In this generation of gaming, it would seem that every game company is trying to outdo the other company's graphics. This wouldn't be so bad if it weren't for the fact that this usually brings up issues with the game:
1) Development time - Creating high-end graphics is something that takes a long, LONG time. For every backdrop, bullet, explosion, light, brick, window, and drop of water you see, someone had to create that texture.
2) Gameplay Drawbacks - If a gaming company wants to get game X out on day Y, then they have to ration their time spent. If there are a lot of people making graphics (see above for reasons why) that means there are less idea men, testers, de-buggers, coders, etc. etc. and therefore will have an (overall) less quality.
3) Release days - Creating the best graphics pushes back the game's release days because if something is buggy during testing, they have to go back, redraw, remodel, and reaply everything and then test it AGAIN to make sure there wont be and major glitches.
3) ?*
So what do you guys think? Are all the sparkley graphics worth it?
*Tell me what you think.
1) Development time - Creating high-end graphics is something that takes a long, LONG time. For every backdrop, bullet, explosion, light, brick, window, and drop of water you see, someone had to create that texture.
2) Gameplay Drawbacks - If a gaming company wants to get game X out on day Y, then they have to ration their time spent. If there are a lot of people making graphics (see above for reasons why) that means there are less idea men, testers, de-buggers, coders, etc. etc. and therefore will have an (overall) less quality.
3) Release days - Creating the best graphics pushes back the game's release days because if something is buggy during testing, they have to go back, redraw, remodel, and reaply everything and then test it AGAIN to make sure there wont be and major glitches.
3) ?*
So what do you guys think? Are all the sparkley graphics worth it?
*Tell me what you think.