Again, this was only my opinion.E.X.D. said:Who's to say gameplay isn't art, what sets games apart from other mediums is the fact that you can interact with it, games as a whole are art even the bad ones, a bad painting is still art.Clashero said:With that said, I think most games (99,9%) are not art. Some may be artistic or artsy (Okami, Prince of Persia) but aren't really art because the focus is on the gameplay, which is essentially computer code, and programming isn't an art. What you create with programming, however, can be.
Art is, as Ayn Rand puts it, "a selective recreation of reality based on the artist?s metaphysical value judgments.". This means, in short, that art is a reflection of reality as viewed through the creator's eyes, and so it conveys, in a way, his sense of life. A good example is Michalangelo's David. If you think the male form is beautiful, then you will love David. If you think the male figure is disgusting, or regard humans in general as unpleasant, you won't. But you can't argue that David is great art. It conveyed Michalengelo's view of reality: The human form is beautiful.
With that in mind, the gameplay of a game is not art, unless it is meant to be art. For example, in Today I Die, you drag words into a poem to alter reality (if you change the word "painful" for "dark", the world turns dark. But if you change the word "die" for "shine", the character comes alive and literally shines in the darkness.) So, the gameplay of TID is the art, since the game is about poetry in motion, and the way in which you can put the "motion" part in it is by playing.
In most games, the gameplay is a way to gain access to the actual "art" parts of the game: a new architectural design, a different background song, more plot exposition, etc.