I'm all for games that are strictly multiplayer (MMO, F2P shooters) etc, but I really don't care about the multiplayers attached to single player games. Usually, by the time I tackle said game in my backlog and try the multiplayer, it's either incredibly similar to everyone else's multiplayer, or there's nobody to play with because everyone moved onto something else. If I want to play a multiplayer game, it's a game that focused its efforts into the multiplayer experience and has longevity and growth through the people and patches/content updates. There's too much TF2, Warframe, CS:GO, Dota 2, etc that I haven't played to really be worried about ignoring the multiplayer attached to Tomb Raider. I wonder how much more badass that game could have been if the Deus Ex:HR team added to the stealth or other elements of the single player instead of through together the usual deathmatch/TDM/CTF in that setting.
Speaking of this, I hate multiplayer achievements/trophies. They're there to get you into the multiplayer, and the grindy ones are in the hopes that you keep that disk in your drive for 6 months. After I got all the Bioshock achievements, I actually wanted to try the Bioshock 2 multiplayer as it adds to the lore and portrays Atlus's "Civil War", as well as for the achievements. There were like 7 people who only played deathmatch and nothing else, so I said "fuck it".
Speaking of this, I hate multiplayer achievements/trophies. They're there to get you into the multiplayer, and the grindy ones are in the hopes that you keep that disk in your drive for 6 months. After I got all the Bioshock achievements, I actually wanted to try the Bioshock 2 multiplayer as it adds to the lore and portrays Atlus's "Civil War", as well as for the achievements. There were like 7 people who only played deathmatch and nothing else, so I said "fuck it".