Poll: Game Idea from Yahtzee

Arizona Kyle

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Aug 25, 2010
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Right, I've got an image of it now. We make it one-on-one survival horror. Each match the lone hero player is dropped into a randomly generated labyrinth. Perhaps there's a choice of décor - brick and flaming torch dungeon or abandoned flickery-light space station. The other player controls an assortment of hideous Lovecraftian monsters or carnivorous aliens. They have a certain amount of points that they spend on placing monsters in the labyrinth, which they also spend on transporting the existing monsters around and temporarily taking direct control of individual ones. The evil player only regains the points to spend on abilities when the hero player moves, so the hero knows that every step they take through the darkness empowers their foe. The hero has a projectile weapon, so the best way for the evil player to win is to take the hero by surprise. Thus creates an extremely tense game for the hero with natural calm-before-violence pacing created by the point-spending system. It'll be great. Go make it. All game ideas I give in these columns I give freely without expectation of credit or financial reimbursement. They're my gift to the world.

- Yahtzee
I believe that this would work as a game.... this would defiantly be a fun game that i would love to see brought into existence

what does everyone else think?
 

theComposer

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Mar 29, 2009
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I think it could work, but I agree with what he said: it wouldn't work as a triple A title, but I'd like to see an indie dev take a crack a it.
 

Phlakes

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Mar 25, 2010
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Arizona Kyle said:
this would defiantly be a fun game
No. It wouldn't. Just no.

It would, however, DEFINITELY [http://www.d-e-f-i-n-i-t-e-l-y.com/] be a fun game.

Not defiant. [http://dictionary.reference.com/browse/defiant]

Definite. [http://dictionary.reference.com/browse/definite]

[sub]Please. This goes for everyone. I see this at least twice a thread.[/sub]

OT: There is that one UT3 mod but I can't remember what it's called. It won mod of the year on ModDB last year, though.
 

Arizona Kyle

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Aug 25, 2010
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Phlakes said:
Arizona Kyle said:
this would defiantly be a fun game
No. It wouldn't. Just no.

It would, however, DEFINITELY [http://www.d-e-f-i-n-i-t-e-l-y.com/] be a fun game.

Not defiant. [http://dictionary.reference.com/browse/defiant]

Definite. [http://dictionary.reference.com/browse/definite]

[sub]Please.[/sub]

OT: There is that one UT3 mod but I can't remember what it's called. It won mod of the year on ModDB last year, though.
ok sorry grammer nazi XD Ha Ha

im a horrible speller
 

Phlakes

Elite Member
Mar 25, 2010
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Arizona Kyle said:
Phlakes said:
Arizona Kyle said:
this would defiantly be a fun game
No. It wouldn't. Just no.

It would, however, DEFINITELY [http://www.d-e-f-i-n-i-t-e-l-y.com/] be a fun game.

Not defiant. [http://dictionary.reference.com/browse/defiant]

Definite. [http://dictionary.reference.com/browse/definite]

[sub]Please.[/sub]

OT: There is that one UT3 mod but I can't remember what it's called. It won mod of the year on ModDB last year, though.
ok sorry grammer nazi XD Ha Ha

im a horrible speller
Yeah, I just see this all the time now. I don't know if people somehow see it once and then accidentally start doing it, or if everyone just recently got hit by a wave of not being able to spell that one word.

Just a pet peeve. A very large one.
 

Canadamus Prime

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Jun 17, 2009
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Yeah, it's an interesting premise. However I'm not sure that returning points to the evil Dungeon Master player every time the Hero player(s) moves is a particularly good idea. Although some method of regaining those points should be in there, perhaps for Hero kills.
Also, along with the monsters, the Dungeon Master player should be able to deploy death traps, esp. in the flaming torch dungeon set-up.
 

Arizona Kyle

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Aug 25, 2010
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canadamus_prime said:
Yeah, it's an interesting premise. However I'm not sure that returning points to the evil Dungeon Master player every time the Hero player(s) moves is a particularly good idea. Although some method of regaining those points should be in there, perhaps for Hero kills.
Also, along with the monsters, the Dungeon Master player should be able to deploy death traps, esp. in the flaming torch dungeon set-up.
Well how about if instead of every time a hero moves whenever a hero gets killed, kills one of your monsters (not many points just like a 1/10th of what you paid), or when a certain amount of time passes
 

DasDestroyer

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Apr 3, 2010
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Definitely is one of the crappiest words out there, imho. But as soon as you remember that it is spelled de-finite-ly, it's easy.

OT: Yeah, this could make an awesome game, if done correctly.
 

roostuf

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Dec 29, 2009
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Well seeing how it is Yahtzee who is suggesting it i suppose i'll give it my ear.
 

webby

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Sep 13, 2010
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Arizona Kyle said:
Phlakes said:
Arizona Kyle said:
this would defiantly be a fun game
No. It wouldn't. Just no.

