Poll: FPS and Sniping Weapons

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dsawyers9

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Aug 20, 2009
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I am playing BFBC2 and I cant understand why anyone who is shot in the chest with any bolt action sniping gun could live?

Remember the super bad ass gun from Counter Strike Source? I remember if that gun hit you, you died. Very few survivors.
Why is that more accurate than the current FPS like BFBC2? Take a clear look at the size of the bullet head. Most sniping units use about a .3-.5 caliber bullet. When that hits you, the bullet hits the body and your knocked off your feet, while it exits leaving a hole from the exit wound. That hole varies, but it still will kill you if your shot in the chest. The Load Screen should say GAME OVER, but for some reason, Sniping Guns are not getting this.
Why?

The idea is that a sniper gets one shot to get the kill. Semi-Auto or Full Auto weapons have multiple shots to kill the target.

I wish FPS would give Sniping weapons the respect they deserve. I remember playing Battle Field 2 back when it first came out and medic guns could shoot farther and more accurate than any sniping gun could ever wish for in that game.

Please bring back the realistic ending to anyone who is actually shot by a Sniper.
 

LoFr3Eq

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Oct 15, 2008
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Well its prpbably because BFBC2 is meant to be more fun than realistic, getting shot once and dying in a game is pretty annoying. As a CS player I know what you mean. The AWP is a brutal weapon that has such a distintive sound that the knowledge alone that your opponents have one is intimidating, as it will kill you in one shot (unless you get hit in the leg or arm, then you go down to 13% Health).

Some games will try to get around it by saying that the character was wearing body armour, which probably won't stop any high powered sniping round, nor any point blank shots.

When it comes to the end of the day, the developers wanted the player to be playing for more, so made them live longer in a round. Bungie have this down to an art, Halo is a hugely fun game, not meant to be realistic at all. Halo Reach is one of the most over the top Multiplayer shooters out at the moment, and one of the most popular. Nobody is complaining about Halo not being authentic (See Needler and Light Sword).
 

Manchubot

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Sep 9, 2010
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Well taking a sniper bullet to the chest and dieing is kind of annoying really. In personal experiences I quit playing FPS games (especially BF2) because getting sniped by a guy is one thing, but when you got 9 sniper bullets flying by when there is 12 people on the opposing team it gets really annoying. Extremely accurate insta-kill weapons kind of make the game no fun for those who don't use them. The last round I played in the game was a rush game and we were the attacking team and I wondered why I was one of two people on my team who weren't snipers and as soon as I stood out in the open I got lit up and we lost without anyone besides me and another guy attempting to plant the bomb. We defended the next round and nobody tried for objectives they just picked the two non snipers off with their own rifles. If sniping weapons were to be more accurate and powerful then their needs to be a counter balance to only so many per team then that would be an acceptable trade off for the power and accuracy. Though this is just an opinion of my own experiences.
 

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
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One thing your forgetting: Any game that sacrifices fun for realism is not a good game.
I'd much rather have balanced weapons than realistic weapons.
Besides; sniping is for wusses. Real men beat their opponent to death with melee.
 

Scolar Visari

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Jan 8, 2008
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So aside from the fact that you seem to only have a very rudimentary understanding of ballistics, I don't know what BFBC2 you're playing. All I do is get rocked by .50 BMG rounds from some jackass who has the Hubble strapped to his M95. Play hardcore, you'll rarely ever survive a center mass shot from any of the bolt guns.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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dsawyers9 said:
I am playing BFBC2 and I cant understand why anyone who is shot in the chest with any bolt action sniping gun could live?

Remember the super bad ass gun from Counter Strike Source? I remember if that gun hit you, you died. Very few survivors.
Why is that more accurate than the current FPS like BFBC2? Take a clear look at the size of the bullet head. Most sniping units use about a .3-.5 caliber bullet. When that hits you, the bullet hits the body and your knocked off your feet, while it exits leaving a hole from the exit wound. That hole varies, but it still will kill you if your shot in the chest. The Load Screen should say GAME OVER, but for some reason, Sniping Guns are not getting this.
Why?

The idea is that a sniper gets one shot to get the kill. Semi-Auto or Full Auto weapons have multiple shots to kill the target.

I wish FPS would give Sniping weapons the respect they deserve. I remember playing Battle Field 2 back when it first came out and medic guns could shoot farther and more accurate than any sniping gun could ever wish for in that game.

Please bring back the realistic ending to anyone who is actually shot by a Sniper.
So basically, bullets kill.

I mean, it's not like handguns or assault rifles are any better in that sense.
 

Shpongled

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Apr 21, 2010
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Most military hand-guns have the stopping power to at the very least incapacitate anyone hit by one bullet, sniper rifles aren't unique in this. Fact of the matter is games wouldn't be as fun if everyone died in one hit, especially if that one hit came from the other side of the map.

If you want one-hit sniping kills, play hardcore.
 

IBlackKiteI

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Mar 12, 2010
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Dude, snipers can't be the Grim Reapers of FPS all the time.

The ability to use a scope and take someone down at a really long distance is good enough, sniper rifles in games are already very powerful. Name one game where the sniper rifle(s) is not a very good weapon.

You know what happens when snipers are too powerful? It breaks the game.

Much as I love sniping you still gotta understand that snipers are powerful as hell already, no need to increase it just to cater to the snipers at the detriment of everyone else.
 

Pielikey

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Jul 31, 2009
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dsawyers9 said:
I am playing BFBC2 and I cant understand why anyone who is shot in the chest with any bolt action sniping gun could live?
For balance reasons. If you could insta-kill someone with a sniper rifle shot to the chest then it would be immensely overpowered and make actually playing the game very, very, VERY unfun for non-snipers.

