Poll: Graphics VS Games!

Recommended Videos

Groovewood

New member
Jun 18, 2008
57
0
0
Well, we do have a thread on a very similar subject on the front page, but whatever.

Video games are developed in response to the needs of the consumer base. As such, people like graphics so the developers focus on graphics. It's not a critique on people, just people like pretty things, and most people find a pretty game more enjoyable to play then take say a game from the previous generation. Of course there are exceptions to this, especially among us video game enthusiasts, but as a general trend I'd expect this to be fairly accurate.

Think of a beautiful woman, think of how many beautiful women have severe personality flaws, yet people don't mind because they're beautiful. People naturally enjoy things they find aesthetically pleasing. Hell, even Yahtzee commented on this in his "Crysis" review when he touched on how the level was so beautiful that he forgot it was repetitive or some such complaint.

Not to mention graphics are quantifiable. A video game developer can't really prove their game-play is deeper or better then a competitor's, or at least, they can't do it as easily as they could prove their game makes use of more sophisticated and more intense graphics. As such it makes sense why developers would focus on this, as it's generally more marketable and more likely to garner success.

Like I said, it all comes down to the demands of the consumer, and overwhelmingly the consumer wants to play prettier games, which I'll admit, I want to see more. Personally, I'd rather have a more fulfilling game-play experience, but graphics can do a lot towards making a game more enjoyable. Take Killzone 2 for example, at it's core it's a FPS, and despite it's new features like taking cover and such, at it's core it's more or less the same as any other current gen FPS, barring minor details. However, it's graphics add a whole new level of immersion and depth to it. How is shooting a guy in KZ2 any different from shooting a guy in Doom? You aim at him, shoot, and he dies. Fundamentally it's the same, but Killzone 2's deaths feature ragdoll physics, unique blood splattering, animated death spasms, etc.., opposed to Doom's sprite changing from standing to laying down. Now, fundamentally it's the same as Doom's killing, but all the extra graphical trimmings make the deaths, for me, personally far more satisfying in Killzone 2. As such, I enjoy the fighting in Killzone 2 more than I do in Doom.

So where am I? I don't even know. Yes game-play is important, but I don't find graphics and game-play to be mutually exclusive. They build off each other and a good game uses them both in harmony, though tech-demo games can be enjoyable simply because of their 'wow' factor.
 

Mr_Powers

New member
Jul 11, 2008
141
0
0
Honestly Graphics are the root of all evil in the video game industry today. The perpetual need to improve graphics just increases the cost of games to the point where only massive companies can hope to fund the top of the line games that now take several years to make. The amount of time and money spent in improving graphics is rather ridiculous for the comparably small amount of improvement that they bring to a game. Improvements in Level design, Story, and general game-play can all have a far greater impact on how the game plays out and is received by players. Its just that graphics serve to make more people buy the game which means more money.
 

L33t Marvin

New member
Jan 22, 2009
8
0
0
Graphics don't make a game in that case half-life and counter-strike servers should be empty cause the graphics in that game are ancient and bad.
 

duchaked

New member
Dec 25, 2008
4,450
0
0
games aren't all that bad these days
just don't buy everything that sparkles
then your wallet won't get screwed lol
(ugh, like my N64 years...)
 

beddo

New member
Dec 12, 2007
1,589
0
0
Nanissimov said:
I dunno about you guys but im really tired of "graphic improvements" Graphics take up most of the space on a disk, look at mgs4 a REALLY pretty game but it took 2 cd's and years in the making. AND ON FREAKING BLUE RAY! I dont have a problem with games that are trying to make an art statment but it seems everyone is doing the same thing as their neighbor, its not that i hate games that look good, i liked crysis and mgs and bioshock they all looked GREAT! But it takes SOOOOOOOOOOOOO long. For example crysis 7 hour game mirriors edge 7 hour game bioshock 10 hour game, the games are short. Most of the funding goes into graphics no gameplay inhancements no story, the last good story that i actully enjoyed (And bare with me when i say this) is bioshock, YES im nagging it for having bad graphics a short game but a good story and when was taht 3 years ago, exactly!

After the ps2 i think they shoudlve stopped, the wii looks just fine the 360 and ps3 dont need to get any better, Just stop with the graphics and make some good games! S3riously. Your charging us for a nice picture but with no depth to it, I dont want to pay 60$ for the mona lisa when i can watch it online!
Most of the funding does not go into graphics. You see how many developers use the Unreal 3 engine so they have a specialist company pushing these new graphical features. Developers who create proprietary engines want to catch up with the specialist engines.

We relate to games through what we see, it's a primary feature of what pushes the industry forwards. It helps hardware sales and as a result increases quality of games with increased revenue. Graphics sell, without them I don't think we'd have the same gameplay innovation.

