The bad part of mirror's edge wasn't that it had too little violence but that, for the game, it had to much because it would have those sections where it forced you into combat when it was not meant to be a combat game, in that enemies that can take you down with dizzying speed when you can run from them and have to dodge bullets is great, but when you have to fight the same enemies that kill you as fast as Left 4 Dead fans hating it's sequel, it turns the game to a digital version of shoving a drill in your eye socket. As a platforming game, it was phenomenal, but it was by far the worst FPS in history.Sensenmann said:They got more brutal and have unneeded but cool enhancements like the cover system, but otherwise innovations have been shot down, like Mirrors Edge - A perfectly good game- but too short and "not enough violence for some", while other's didn't undestand that you had to build momentum. Other innovations have had such small audience.
That's my two pence (british sorry).