Not that there are many non-snipers in BC2 these days.
 

LoFr3Eq

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Oct 15, 2008
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Souplex said:
One thing your forgetting: Any game that sacrifices fun for realism is not a good game.
I'd much rather have balanced weapons than realistic weapons.
Besides; sniping is for wusses. Real men beat their opponent to death with melee.
This... is why in counterstrike my best weapon is... the knife.
 

tris4992

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Jul 12, 2010
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bbc2 tries to reward skill (headshots) and balance the game to make it more fun for the rest of us.

So if you get killed by a wookie half way across the map you know atleast its a skilled wooki or you where standing still to long. Nothing more hatefull than playing a game where half the lobby's are full of noobs sticking to their 1-hit kill deathsticks without ever learning and becoming a better player.
 

Techno Squidgy

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Nov 23, 2010
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As said by LoFr2Eq, they sacrifice realism for the sake of fun and gameplay. A wise choice in my opinion.

Going slightly off topic here, I feel that Battlefield should be praised for it's sniper rifles, as they are the most fun to use out of any game I've ever played. They also feel relevant, in most games you're not at the right kind of range to use a sniper. I've never felt at any point that it was necessary to use a sniper in CoD or CS:S.
Fun to use but not quite appropriate, the same effect could just as easily be achieved with an assault rifle in those games (9 times out of 10 anyway).

What's that phrase the americans use? My two cents or whatever it is.
 

moretimethansense

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Apr 10, 2008
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dsawyers9 said:
I am playing BFBC2 and I cant understand why anyone who is shot in the chest with any bolt action sniping gun could live?

Remember the super bad ass gun from Counter Strike Source? I remember if that gun hit you, you died. Very few survivors.
Why is that more accurate than the current FPS like BFBC2? Take a clear look at the size of the bullet head. Most sniping units use about a .3-.5 caliber bullet. When that hits you, the bullet hits the body and your knocked off your feet, while it exits leaving a hole from the exit wound. That hole varies, but it still will kill you if your shot in the chest. The Load Screen should say GAME OVER, but for some reason, Sniping Guns are not getting this.
Why?

The idea is that a sniper gets one shot to get the kill. Semi-Auto or Full Auto weapons have multiple shots to kill the target.

I wish FPS would give Sniping weapons the respect they deserve. I remember playing Battle Field 2 back when it first came out and medic guns could shoot farther and more accurate than any sniping gun could ever wish for in that game.

Please bring back the realistic ending to anyone who is actually shot by a Sniper.
While guns in general are not portrayed realisticly in games you would never be "knocked off your feet" by being shot, ever there's this little thing called physics at play here that says, "For every action there is an equal and opposite reaction" in short for a bullet to knock you off your feet you'd:

First have to have all the force of the bullet transferred in to you which just doesn't happen, force is lost as the bullet travels and most high power rounds simply go straight through you and

Second the force of the gun being fired would have to be powerful enough to knock the user flying themselves.

Also it is quite possible (though uncommon) to be shot in the chest and not even be slowed dpown by it, till later at least.
Bullets kill by damaging organs through penetration of organs, concussive force damaging organs and blood loss.
 

SenseOfTumour

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Jul 11, 2008
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My ignorant opinion, only really having played TF2 multiplayer (and going waay back unreal tournament).

I feel when I'm playing say, 2fort in TF2, Snipers either end up cancelling each other out, because they get obsessed with popping the snipers on your team shacked up in the exact same two places on the other side of the bridge, or... they end up just being a chance you die trying to cross, there doesn't seem to be a defence against snipers, they're just a random chance to die passing thru the chokepoint of the map.

Make it past that point however and the enemy is a man down, cos that sniper aint gonna move.
 

Markus Norstedt

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Apr 1, 2010
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It's kind of funny u say the AWP from counter strike, cuss the exactly same weapon is in Call of Duty Black ops and is the only weapons that one hits in non-hardcore gamemode, however if you hit the legs or the arms in CoD the enemy player wont die, like i counter strike...
just wanted to point this out if you didn't know about this.
here is an link to the weapon:
http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare
as you can clearly see the L96A1 is in there as it is called in Call of Duty (black ops)
AWP stands for:
(Arctic Warfare Police or Arctic Warfare Magnum Sniper)
 
Jun 11, 2008
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I am sorry but if you want realism you are playing the wrong games. Arma 2 and Red Orchestra and Flash Point are what you are looking for not BF:BC2 and CoD if you do play that. They really only pay lip service to realism.
 

illas

RAWR!!!
Apr 4, 2010
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IBlackKiteI said:
Much as I love sniping you still gotta understand that snipers are powerful as hell already, no need to increase it just to cater to the snipers at the detriment of everyone else.
QFT. After a certain skill-level, Sniper riffles become the optimum weapons: so without a TF2-style system, balance would be near-nonexistent.

In the majority of games: Fun/balance > Realism.
...Unless it's a simulation game, ofc.
 

bloodrayne626

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May 15, 2008
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It depends on the game, really. Something like Crysis (please don't hurt me) or Battlefield/COD will try to replicate how a sniper rifle works pretty accurately. Okay, so damage physics may be a little skewed, but it's better than the ones in, say, STALKER (1 or 3 - Clear Sky does not, and will never, count) or Unreal.

Having said that, Glademaster has a point. If you want TRUE realism, go play Operation: Flashpoint or some similarly-created game. These days, COD/Battlefield seem to be focused more on giving more enjoyment rather than realism to the player.