Poll: Graphics and "Open Worlds"

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Seldon2639

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Feb 21, 2008
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I'm trying to figure out how many people here actually use the "open world" concepts of Fable, or Oblivion, or Mass Effect. I personally skip most of it, and prefer to focus on the plot. I still find myself going back to the less pretty, more linear games of yesteryear (Super Mario RPG, and Chrono Trigger,for instance) and bemoaning the current trend of "if we make it pretty, and non-linear, it'll be awesome". I gave up on Oblivion because it was too non-linear, it didn't feel like it had a plot arc. By the time I got a few hours in, I had become so bogged down in the side quests, that I'd lost interest in what I was supposed to do, and went to play something else. So, here's my real question: which is more important to all of you: (a) a fantastic storyline, and games-as-cinema, which requires linearity and ignores graphics, or (b) the ability to choose whichever path you want, and making sure that the paths are beautifully rendered, even if that comes at the expense of story. I can think of a few good examples of non-linear storytelling with good plot (KOTOR, Mass Effect), but even those end up as "you can pick which order you go in, but you'll be going here, here, here, and here"; it's non-linear in the way the old Megaman games were
 
Mar 11, 2008
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Your poll is a little too specific.

However, It's a "no" for me.

I love NWN2, because it keeps you swept up in the story, constantly moving to go to places. The only non-linearity I need in the game is given: loot quests. I will do anything for loot. I love loot. I live for loot. My soul is made of gem-encrusted platinum. Sometimes they don't even claim it's a quest, but it still has loot. Oh yes.

I found with Oblivion, I just had no motivation to do anything, really. The world felt cold and alien.
 

Yan-Yan

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Jan 13, 2008
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If I happen to be there, I'll do it. But I certainly won't randomly wander around to explore the whole place on the off chance something interesting might be there. It's just not my thing. If I know something is there that's interesting (regardless on if I'm told in game or out) I'll be willing to do a little searching on my own, but I'm pretty quick to break down and read a guide / website.

Story is much more important to me then random walkings or the world itself. Video games are like dating: I'm willing to overlook some poor graphics in favor of interesting game play.