With some games. Dreamfall, Max Payne, Bishock and Beyond Good & Evil could be considered arty and special, whereas Generic Shooter 12 clearly isn't.
The creator said:Izakflashman said:The same can be asked of graffiti. When does it stop being about infamy and into the realms of street art? Usually when it gains a purpose, or it has a point to it. Something games are made to just entertain. Others could make you think WHILE entertaining you.crazyhaircut94 said:The real question I should have asked is how gamers feel about this as a spectacle. Do you see games as a simple entertainment thing, or as an artistic statement?Optimus Prime said:Is a movie art? Is a song art? If that answer is yes, then it must be so for games aswell.
I consider this game to be art. http://www.newgrounds.com/portal/view/495076
This constructive argument would work if Contention 3 was correct. Yes, Paintings are Art (Fine Art), Illustration/Graphics are Art too, Movies are art (though art with a small 'a' as they are often more about entertainment and art-house cinema tends to be entertainment with a small 'e' with Entertainment with a big 'E' tending to overshadow, but not exclude, the art). Unfortunately, current technology has not found a way to finesse this spectrum to allow the addition of interactivity (which is both entertaining and replayable and therefore qualify as a game) without breaking away from the focus needed to convey an artistic statement. There is hope for the future of videogames to convey themes that one would normally expect to get from a narrative, without the prison of having to follow a predetermined linear path which is totally at odds with player freedom and their self-expression within the world of the game.nikosuave said:I agree, and I will also provide a counter argument as to why it shouldn't sound stupid even with an argument.VitalSigns said:Without explanation that just sounds stupidquack35 said:The idea of games as art is just silly to me.
Contention 1: Paintings and other graphics are considered art, all video games are graphics given movement.
Contention 2: Many movies are considered art and are simply graphics given movement, in fact many are nothing more than shoddily put together videotapes made with a camcorder in a forest or city point [http://en.wikipedia.org/wiki/Cloverfield] and case [http://en.wikipedia.org/wiki/Blair_Witch_Project]
Contention 3: Video games are movies which incorporate a new aspect (interactivity), meaning that they are art by virtue of them being movies with additional capabilities. {my emphasis}
Why can't we consider the actual gameplay as art? Saying that main part of a game is vestigal to art just proves that the art critics right about their interpretation of games not being art.KneeLord said:You know, you're right - it's a bit of a misnomer unless it's a professional pursuit, but it's something I'd recommend trying to make peace with, because otherwise you're doomed to a future of annoyance and bare legs. Has anyone ever successfully shut down the usage of a term in pop culture, ever? My own, parallel, personal grievance is with the use of the term 'next gen', still being applied to games that are out NOW. I hope I hope its just a fad, but you can see why sometimes it's a lot easier just to let these sorts of things go...Tunahead said:Notice that I mentioned "people who enjoy videogames", not "gamers". That's because "gamer" is a stupid, wretched word coined by people who apparently want to be seen as special because they play videogames.
You don't call a guy who sometimes watches television a "watcher" or an office worker who sometimes visits the gym an athlete. Gamer is just a word that sends the signal that games are your "thing". Your ONLY thing. And you don't care for people or other forms of entertainment or sunlight or excercise or personal hygiene. Stop using that word. It annoys the pants off of me. If you aren't paid to play videogames as your profession, you are not a "gamer".
On topic, why do people ask this question? It is of no significance to the quality of the game's functionality or "fun" and the answer is intuitively obvious if you consider:
1) Writing = Art
2) Concept Art = Art
3) Sound Design = Art
4) Music = Art
5) 3d Modeling = Art
6) Animation = Art
7) Texture Art = Art
8) Motion Capture Performance = Art
9) Voice Acting = Art
10) Level Design = Art
11) Cover Art = Art
That's far from a complete list of the positions people fulfill in a game development studio, but lets just run with that:
Art + Art + Art + Art + Art + Art + Art + Art + Art + Art + Art = Not Art?
For Christ sake...
PS. Yes, I realize not every game has all those positions, but more and more games these days have production teams the size of feature films. The quality of the product may be poor, but the nature of the endeavor is not changed by that.
