Poll: Guild Wars 2 compared to World of Warcraft

endtherapture

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Abomination said:
World of Warcraft is far more refined and progression is something you can "feel" occurring. Boss fights are more than just whittling down a health bar.
The best boss battles I've found in Guild Wars 2 is the Claw of Jormag one, which takes a while and has several phases with different people having to do different things, but this is the communities least favourite one because "it takes too long" and you have to coordinate and too things rather than spam your ranged auto-attack.
 

tehroc

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Bestival said:
I think that GW2 has the far better leveling experience. But it has no interesting endgame to me. For that reason I find WoW to be the better game. It kept me going for about 7 years, GW2 didn't even manage 7 months.

Nowadays not playing either though. Bring on Camelot Unchained!
Did GW2 really not interest you or was it the genre as a whole? For me I think it was the latter that shortened my GW2 game time. Since Burning Crusade I couldn't play wow for much longer then 7 months per expansion. I didn't even bother with MOP.

I pretty much agree with your post. Leveling was fun, I enjoyed not having to run back and forth between quest givers. I enjoyed being able to "raid" at almost any level, one of my favorite events (Frozen Maw) happens in a newbie zone. Endgame consisted of grinding for armor sets which I found to be tedious.

I didn't do much WVWVW. Not that I don't enjoy mass PVP (cause I really do) but my computer is bad and culling sucks in GW2.
 

Abomination

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endtherapture said:
Abomination said:
World of Warcraft is far more refined and progression is something you can "feel" occurring. Boss fights are more than just whittling down a health bar.
The best boss battles I've found in Guild Wars 2 is the Claw of Jormag one, which takes a while and has several phases with different people having to do different things, but this is the communities least favourite one because "it takes too long" and you have to coordinate and too things rather than spam your ranged auto-attack.
It's not just the boss fights though... it's also the trash that people had to work out methods of skipping in order to ensure they don't spend 2 hours in a dungeon.
 

Raminax

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Oh boy. I'd personally say that Guild Wars 2 and World of Warcraft in particular are hard to compare, seeing as they set out to accomplish their goals of providing fun with different methods. But, seeing as I recently quit during Throne of Thunder because I was being burned out by raiding and picked up Guild Wars 2 to tide over my boredom, why not put my thoughts down on paper?

I consider both games about equal/OK because they're both competently executed and polished (usually). However, World of Warcraft's primary endgame is both a blessing and a curse. Certainly, raiding is epic and whatnot, but it bothers me that you're essentially pigeonholed into raiding if you want to play top-level PvE, while PvP is all about the arenas and battlegrounds. Effort has been placed into various raid bosses wandering freely in the open world, likewise with PvP quests, but still, being at level 90 just isn't particularly fun after you've hunted down a few rare enemies and stolen their treasures. Despite that, Mists of Pandaria has shown to be promising with the amount of different content at max level, which I hope Blizzard will carry on doing in future expansions. Also, some focus on retuning earlier levels would be nice too. Outlevelling zones very quickly and thus missing a lot of the world is depressing. There needs to be some fun outside of level 90 as well!

Summarizing my point, I suppose World of Warcraft is the same faithful and traditional thing since Wrath of the Lich King, but it's slowly taking steps towards trying new and refreshing things at the level cap. Fighting things is still done the same way, questing is the same, instances are no different, but I suppose that's why we love it.

Guild Wars 2 is amusing and refreshing in its own way, naturally. Rewarding crafting, exploration, gathering, well, more or less everything you do is quite enjoyable, considering the inner explorer within me. 'course, this is a problem as well, because it definitely feels like the game is balanced around all these sources of experience, rather than just sticking to events and hearts. At least early on, it feels like events happen far too infrequently (or are possibly completed off-screen by other lowbies) and the static hearts give no where near enough experience for you to dedicate yourself to one zone. And if you want to do so, then you're more or less forced into grinding the same events to get anywhere, because killing things for experience gives pitiful returns. Don't like crafting or exploration? Tough luck, buddy.

