Ultimately, if you care about game world, its characters and what happens to them, the game is a success.
I'm not saying that everything else falls away, on the contrary, if you are truly caring then all the rest (graphics, physics, controls, music etc.)is doing its job.
The only thing that can kill my argument, even when you care, is immersion. No immersion and it doesn't matter how much you care about a game's characters, story etc., you'll hate it. Even then I could argue that if you are immersed you are caring and vice versa.
Is caring about game world, its characters and what happens to them the ultimate goal that developers should aim at? (i.e. Not gimmicks or technical stuff)
I'm not saying that everything else falls away, on the contrary, if you are truly caring then all the rest (graphics, physics, controls, music etc.)is doing its job.
The only thing that can kill my argument, even when you care, is immersion. No immersion and it doesn't matter how much you care about a game's characters, story etc., you'll hate it. Even then I could argue that if you are immersed you are caring and vice versa.
Is caring about game world, its characters and what happens to them the ultimate goal that developers should aim at? (i.e. Not gimmicks or technical stuff)