :D
 

cleverlymadeup

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SimuLord said:
OpenGL is an example of the open-source community dropping the ball. In terms of practical usability for people who aren't computer nerds, it's like the anti-OpenOffice. DirectX has so much of the share among developers because it's just plain better, more compatible, and in most cases more functional than what the open-sourcers have put out there.
ummm OpenGL was not made by Open Source, it's an open standard but it's not open source. seriously you don't know much about what you're talking about.

there are a ton of games that use OpenGL and always have. you should look it up, there was even a list of programs posted earlier in the thread