For me it's not stories that need improving in most games but actually gameplay. Assassin's Creed had a stupid storyline but what let it down was the way it played.
 

hagaya

New member
Sep 1, 2008
597
0
0
I'd play a good NES game every once and a while. I also am really into D-pad Hero and Gang Garrison, which I suggest you check out. If a game is good, then I don't care what it looks like. If it's the best looking game in existence and sometimes makes me forget it wasn't real life, but it controlled like a semi-truck made out of butter; forget it. Graphical quality is a bonus to me, because a game could look good and not be good all around. This also ties into why people like playing classic games, because they're really good, but they don't look too great.
 

Signa

Noisy Lurker
Legacy
Jul 16, 2008
4,746
6
43
Country
USA
APPCRASH said:
Fuck it. Let's go back to DOS.
Given that Descent 1 was on dos, I'd be for that. Some really good games were in dos

If I had to choose a level of tech to scale back to, to balance the cost of graphics and playable games, I'd go with the DS, but it doesn't have to be a handheld. Great 2D graphics, adequate 3D graphics, and a few other features like dual screen output, touch screen support, voice recognition, etc.

I was playing some N64 a few months ago, and I actually found the graphics refreshing. Everything was so blocky that you had to use your imagination to see what the characters were doing. But it wasn't hard. I found that because I was leaving it up to something other than the fine details to tell me what was going on, the characters seemed more life-like than a lot of current generation games. I think character animation can bring on-screen characters to life far better than high definition textures and high polygon counts.

Seriously, I dare any of you guys to go play OoT again, and pay close attention to the number of facial expressions that the characters use, and the small movements the rest of their bodies to convey their emotion. Current gen has got nothing on it.
 

LazerLuger

New member
Mar 16, 2009
86
0
0
I'm going to take the middle stance on this that graphics and game play are both vastly important and combine together to make a good game. A game can still stink because, while I have great, exciting, and original design, the graphics are so bad that they hurt my eyes. I'm not going to play bioshock if it looks like it runs on the Nintendo 64. As for story, it's good frosting on the cake, but not the real reason we play. There used to be a time when having a game act like an interactive movie was a good thing, then we got 90 minute cut-scenes in MGS4. Now, we see it as better if a story is told through environment like Half Life 2. Cut-scenes sort of betray the very point of a video game, and it's good to see we're finding other ways to express narrative in an interactive manner.
 

Svizzara

New member
Mar 18, 2009
115
0
0
Metal Gear Solid 4 is the perfect compromise. Perfect graphics and storyline.

I prefer a good, solid mix of the two. Call of Duty 4: Modern Warfare is a great example. Relatively good looking and fantastic gameplay, especially online.
 

zenoaugustus

New member
Feb 5, 2009
994
0
0
Nanissimov said:
I dunno about you guys but im really tired of "graphic improvements" Graphics take up most of the space on a disk, look at mgs4 a REALLY pretty game but it took 2 cd's and years in the making. AND ON FREAKING BLUE RAY! I dont have a problem with games that are trying to make an art statment but it seems everyone is doing the same thing as their neighbor, its not that i hate games that look good, i liked crysis and mgs and bioshock they all looked GREAT! But it takes SOOOOOOOOOOOOO long. For example crysis 7 hour game mirriors edge 7 hour game bioshock 10 hour game, the games are short. Most of the funding goes into graphics no gameplay inhancements no story, the last good story that i actully enjoyed (And bare with me when i say this) is bioshock, YES im nagging it for having bad graphics a short game but a good story and when was taht 3 years ago, exactly!

After the ps2 i think they shoudlve stopped, the wii looks just fine the 360 and ps3 dont need to get any better, Just stop with the graphics and make some good games! S3riously. Your charging us for a nice picture but with no depth to it, I dont want to pay 60$ for the mona lisa when i can watch it online!
no offense, but I've actually done this thread before, and I've seen numerous other people do it. But yeah, I prefer actually gameplay over seeing every blade of grass.
 

TheDoctor455

Friendly Neighborhood Time Lord
Apr 1, 2009
12,257
0
0
Personally, I think a nice balance between graphics and gameplay would be great. Take Half-Life 2, for example, at the time it looked pretty good (wasn't the most graphically advanced game of the time, but it still looked okay), and its gameplay is still some of the greatest amount of fun that I've ever had on any game. This case is proven yet again with Left 4 Dead, its an online shooter that both looks good and plays well.
 

Deleric

New member
Dec 29, 2008
1,393
0
0
Panzer_God said:
Deleric said:
MOAR 8 BIT GOODNESS NAOW.

Seriously though. Not every story has to be a big tough guy fighting aliens in a pool of gray and brown colors.
Yeah but remember how cool that was when the first few came out. It was like OMG!!! ALIENS!!! KILLKILLKILLKILLKILLKILLKILLKILLKILL!!!! YAY!!!!!
Which brings me to this rule.

The first person to be unoriginal is considered original.
 