Combat and character building is interesting and indeed fun at first glance, but maybe I just had bad luck with what classes I've rolled (Necromancer/Thief at 80, Guardian/Mesmer in 50s) or the combat honestly feels very shallow and repetitive in the end. Moving around while fighting things is fine and dandy, but in half the cases, using anything other than your first skill/auto-attack feels like an absolute waste of time and many utility skills, outside of the boring and generic Signets, feel far too situational for their own good. Is it a crime to have a set of worthwhile skills for a lazy and relaxed session of gameplay? Despite this, skill switching is quick and efficient, meaning that it's easy to tailor your skillset if you ever need anything in particular for soloing a tough Veteran, or if feeling very bold, a Champion. Having multiple avenues of gear upgrades (Runes and their sets are strangely compelling) and acquisition (imagine, getting the best gear through crafting!) is also a nice touch. Though admittedly, most of GW2's gear progression feels largely visual. Which isn't necessarily a bad thing, mind!

However, I suppose Guild Wars 2's shtick is currently the whole Living Story thing and never becoming boring. I do appreciate regular content updates (every two weeks or so) that keep the world fresh, but either the dev team isn't feeding their QA/testers particularly well or they suffer from a severe lack of competence. I've been around for the last 4 patches and they're rather inconsistent in the bugs and balance department. As said, I don't know whether it's because the QA/Tester team isn't getting enough time or if they suck, but it's honestly rather annoying to have to deal with 2-4 quickfix patches on the first day of release that address nasty bugs or absurd balance issues. I just don't find it enjoyable to have content so often that suffers from such lack of polish. Can't we give the patches a few more days of testing and skip the heartache of this? Bugs and balance issues will be all around, but these are usually far more flamboyant than a Stealth skill failing when you're standing upside down and drinking a glass of water. A lot of the time you also have to rely on third-party sources to even get your orientation straight, because the game itself does such a poor job at directing you to the right places for all the juicy content.

Summarizing, Guild Wars 2 is quite thrilling with the emphasis it has placed on discovery and exploration. Combat, while it starts out interesting with the whole newbie daze, quickly begins feeling shallow because so much of what you can do is extremely situational. The Living Story business of frequent content updates is hit and miss; a fresh games makes for an exciting game, but said content is usually marred by annoying bugs and balance issues.

As for some other things that went unmentioned, I feel WoW and GW2 suck in them both equally. The storylines are trite messes of clichés in both games, the worlds feel empty because most players dedicate themselves to their dailies/champion farm trains for a few hours and call it a day and some other things I can't quite articulate at the moment.
 

endtherapture

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Actually, don't play Guild Wars 2.

It's stupid, the community is trash obsessed with farming events instead of actually playing the game, and if you dare to not wear armour with the right stats, you will get flamed so much.
 

Silvanus

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endtherapture said:
It's stupid, the community is trash obsessed with farming events instead of actually playing the game, and if you dare to not wear armour with the right stats, you will get flamed so much.
I've only ever seen this kind of behaviour amongst the CoF-farming crowd. And CoF is a wretched hive of scum and villainy; unrepresentative of the game as a whole.

I've played on three different 'worlds', two of them very high population, and that kind of stat-obsession... I just never see it outside of CoF.
 

endtherapture

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Silvanus said:
endtherapture said:
It's stupid, the community is trash obsessed with farming events instead of actually playing the game, and if you dare to not wear armour with the right stats, you will get flamed so much.
I've only ever seen this kind of behaviour amongst the CoF-farming crowd. And CoF is a wretched hive of scum and villainy; unrepresentative of the game as a whole.

I've played on three different 'worlds', two of them very high population, and that kind of stat-obsession... I just never see it outside of CoF.
It has now expanded to Frostgorge, Cursed Shore, and Queensdale.
 

Silvanus

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endtherapture said:
It has now expanded to Frostgorge, Cursed Shore, and Queensdale.
Those are all just explorable areas. You can just drop in, do what you like, and leave-- nobody relies on your build for anything; there can be as many, or as few, people there.

If you're telling me people demand specific builds of the random people they interact with, unplanned, in open explorable areas, then I'm afraid I'm not going to believe you.
 

endtherapture

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Silvanus said:
endtherapture said:
It has now expanded to Frostgorge, Cursed Shore, and Queensdale.
Those are all just explorable areas. You can just drop in, do what you like, and leave-- nobody relies on your build for anything; there can be as many, or as few, people there.

