Poll: Getting into 40K

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Cody211282

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My friend is trying to get me into Warhammer 40K, and right now I'm trying to figure out what army to pick, and since I'm completely new to this(I have played Dawn of War 1 and 2 if that counts for anything) I am having some problems picking an army. So far I have it narrowed down to the Imperial Guard, Space Marines, Eldar, and Tau(they are coming in last), and I would love some input from you guys and gals that have played.

Oh and if it helps in looking for an army that is probably mostly ranged but has a few guys to engage in melee.

EDIT: Also I had someone recomend this to me

http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat180005&prodId=prod1570027&rootCatGameStyle=

any idea if that is a good place to start?
 

SwimmingRock

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My advice would be to start playing as the race that just makes you think "aw, hell yeah!" You can worry about strategy later. Start with the ones you like the most based on aesthetics and background. That way, it's more fun to you. If you like it, you can always try the rest and get better at it later.
 

Plazmatic

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Cody211282 said:
My friend is trying to get me into Warhammer 40K, and right now I'm trying to figure out what army to pick, and since I'm completely new to this(I have played Dawn of War 1 and 2 if that counts for anything) I am having some problems picking an army. So far I have it narrowed down to the Imperial Guard, Space Marines, Eldar, and Tau(they are coming in last), and I would love some input from you guys and gals that have played.

Oh and if it helps in looking for an army that is probably mostly ranged but has a few guys to engage in melee.
wait isn't warhammer 40K the same thing as dawn of war 1? or is this the board game?
 

xdgt

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Well ,most people i know base their choice mostly on the feel they get rather than game mechanics and i just love space marines, but Tau is pretty much the best ranged you can get (really low on melee though), Imperials are basically kill everything with numbers and forget about any kind of quality and Eldar are the sneaky type.Space marines are your overall balanced guys - above average melee and ranged with not much surprises in their sleeves.
 

crimson5pheonix

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You must join the Tau for the Greater Good. You will find salvation in it! And in sniping with giant mecha arm cannons.
 

Korias

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As above, but one thing that you should realize is this. Before you even decide what army, You must first decide whether you like plastic miniatures, or actual cash more.

This hobby can, and will, bleed your wallet dry faster than you can say "How many points do I need?"

On topic, If you're looking for shooties, The Tau are a REALLY solid choice. They have ZERO close quarters ability except for their auxiliaries, and their ranged game is incredibly solid. Otherwise, the Guard is a good choice but they are far more wallet draining than their alien counterparts, and the Marines also a good choice but tend to be more mixed.

Eldar are just confusing, IMO. I never understood them but they are very, VERY strong all around.

What you CAN do is go into a store and ask to play a trial game. My local store has set armies and when the place is slow and you're a new customer, they'll take it out of the case and let you play with it to give you an understanding of how the armies work.
 

Cody211282

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SwimmingRock said:
My advice would be to start playing as the race that just makes you think "aw, hell yeah!" You can worry about strategy later. Start with the ones you like the most based on aesthetics and background. That way, it's more fun to you. If you like it, you can always try the rest and get better at it later.

Kharloth said:
The tried and true advice used by games-workshop employees is: Pick something shiny, and begin playing as that army, then eventually you'll learn how to play that army. If all else fails, go for space marines, easy to build, paint and play.
Thanks for the Advice, the Space Marines are my first choice right now, probably because I have got used to playing them in Dawn of War, also I tend to love the jack of all trades gameplay and I have heard they are like that, Eldar and Tau still seem awesome but I only have time/money for one right now. Honestly though if they had space dwarves I would play them so fast.

And thanks everyone for the input having a bunch of people give a ton of different views always helps.
 

Cody211282

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Plazmatic said:
Cody211282 said:
My friend is trying to get me into Warhammer 40K, and right now I'm trying to figure out what army to pick, and since I'm completely new to this(I have played Dawn of War 1 and 2 if that counts for anything) I am having some problems picking an army. So far I have it narrowed down to the Imperial Guard, Space Marines, Eldar, and Tau(they are coming in last), and I would love some input from you guys and gals that have played.

Oh and if it helps in looking for an army that is probably mostly ranged but has a few guys to engage in melee.
wait isn't warhammer 40K the same thing as dawn of war 1? or is this the board game?
Dawn of War is the computer game based off of the Warhammer 40K tabletop game, so it's sorta like a board game.
 

Plazmatic

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Cody211282 said:
Plazmatic said:
Cody211282 said:
My friend is trying to get me into Warhammer 40K, and right now I'm trying to figure out what army to pick, and since I'm completely new to this(I have played Dawn of War 1 and 2 if that counts for anything) I am having some problems picking an army. So far I have it narrowed down to the Imperial Guard, Space Marines, Eldar, and Tau(they are coming in last), and I would love some input from you guys and gals that have played.

Oh and if it helps in looking for an army that is probably mostly ranged but has a few guys to engage in melee.
wait isn't warhammer 40K the same thing as dawn of war 1? or is this the board game?
Dawn of War is the computer game based off of the Warhammer 40K tabletop game, so it's sorta like a board game.
Is one of those games were you have some sort of large table thing, that you get model players/ vehicles that you paint? I suppose you would also play a game with them, I don't know how these types of games work..
 