CrystalShadow

don't upset the insane catgirl
Apr 11, 2009
3,829
0
0
beddo said:
Nanissimov said:
I dunno about you guys but im really tired of "graphic improvements" Graphics take up most of the space on a disk, look at mgs4 a REALLY pretty game but it took 2 cd's and years in the making. AND ON FREAKING BLUE RAY! I dont have a problem with games that are trying to make an art statment but it seems everyone is doing the same thing as their neighbor, its not that i hate games that look good, i liked crysis and mgs and bioshock they all looked GREAT! But it takes SOOOOOOOOOOOOO long. For example crysis 7 hour game mirriors edge 7 hour game bioshock 10 hour game, the games are short. Most of the funding goes into graphics no gameplay inhancements no story, the last good story that i actully enjoyed (And bare with me when i say this) is bioshock, YES im nagging it for having bad graphics a short game but a good story and when was taht 3 years ago, exactly!

After the ps2 i think they shoudlve stopped, the wii looks just fine the 360 and ps3 dont need to get any better, Just stop with the graphics and make some good games! S3riously. Your charging us for a nice picture but with no depth to it, I dont want to pay 60$ for the mona lisa when i can watch it online!
Most of the funding does not go into graphics. You see how many developers use the Unreal 3 engine so they have a specialist company pushing these new graphical features. Developers who create proprietary engines want to catch up with the specialist engines.

We relate to games through what we see, it's a primary feature of what pushes the industry forwards. It helps hardware sales and as a result increases quality of games with increased revenue. Graphics sell, without them I don't think we'd have the same gameplay innovation.

For me it's not stories that need improving in most games but actually gameplay. Assassin's Creed had a stupid storyline but what let it down was the way it played.
You're missing something here.

Compare the credits for an SNES game to one for a recent high-end PC game, or a 360 one...

The number of programmers may have gone from about 4 to 12.

The number of artists, however, probably went from 10 to anything from 30 to 100...

The extra cost isn't the game engine capable of these new effects, it's the extra details needed in the art assets that suck up all the resources...
 

vede

New member
Dec 4, 2007
859
0
0
Simply "going back to DOS" wouldn't be enough. Despite DOS games being older, it would probably still be possible to run modern games on a computer with modern graphics hardware, even if it were running DOS (although DOS may have had RAM and HD space restrictions... they would have to be removed). I mean, we went from text to roguelikes up to friggin' DOOM and then up to System Shock, so it logically follows that we would have kept getting better and better even if we never made the move to GUI operating systems.

I think I'd be fine if we were to have stopped around DOOM or System Shock graphics levels, but kept improving our system capabilities and such, so that we could have larger levels, better AI, or just have more stuff going on at any one time.

That is, redirect computer use from rendering things to gameplay processes.

Or just stay around the DOOM/System Shock era completely.

Imagining STALKER in the graphics of 1994... I could play it.
 

Panzer_God

Welcome to the League of Piccolo
Apr 29, 2009
1,070
0
0
Deleric said:
Panzer_God said:
Deleric said:
MOAR 8 BIT GOODNESS NAOW.

Seriously though. Not every story has to be a big tough guy fighting aliens in a pool of gray and brown colors.
Yeah but remember how cool that was when the first few came out. It was like OMG!!! ALIENS!!! KILLKILLKILLKILLKILLKILLKILLKILLKILL!!!! YAY!!!!!
Which brings me to this rule.

The first person to be unoriginal is considered original.
Well yeah but still the original space marine killing alien games were the best games ever invented. Even as recently as gears of war 1 and (in my opinion) army of two were pretty cool.
 

jamesworkshop

New member
Sep 3, 2008
2,683
0
0
tetris

bad graphics, no story

bioshock

good graphics, good story

games are getting better in almost everyway over time
 

vede

New member
Dec 4, 2007
859
0
0
You also have to think, though, that if we stuck with older graphical capabilities, more people would be able to play the best games, instead of so many people not being able to play any modern games due to hardware restrictions (like myself). I'm not even able to run HL2 very well on my machine.

But if we stuck to more basic graphics, more gamers could play the games they want to play, and we could focus on trying to add deeper gameplay mechanics and we could still have good stories to go with the games.

I guess it depends on the things you value. I go for gameplay > story > graphics. Some other people might go for story > graphics > gameplay. And I ignore the graphics > ... group.

Also, Jamesworkshop, you compared a puzzle game (a genre that relies on thinking, you know, not graphics or story-line) to an FPS (a genre that tends to be at the front of graphical advancements, and keeps stories at least up to some sort of standards, especially for a game in the System Shock chain of inspiration). Not really a good example of advancement.
 

jp11

New member
Oct 24, 2008
56
0
0
I feel we're nearing the end of a graphics race, I don't see how much more realistic graphics can realistically get (though, to be fair, that's what some said about the N64)