Total Industrialisation of Gaming, disillusion?
In about like 15 years we passed from one side to the other: our forefathers considered that consoles were toys and therefore obsolete...
then came the pioneers of consoles:
the developers were animated by passion, whose average age was very young, the press was marked by a certain idealism, and players had a sense of belonging to a community apart, not recognized (or even sometimes known) by the general public.
the videogame as minor art, who was considered as a foreign strange invading asian technology and aggressive during his most "creative" period, is now the equal of the 7th Art in the eyes of the general public while the originality and daring seems to retreat.
The conflicting reports from independent publishers and CEO's show the difficulty of creating today.
To what extent the Internet and the recent technological advances have radically changed the habits of players? Including the size of the solo game, more and more cast aside...
Microsoft and Sony have they changed the deal by monopolizing a world that was not theirs?
What happened to the time when a game was an artwork in its own right? The work of a life sometimes, to its designer!
What has changed now that we became from the outcasts to the new cash cows for an industry that reveals itself as the most profitable?
In about like 15 years we passed from one side to the other: our forefathers considered that consoles were toys and therefore obsolete...
then came the pioneers of consoles:
the developers were animated by passion, whose average age was very young, the press was marked by a certain idealism, and players had a sense of belonging to a community apart, not recognized (or even sometimes known) by the general public.
the videogame as minor art, who was considered as a foreign strange invading asian technology and aggressive during his most "creative" period, is now the equal of the 7th Art in the eyes of the general public while the originality and daring seems to retreat.
The conflicting reports from independent publishers and CEO's show the difficulty of creating today.
To what extent the Internet and the recent technological advances have radically changed the habits of players? Including the size of the solo game, more and more cast aside...
Microsoft and Sony have they changed the deal by monopolizing a world that was not theirs?
What happened to the time when a game was an artwork in its own right? The work of a life sometimes, to its designer!
What has changed now that we became from the outcasts to the new cash cows for an industry that reveals itself as the most profitable?