Most games today are focused on pushing out a flashy game that looks good but has no real lasting appeal. Game developers are frequently choosing to push out a game a year instead of releasing a game every few years when they have a good story and all the "kinks" worked out. These same publishers seem to have it in their mind that a game needs to start with an explosion, gun fire, sexiness, and flashing lights. Although these things are interesting, they have their own place. Once you get involved in a story then start adding action into the conflict. Game studios have clearly forgotten how to create a good game. If I want a game with no original story line where I can blow up random things and kill bad guys by the throng, then I'll pick up the latest war shooter and expect around six hours of play time. If I want a game with a good story and action, with some plot twists and to truly enjoy the experience then I'll go to my time machine I keep in my back yard, go back 5-10+ years to when they knew how to make games with good stories and pick one up there.
Recently game prices have gone up and the quality, game play, and replay value have all went down. Spending a large chunk of money on any item that gets you only a few hours of enjoyment is a pretty sad practice. You could buy a box of ice cream bars and get the same amount of enjoyment out of a container of a dozen treats then the previous option. I personally have no problem handing over money for something that will get me 12-25+ hours of enjoyment.
My real question is, Why do we settle for games that are all flash glitz and no/very little story? Since when did we become complacent to pay our hard earned money to settle for 6-8 hours of game play? Does anyone besides a select few remember when games had involving stories and people played them for that quality? What were your favorites at the time? Did you really mind spending the money then?
This goes out to those who miss the way games were meant to be played.
Recently game prices have gone up and the quality, game play, and replay value have all went down. Spending a large chunk of money on any item that gets you only a few hours of enjoyment is a pretty sad practice. You could buy a box of ice cream bars and get the same amount of enjoyment out of a container of a dozen treats then the previous option. I personally have no problem handing over money for something that will get me 12-25+ hours of enjoyment.
My real question is, Why do we settle for games that are all flash glitz and no/very little story? Since when did we become complacent to pay our hard earned money to settle for 6-8 hours of game play? Does anyone besides a select few remember when games had involving stories and people played them for that quality? What were your favorites at the time? Did you really mind spending the money then?
This goes out to those who miss the way games were meant to be played.