Cody211282

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Kharloth said:
Basic Rundown of the Armies you like, just for more info.

Space marines:
Jack-Of-All trades, they are pretty good at all aspects of combat, ranged and melee. They also have a very high leadership (they almost never retreat or back down from a fight), and can soak up alot of damage. However they are pretty elite, so you wont have much bulk in your army (which can be a blessing in disguise for your wallet), and they are the most common army in 40k, and alot of players know how to fight them. They are also very forgiving when you make mistakes, and are easy to learn how to play.

Tau:
Tau are a very mobile and shooty force. They excel at covering long distances, and are arguably the best shooters in the game. They do posses some armor, more than most races, but cannot take much damage, and are absolutely massacred in close combat. They have a very high tech, anime feel. If you like shooting and high tech weaponry, this is the army for you.

Eldar:
The Eldar are pretty much "elves is space", and the most mobile, and if played properly, deadliest army in the game. Each unit in their army usually excels at one thing (like popping tanks, killing hard to kill things, etc), and is horrible at all others. They seem like "paper tigers", meaning they can dish out massive amounts of damage, but crumple if they take any themselves. They are not very forgiving, a couple of screw ups with them will usually cost you the game.

Imperial Guard:
The imperial guard are your basic front line grunts. They can come in massive bulk (both for infantry and tanks), and are a very static army. Their basic infantry is pretty weak individually, but comes in massive numbers very cheap. They also possess some of the best tanks and artillery in the game, they are quite capable of pounding the enemy into dust, and the guard can field more tanks in the game than any other army. They also got some nifty tricks and vehicles to play around with. They are a pretty good beginner army, but their size can be a bit overwhelming for a new player.

Oh and they did have space dwarves at one point, called the squats. Do not mention them to any games-workshop employee if you value your life.

EDIT:
Oh and black reach is an amazing deal. Basic rule book, templates for explosive weapons and flame throws, and not to mention some models. Great deal is you play orks or space marines. IMO, must have for any new player.
Wow this is very useful, since I found Assault on Black Reach for about $60 on amazon I think I'm going to get that, but what you said is very nice for looking at other armies after I get the hang of it.

And what ever happened to the dwarves?
 

The Lawn

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I put other because I'm suggesting more than one.

But first out of your list, the ones you shouldn't choose and why.
Eldar: Their codex is old as hell, and many stores have a very little selection of products for them, so if you're ok ordering online no problem there.
But most of their troops are even more outdated and are severely impacted by codex creep, much like the Necrons.


Ok, so now for the ones you should go for.
Imperial Guard: Probably the most versatile army, units can fulfill many roles.
If I listed all the choices you could take with a single squad, I'd be here all week.
If you want to make a tailor made army to beat anyone and everyone into the ground, IG is the way to go.

Space Marines: Very good for starting out, you pretty much have the strongest armor in the game. Though costly, you have an army of walking mini tanks, with tones of options.
And some of their HQ units are ludicrously overpowered. *COUGH Vulkan COUGH Lysander COUGH*

Tau: Comunits anime aliens with mechs, how much more awesome can you get? Nuf said.
Bonus points for modding the battlesuits to look like the gunmen from Gurren Lagann.
 

Kuchinawa212

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First and above all. Get the ones that look cool. Really. Make you you love how they look. They are going to be your guys, you're going to spend a whole lot of time with them. So say you hate the whole Biogentic thing of the 'Nids. Yeah they are kinda idiot proof of rushing the enemy, but if they aren't fun, then why waste money on it.

I suggest Grey Knights
If you think that's awesome then that's the first step. Getting the guys and startagy will come later. Get the army YOU think is cool, not because someone told you or you hear people say For the Emperor a lot

But if you wanna short rundown here you go (I put my suggest for you at the bottom)

