It's a bit different in Gears of War. You'll down an enemy, often without any assistance from your team-mates, and run over to curb-stomp them, only to have some asshole shoot them out from under you.Rawne1980 said:The only time i've played a shooter with any form of seriousness was during the league games of Unreal Tournament.
Then we played as a team not for individual kills. As long as the team won then the team got points on the league table. If the team lost but Bob got 100 kills , he was happy but the team still got sod all.
I don't like, I mean I really don't like at all, this multiplayer shit in games at the moment.
Can barely call team maps a team effort.
As for kill stealing, if it's a "team" effort then as long as it's a win at the end, who gives a fuck?
Pro tip; If you need the badges so much, play on Private Versus against Casuals. YOU set the weapon rules, YOU set the spawn rates, YOU decide how much you wish to excel at whatever. It's how I've gotten my first three mutators so fast.Master Steeds said:the reason it annoys me is because to get the weapon challenges you actually have to kill them, not just down them and let someone else get it, and since most people will average around 10 kills a game it takes ages to get the challenges, and when half of your kills get stolen it takes even longer.
This isn't about concentrating fire, this is about someone who intentionally takes someone elses kill. Working together is essential, yes, but if someone who just walks up and shoots your down after there is no possibility it was an accident, it sucks. There's no reason to, it's common courtesy to let whoever downed the enemy get the kill. It should always work that way.JPArbiter said:Griping about Kill Stealing means you should not be playing multiplayer in the first place. combining fire on a single target kills it faster and thus makes it more likely for your team to win
Yeah, in MOST games killstealing isn't much of an issue.funksobeefy said:I thought it was a single player game? Damn minotaurs...
anyways kill stealing ahs happened since the beginning of time, Im amazed by the fact that it still bothers you enough to create a topic on it it he forums.
In FPSs I shoot at everything that moves
this will be something I free admit to not understanding. Why does it matter to players that THEY be the ones to get the kill? if my teams scoreboard is higher, and I contributed, I am a happy guy, my personal K/D Ratio does not count for anything, and if career assists are recorded, boom I am good.ParCheesy said:This isn't about concentrating fire, this is about someone who intentionally takes someone elses kill. Working together is essential, yes, but if someone who just walks up and shoots your down after there is no possibility it was an accident, it sucks. There's no reason to, it's common courtesy to let whoever downed the enemy get the kill. It should always work that way.JPArbiter said:Griping about Kill Stealing means you should not be playing multiplayer in the first place. combining fire on a single target kills it faster and thus makes it more likely for your team to win
In other games there usually isn't a Down But Not Out state (or it rewards the downer the kill) so people who didn't play the other Gears might not understand. For the most part in Gears 1 and 2, people didn't take kills (at least in my experience).
So now, when the third is ridiculously popular, all the fools from other 'team based' games come in and constantly steal kills. From what I've seen, it's mostly the 12-19 year-olds who play CoD nearly exclusively. And yes, the kills matter. If it was a competition or league where all that matters is the win, then I'd understand. But this is casual fragging, where whether you win or lose isn't so much an issue as much as having fun. It's not fun, however, when every time you earn a down, the effort gets stolen away by someone too dishonorable to allow you your kill.