I would say that the harmoniously balanced, nuanced gameplay of Halo: Combat Evolved was craft not art. Art has a theme.Halo Fanboy said:Why can't we consider the actual gameplay as art? Saying that main part of a game is vestigal to art just proves that the art critics right about their interpretation of games not being art.
I like Halo online better than the actual game itself.Uncompetative said:I would say that the harmoniously balanced, nuanced gameplay of Halo: Combat Evolved was craft not art. Art has a theme.Halo Fanboy said:Why can't we consider the actual gameplay as art? Saying that main part of a game is vestigal to art just proves that the art critics right about their interpretation of games not being art.
So, the first Halo is a masterpiece, but only in the same sense as fine piece of furniture.
The act of playing a game prevents the player from engaging with it as an artwork. Replayability, freedom, improvisation are at odds with the reliable communication of a focused artistic statement. Stories inhibit gameplay. Aesthetic experiences wrought through interactive software are just plain boring. I'm not saying games can never be art, they have the potential to develop as a medium, just as Cinema did from the days of the Kinetograph:Haro said:...If someone looks at a game like okami or crysis and marvels at the physical beauty of it, or looks to the story of a game, like bioshock, and see it as a really good story, then whats the difference between that and a book, a movie, a piece of music, or a painting? apart from pretentiousness that is. I mean come on, if people can consider a skinned dog or a crucifix submerged in piss art, and not games, then someone takes themselves a bit too seriously...
Are you going to keep on trying to defend your point with misspelled one-sentence posts?E.X.D. said:Your definition of art is to narrow.Clashero said:The gameplay itself doesn't provoke any feelings in me in many many games. Art needs to make me feel something, some sort of bond with the author, a new level of suspension of disbelief in which I enter the creator's mind and see through his eyes, per se. Gameplay doesn't do that.E.X.D. said:All gameplay is art. When you walk in a game and interact with objects you are experiencing a world the artist imagined, much as you would by looking at a painting or reading a book except, the world responds to you and you are a part of it.Clashero said:Again, this was only my opinion.E.X.D. said:Who's to say gameplay isn't art, what sets games apart from other mediums is the fact that you can interact with it, games as a whole are art even the bad ones, a bad painting is still art.Clashero said:With that said, I think most games (99,9%) are not art. Some may be artistic or artsy (Okami, Prince of Persia) but aren't really art because the focus is on the gameplay, which is essentially computer code, and programming isn't an art. What you create with programming, however, can be.
Art is, as Ayn Rand puts it, "a selective recreation of reality based on the artist?s metaphysical value judgments.". This means, in short, that art is a reflection of reality as viewed through the creator's eyes, and so it conveys, in a way, his sense of life. A good example is Michalangelo's David. If you think the male form is beautiful, then you will love David. If you think the male figure is disgusting, or regard humans in general as unpleasant, you won't. But you can't argue that David is great art. It conveyed Michalengelo's view of reality: The human form is beautiful.
With that in mind, the gameplay of a game is not art, unless it is meant to be art. For example, in Today I Die, you drag words into a poem to alter reality (if you change the word "painful" for "dark", the world turns dark. But if you change the word "die" for "shine", the character comes alive and literally shines in the darkness.) So, the gameplay of TID is the art, since the game is about poetry in motion, and the way in which you can put the "motion" part in it is by playing.
In most games, the gameplay is a way to gain access to the actual "art" parts of the game: a new architectural design, a different background song, more plot exposition, etc.
As I said before: you can't make art "accidentally". You need to create something with the purpose of it being art. If an artist flicks his brush at his canvas because he wants to portray chaos (or whatever), that's art. If a child accidentally knocks over an ink pot and thinks it looks pretty and hangs it on the fridge, that's not art.
Games are more like a gallery of art, in which the gameplay is the bridge between different aspects of art. It's the framing of a painting, or the texture of its canvas, to make an analogy.
Now, if I try to make a contrast by painting something geometrical and using a frame that has whimsical organic lines, that's part of the art.
That's awfully uninformed and closed-minded. Why is art limited to only paintings? Is a sculpture not art? Is a drawing not art? Is a photograph not art? Is a play not art? Is an opera not art?ShadeOfRed said:Using the same logic I apply to books, it's not art. My definition of art is the main cause of this, that being that "Art is paintings made by people who think that they're cultured and talented, sold to people who think they're cultured and feel the need to act like they're upper-class."