I have seen a few posts on the topic of "good vs bad" characters in video games. Most complaints are that even playing a "bad" guy lean towards being pushed into good actions through the story. I was wondering how people felt about the following options for how to deal with this.
1. The player controls everything, from character design to choices of good or evil in every quest. (Many RPG's, such as the Elder Scrolls series)
2. The developer controls everything. The character is this way and thats how he acts. (Some RPG's like Diablo 3, also many FPS's like Half-life)
3. Pick good or bad from the start and roll with it (Kind of like prototype or many starwars games. While you could choose to switch alignments halfway through, you are usually too deep in one direction for it to be meaningful)
So here are my thoughts on the issue. With a player controling everything, the obvious plus is all the extra freedom you get. The drawback, is that when you can do anything, it all needs to be balanced for a gameplay point and that can rely in some empty choices. It also tends to lock out content. Choices like in Fallout 3, Nuke megaton and be evil, or not nuke and have more to do there.
Developers picking everything I find can lead to some good stories, but can possibly break immersion when your character does something you wouldn't normally do. This style works better when there is a specific story to be told. Obviously the downside is much less freedom to be a prick (unless your character is one by design)
The third option is my proposed middle ground. Early on in the game you choose what faction/alignment you will join early on in the game and you stick with it. I believe this would let the developers create an immersive story and allow some freedom in their world without having the inconsistency of a character who can torch an orphanage and then save a box of kittens. The big drawback here is that it will never be as free as other games, it also requires effectivly making multiple stories. Or maybe one story from different points of view. The advantage I see, is being able to make a more immersive experience in whatever role you choose.
Thoughts?
*edit I realise it depends on how the rest of the game is set, I'm asking for your general prefered style.
1. The player controls everything, from character design to choices of good or evil in every quest. (Many RPG's, such as the Elder Scrolls series)
2. The developer controls everything. The character is this way and thats how he acts. (Some RPG's like Diablo 3, also many FPS's like Half-life)
3. Pick good or bad from the start and roll with it (Kind of like prototype or many starwars games. While you could choose to switch alignments halfway through, you are usually too deep in one direction for it to be meaningful)
So here are my thoughts on the issue. With a player controling everything, the obvious plus is all the extra freedom you get. The drawback, is that when you can do anything, it all needs to be balanced for a gameplay point and that can rely in some empty choices. It also tends to lock out content. Choices like in Fallout 3, Nuke megaton and be evil, or not nuke and have more to do there.
Developers picking everything I find can lead to some good stories, but can possibly break immersion when your character does something you wouldn't normally do. This style works better when there is a specific story to be told. Obviously the downside is much less freedom to be a prick (unless your character is one by design)
The third option is my proposed middle ground. Early on in the game you choose what faction/alignment you will join early on in the game and you stick with it. I believe this would let the developers create an immersive story and allow some freedom in their world without having the inconsistency of a character who can torch an orphanage and then save a box of kittens. The big drawback here is that it will never be as free as other games, it also requires effectivly making multiple stories. Or maybe one story from different points of view. The advantage I see, is being able to make a more immersive experience in whatever role you choose.
Thoughts?
*edit I realise it depends on how the rest of the game is set, I'm asking for your general prefered style.