If you're telling me people demand specific builds of the random people they interact with, unplanned, in open explorable areas, then I'm afraid I'm not going to believe you.
I was just in Cursed Shore, lots of people lfg to take part in zergs. It's useful because you have map icons so can follow the zerg about easier, nothing stat demanding such as doing a speedy dungeon run. I joined a couple of these groups, they asked me to ping my equipment, and consequently kicked me and started flaming me over whisper because I did not have full Beserker gear.
 

Sabitsuki

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I would say Guild Wars 2 was more enjoyable to explore and level through. World of Warcraft has better lasting appeal though.

I loved playing Guild Wars 2, enough that I have three fully leveled characters and the eight character limit was actually a legitimate problem to me because I kept trying to make more. However I realized with all my characters that hit 80 that I just kinda.. didn't have anything to do. I did a few of the end game events and dungeons, and they were enjoyable, but I never felt the desire to keep at it. There were no rewards or goals to really work for. Equipment I bought on the Market was better than most everything I was getting from loot or crafting. My character was no longer improving, the story was done, and it just kinda got boring.

This was also not helped by the lack of a dungeon finder, which I think was blithely stupid decision on the designer's part. With no assisted way to find or form parties it made team content a bit more of a chore than it should have been.

World of Warcraft on the other hand, while more tedious to level through, is a game where you will be hardpressed not to have something to aim for. There's a large amount of dungeons that drop incredibly rewarding loot. Having an actual dungeon finder means you can seamlessly go from farming or leveling to running through a dungeon. I may not play the game any more, but unlike Guild Wars 2, it was a decision not based on feeling like I had nothing left to do.

Though while I may seem a bit more down on Guild Wars 2 in this post, I thought the game was perfectly enjoyable. I would ultimately say I enjoyed my time with WoW more than I did GW2, but I wouldn't really deem one to be 'better' than the other since they both have aspects I greatly enjoyed. I also haven't been on GW2 in several months, so am not sure if any of my grievances have been improved upon.
 

Zeldias

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I disagree that Azeroth was more immersive. Yes, Azeroth was seamless, but that really doesn't do much for me in terms of immersion; I care more about the richness of the world, characters, and lore. Warcraft was interesting once it stopped pretending to be Warhammer, then I felt that Warcraft slowly bludgeoned what made it interesting to death. On the other hand, I constantly found something interesting to investigate in GW2, and even better, I'd get rewarded for it somehow, with extensive puzzles to solve and bosses to fight, treasure, and experience. I also vastly prefer GW2's fast travel because I don't like being stuck on a bird for 10 minutes before I get to have fun and enjoy the world.

I loathed WoW's quest system. I tried to give a damn, I really did, but it's always some variation to justify killing X amount of Y. Some quests were better than others, and it did improve slightly over time, but the quests always felt like stupid, thinly veiled justifications (which they are, I guess, and none were as dumbly offensive as that stupid cowardly hobbit in LotRO that sends YOU on errands to impress some woman). Guild Wars 2, on the other hand, generally felt organic; I'd be walking somewhere and some NPCs would go OH SHIT IT'S GOING DOWN then run off for you to follow them. It also helped me have a better sense of my own character: my guy in WoW felt like a glorified errand boy. In GW2, I feel more free to come up with my own reasons for why my Charr Warrior is sticking his neck out for some humans. Also, the bigger event series generally felt like they were telling me a small story via my interaction, as opposed to force-feeding me quest text.

I don't know what you mean by streamlined skills, but I am more ambivalent about how weapon skills work in GW2. I wish that we had more options to select for weapons, so one hammer warrior can be somewhat different from another hammer warrior. I also think some class mechanics could use work (I hear Mesmers' are working better but damn do I dislike the Warrior's Adrenaline).

Generally speaking, I think GW2 is great, especially for a person like me who doesn't really care to socialize in most capacities. On the other hand, I'm not sure that I like MMOs at all so much anymore, so while I think GW2 is great, I'm also not compelled to play it much.
 