Space Marine: Good at not sucking. They don't do anything really right other then exploiting an enemy weakness. Like Melee against Tau or shooting against Nids. Smaller Numbers means less guys you can field to hold objectives and get hit
+++++ Dark Angles More elite Space Marine, better shooters in some respects, and a unique set up to army construction
+++++ Black Templars Men in Power Armor ready to beat the everliving daylights out of you. Really fun, but you give up long range fighting
+++++ Space Wolves/ Blood angles: Sorry, can't help ya here with the new rules
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Chaos Space Marines: Again good at not Sucking AND get funky powers. But as such, they come in four groups. This is a tough one, and I'm sure someone can give a better summery. Think of them as Space Marines more tooled up for a fight, and have access to dark ones that can trick out their abilties in combat. But at a cost. Not the most dependable, all the time.
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Eldar: Quick and fast. Ninjas of 40k. And yes, ninjas. You catch them off guard, that tissue armor ain't holding up. A good share of guys, and good fire support and CQB fighters. But if you get the wrong guys againt the wrong target. You're done
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Dark Eldar: Much like above but very outdated and much scarier in close combat
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Guard: tanks tanks and big heavy tanks. Oh yeah and a gajillon guys with angry flashlights. The main force can get beaten up pretty bad against a skilled opponent, but the tanks will shell him into next week and those guys can hold their own with orders
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Orks: Tough'n scary and not to bright. The tanks are pretty shotty but do have some power behind them. And that's the thing. You can trust them to hit something hard, not shoot at it. Lots of guys to fight with and can have a WAAAAAGGGHHHH which can be a game changer
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Tyrnids: A gajillon and a half guys. Even a few with "Without number" the base guy is a pushover, but add like 50 of his friends. 20 of his cousins with razor sharp claws, their big scary carfix Uncle that can take a heavy shelling and keep ticking and you got a mess load of trouble
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Tau: PEW PEW PEW PEW PEW is the way to go. If you like shoving gun fire down their necks, this is the way to go. Very very hard hitting guns. Catch them in Melee and they slump over
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Deamon Hunters: You'll going to field MUCH less guys then even a space marine player. But each one of those guys in armed to the teeth, and is a fantastic fighter. Done right, a grey knight squad can wreck whole army plans. AND if you want they have rules to be added into other forces (like Space Marines and Guard)
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Sisters of Battle (nuns with guns that have all the fun) Okay, think of space marines. Except more of them, more flame throwers, and the ability to use a miracle. Yeah, pretty awesome. And they are all chicks so that's a plus =D But really, one of the only things is that I notice they don't do well defensively. They need to hit hard and fast to do damage. Also they are a bit out dated but can be added into other armies
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Necrons: Okay so people call them slow. I like to think undead zombie with a lot of FU potential. First off, they got the same save as a Space Marine. Which is rock hard. Next they have the abilty to come back after being downed. and there are ways to make that re-roll making it VERY hard to kill them. Next they have powerful weapons and the lord can do some crazy stuff. The downside is, they are look the same. You play one Necron army, you kinda play them all. Also if they get their arses kicked in Melee, wave them good bye, they are toast. Also you need to use them right as the enemy needs to only kill 75% of the guys before you are forced to phase out and lose the game. But I play a guy often and I never get him to phase out.

And who do I pick for you? Hmm.... Eldar. Yeah Eldar. They got a good deal of range support (snipers, anti tank teams, to tanks that will make your opponent cry) and the close range guys (S. scorpion H. Banshees or the Harlequins) will make a mockery out of even the toughest units
 

xdgt

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Grey Knights are cool, and whats wrong with saying "For the Emperor!" a lot?
 

Irony's Acolyte

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It all depends upon your gaming and hobby prefrence. Since you didn't really specify in the OP what you wanted from an army then I'd say just read some of the helpful posts above mine that explain the four armies in detail (I'm too lazy right now to give my two cents about them). That being said, I'm obligated by the army I play to leave you with one final thing:

WAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH! DA ORKS! WAAAAAAAAAAAAAAAAAAAAAAAAGH!

The Lawn said:
Eldar: Their codex is old as hell, and many stores have a very little selection of products for them, so if you're ok ordering online no problem there.
But most of their troops are even more outdated and are severely impacted by codex creep, much like the Necrons.
I believe you're confused with the DARK Eldar. They haven't had an actual Codex remake in a long time and most of there models are old and require you to order them. The Eldar had a recent Codex remake in 4th edition and many of their models were remade during it. So I definately think you have the two confused.
 

The Lawn

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Irony said:
The Lawn said:
Eldar: Their codex is old as hell, and many stores have a very little selection of products for them, so if you're ok ordering online no problem there.
But most of their troops are even more outdated and are severely impacted by codex creep, much like the Necrons.
I believe you're confused with the DARK Eldar. They haven't had an actual Codex remake in a long time and most of there models are old and require you to order them. The Eldar had a recent Codex remake in 4th edition and many of their models were remade during it. So I definately think you have the two confused.
Yeah, I does... go me :p
Thanks for pointing that out.
 

Kuchinawa212

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xdgt said:
Grey Knights are cool, and whats wrong with saying "For the Emperor!" a lot?
Nothing, don't get me wrong but I don't want someone to say "man those Tau are cool, I wish I had guns like them, but people say for the emperor so I gotta go with Space Marines" Which I know happened to a guy
 

xdgt

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Kuchinawa212 said:
xdgt said:
Grey Knights are cool, and whats wrong with saying "For the Emperor!" a lot?
Nothing, don't get me wrong but I don't want someone to say "man those Tau are cool, I wish I had guns like them, but people say for the emperor so I gotta go with Space Marines" Which I know happened to a guy
That guy seems a bit to easy to compel. Everyone should go with whatever THEY feel is cool. My brother is a big Imperial Guard fan i like Space marines, i always joke how they are good for nothing but cannon fodder then we say "The Imperium shall triumph this day" its all in good humour. Basically every faction has its rally battle cry, and its cool to have a certain "team spirit" but thats just what it is nothing more - people should listen to experienced players then make their own decisions.