It would, however, DEFINITELY [http://www.d-e-f-i-n-i-t-e-l-y.com/] be a fun game.

Not defiant. [http://dictionary.reference.com/browse/defiant]

Definite. [http://dictionary.reference.com/browse/definite]

[sub]Please.[/sub]

OT: There is that one UT3 mod but I can't remember what it's called. It won mod of the year on ModDB last year, though.
ok sorry grammer nazi XD Ha Ha

im a horrible speller
Grammar... Sorry, couldn't resist.

As for the game idea, I'm unsure. The whole moving gives the enemy points thing makes me think it would degenerate into a slow slog of a game like Hare and Hounds which would make it more tactical but would defeat the entire point of it being a survival horror type game. What do I know though eh??
 

BanthaFodder

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sounds like a really awesome game, but it'd need to be nice and fine tuned and well balanced. not to mention I wouldn't pay the full $60 for it, but I could see it working as a cheap indie title on Steam (ala Super Meat Boy and whatnot)
 

Eumersian

Posting in the wrong thread.
Sep 3, 2009
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I don't want to say "would" but I definitely will say "could".

At the very least, it is an interesting idea.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
14,334
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Arizona Kyle said:
canadamus_prime said:
Yeah, it's an interesting premise. However I'm not sure that returning points to the evil Dungeon Master player every time the Hero player(s) moves is a particularly good idea. Although some method of regaining those points should be in there, perhaps for Hero kills.
Also, along with the monsters, the Dungeon Master player should be able to deploy death traps, esp. in the flaming torch dungeon set-up.
Well how about if instead of every time a hero moves whenever a hero gets killed, kills one of your monsters (not many points just like a 1/10th of what you paid), or when a certain amount of time passes
Well I just thought since the points are used for maintaining the dungeon, kinda like money in SimCity, that it'd be better if the Dungeon Master player got X amount of points at the start for initial set up and then every time one of the Hero players is killed, he gets some points back to spend on adding more monsters, moving a monster, adding a death trap, that sort of thing.
 

DasDestroyer

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Also, say the "dungeon master" slowly regained those points over time, but when the "hero" moved, his regeneration would get even slower. So long as you set the regeneration to a point where the DM can't quickly overwhelm thehero, but can still put up a good fight, the hero will be encouraged to constantly stay on the move, and won't avoid battle due to knowing that it will give the DM more points.
 

Arizona Kyle

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Aug 25, 2010
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canadamus_prime said:
Arizona Kyle said:
canadamus_prime said:
Yeah, it's an interesting premise. However I'm not sure that returning points to the evil Dungeon Master player every time the Hero player(s) moves is a particularly good idea. Although some method of regaining those points should be in there, perhaps for Hero kills.
Also, along with the monsters, the Dungeon Master player should be able to deploy death traps, esp. in the flaming torch dungeon set-up.
Well how about if instead of every time a hero moves whenever a hero gets killed, kills one of your monsters (not many points just like a 1/10th of what you paid), or when a certain amount of time passes
Well I just thought since the points are used for maintaining the dungeon, kinda like money in SimCity, that it'd be better if the Dungeon Master player got X amount of points at the start for initial set up and then every time one of the Hero players is killed, he gets some points back to spend on adding more monsters, moving a monster, adding a death trap, that sort of thing.
however that wouldn't be going with the original idea of the game. The idea was everything that you do adds power to your enemy meaning that you will always want to think before you act. Also it doesnt have to be a huge amount of points it could just be points that are just there slowly adding up and so small that you might not even notice them
 

Arizona Kyle

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Aug 25, 2010
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N.1 Ninja Of 2010 said:
Arizona Kyle said:
Phlakes said:
Arizona Kyle said:
this would defiantly be a fun game
No. It wouldn't. Just no.

It would, however, DEFINITELY [http://www.d-e-f-i-n-i-t-e-l-y.com/] be a fun game.

Not defiant. [http://dictionary.reference.com/browse/defiant]

Definite. [http://dictionary.reference.com/browse/definite]

[sub]Please.[/sub]

OT: There is that one UT3 mod but I can't remember what it's called. It won mod of the year on ModDB last year, though.
ok sorry grammer nazi XD Ha Ha

im a horrible speller
*FaceDesk*

It's "GrammAr".....
I just said I CAN'T SPELL
 

obedai

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Mar 19, 2010
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I think that it would be freaking amazing if done right, but giving the dungeon master points when the player moves would be stupid, since the player would be encouraged not to move, which leads to camping, which sucks. I think it would work better if the dungeon master got some money to start, and was given, say, 1 gold (or dollars, or whatever else it might be) per second. However, the dungeon master couldn't just wait for a long long time then overwhelm the player with shit tons of stuff, since there would be supply caches around the map and the player is given a waypoint showing where it is. That way if the dungeon master waits too long, the player gets harder and harder to kill. But the dungeon master should also get some of the points back when his monsters are killed, so that he gets stronger over time as well.