yes i know it's been for-fucking-ever, but some of us have jobs to go to and only recently got to play it. I'm also aware that zero punctuation already did this. but if needed, this is a second opinion. here we go.
now I am a hardcore ghostbusters fan. and like the others, dreamt of the third movie. this game, IS the third movie. with the original cast, you can look forward to reliving old jokes from your beloved (and if a real super fan, friendless) childhood, and brand new jokes to divulge in. The busters always interact with each other, in the same way as they used to. Often at times however, they will be giving you instructions on how to get passed a particular level or open a particular door. But it can be difficult to distinguish between helpful advice and fucking banta. Equally, when you've already heard what your supposed to be doing, Those helpful, if ever so slighty memory impaired busters, will keep repeating it. until you're about ready to throw your proton pack's beam towards their spouting face.
these are some of a lot of the issues with gameplay, but come on, that was expected, movie to games are never particularly great, so this is a massive step in the right direction.
at times i felt the game was a little clunky, and unnatural feeling. In the same way using a fish as a dildo probably feels a little "unnatural" (not that i'd know) there were also times, that i couldn't tell what the fuck was going on, as the proton packs fill the screen with bright light and you get injured, the sides of the screen start darkening and blurring. so by this point the entire game has descended into "WHAT THE FUCK IS GOING ON?" I mean, i'm no game designer but i'm almost certain that most basic fundamental of playing a game is being able to see what the fuck you are doing. but hey, i could be wrong.
the game got a tad samey at certain parts of levels. Catching every single ghost in every single way is a little boring, and that's an understatement. I feel that's one vital missing part to the puzzle a little variety! like batman arkham asylum. you think it's the same thing over and over, but instead you find that there is so much more. ghostbusters needed that. sure, they bring up bigger and badder ghosts. but they NEVER get any easier. even the shit dick little ghosts at the beginning of the game can kick the shit out of you. the difficulty curve is really fucking steep.
the atmosphere within the game, (on a lighter note) was perfect, the music and the look, gave me the feeling of BEING a ghostbuster.
defiantly some issues with the game, stoping me rating it higher, however, the fact your ARE a ghostbuster, and that the atmosphere gives you that fuzzy feeling from long ago. It's worth at least i a rent if nothing else. only buy if cheap or you fucking love ghostbusters.
now I am a hardcore ghostbusters fan. and like the others, dreamt of the third movie. this game, IS the third movie. with the original cast, you can look forward to reliving old jokes from your beloved (and if a real super fan, friendless) childhood, and brand new jokes to divulge in. The busters always interact with each other, in the same way as they used to. Often at times however, they will be giving you instructions on how to get passed a particular level or open a particular door. But it can be difficult to distinguish between helpful advice and fucking banta. Equally, when you've already heard what your supposed to be doing, Those helpful, if ever so slighty memory impaired busters, will keep repeating it. until you're about ready to throw your proton pack's beam towards their spouting face.
these are some of a lot of the issues with gameplay, but come on, that was expected, movie to games are never particularly great, so this is a massive step in the right direction.
at times i felt the game was a little clunky, and unnatural feeling. In the same way using a fish as a dildo probably feels a little "unnatural" (not that i'd know) there were also times, that i couldn't tell what the fuck was going on, as the proton packs fill the screen with bright light and you get injured, the sides of the screen start darkening and blurring. so by this point the entire game has descended into "WHAT THE FUCK IS GOING ON?" I mean, i'm no game designer but i'm almost certain that most basic fundamental of playing a game is being able to see what the fuck you are doing. but hey, i could be wrong.
the game got a tad samey at certain parts of levels. Catching every single ghost in every single way is a little boring, and that's an understatement. I feel that's one vital missing part to the puzzle a little variety! like batman arkham asylum. you think it's the same thing over and over, but instead you find that there is so much more. ghostbusters needed that. sure, they bring up bigger and badder ghosts. but they NEVER get any easier. even the shit dick little ghosts at the beginning of the game can kick the shit out of you. the difficulty curve is really fucking steep.
the atmosphere within the game, (on a lighter note) was perfect, the music and the look, gave me the feeling of BEING a ghostbuster.
defiantly some issues with the game, stoping me rating it higher, however, the fact your ARE a ghostbuster, and that the atmosphere gives you that fuzzy feeling from long ago. It's worth at least i a rent if nothing else. only buy if cheap or you fucking love ghostbusters.