Silvanus

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endtherapture said:
I was just in Cursed Shore, lots of people lfg to take part in zergs. It's useful because you have map icons so can follow the zerg about easier, nothing stat demanding such as doing a speedy dungeon run. I joined a couple of these groups, they asked me to ping my equipment, and consequently kicked me and started flaming me over whisper because I did not have full Beserker gear.
Admittedly, those people acted like morons-- but I assure you, the majority of players laugh at such anal behaviour.

You're perfectly capable of joining the Cursed Shore farming zergs without a party, though.
 

Scarim Coral

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Wait? You actually read the quest? Even then I still skipped the GW2 quest aswell!

Anyway I am bias to say GW2 since I never and refuse to played WOW.
 

SinisterGehe

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endtherapture said:
SinisterGehe said:
endtherapture said:
endtherapture said:
SinisterGehe said:
Wow has gone stale and boring, GW2 is just... It is a single-player game in MMO environment. Also the fighting in GW2 dynamic, but homogenic, it is all the same, every class does the same with basic variation on range and attack type. Otherwise it is the same dance without even slightest rubatto in between. Use one of your 5 attacks, dodge, knockback or dodge. Then there are boss fights that are the same but it is 100 people doing it. No healers, tanks, nukers... It is just everyone doing the same dance.
When in wow you at least need 3 skill sets do something.

I prefer WoW - if there would be something to do.
I have to disagree here.

I've been playing a Warrior and a Mesmer. My warrior is straight up, tanky and DPS.

Mesmer requires a lot of thinking and I can go for a condition based build or just a straight damage one.

Guardians are sought after in dungeons for their abilities to buff other players up, Thieves are great in WvW and Mesmers are sought after in PvP.

Elementalists also have tons of skills.

It's better than locking people out of the content though. It's so frustrating knowing I'll never be able to do some areas in Orr because no one goes there and it isn't profitable. There's a lot of difficulty tweaking that needs to go on to make stuff fun, soloable and still challenging but not impossible or having to abuse exploits.

Either way, Mesmers and Elementalists have tons of skills. Roll an elementalist and you'll see what I mean, 4 different elements to cast and use, with 5 skills each means 20 skills per weapon, plus slot skills, so you have 25 all on accessible cooldowns.

Issues are there are the 5 primary's and the 5 with long cooldown.
But at the end of the day with my 3 characters I could kill everything that was soloable and there is no trinity to create any form of tactical planning of personal skill required since even according to dev.s Everyone can do everything.
Why should everyone get the same experience? Who said that everyone is equal to get everything. Work for your reward.
So this discussion boils down to the usual "Is everyone entitled to the same content".
How can you work for a reward when loads of the content is IMPOSSIBLE to be solo'd? People aren't going to 2 areas of Orr in the game except for map completion because the content is challenging, even for massive zergs of people, and not terribly profitable, because it's more profitable to go to Cursed Shore and zerg champions.

This means, me, a latecomer to Orr, will never be able to play this content. Ever. It simply won't happen. I'm all for letting peoples different choices in storyline etc. pan out differently but when general PvE content is impossible because no one is in an area then that is a problem.
So if an area is mean to be group area, like in Vanilla wow there used elite areas in which you would get destroyed regardless how goof you were, because it was designed to be done in groups.

Are you saying that one late player is the ONLY later player? Since I left GW has there become some huge taboo to ask for help?

If there is a game that is designed to be co-op? Thats bad game because you can't solo it? Designing co-op multiplayer content is bad?

Dota a bad game because you can't play the real game alone? (bots don't count since they give fuck all about you actions)


Off the rant:

Shouldn't the designers make areas like Orr or whatever more valuable to late game players then? Like add rewards and objectives that appear in random. Get bonus for helping others.

Or is this about that late player wanting to be a hermit?
 

endtherapture

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SinisterGehe said:
endtherapture said:
SinisterGehe said:
endtherapture said:
endtherapture said:
SinisterGehe said:
Wow has gone stale and boring, GW2 is just... It is a single-player game in MMO environment. Also the fighting in GW2 dynamic, but homogenic, it is all the same, every class does the same with basic variation on range and attack type. Otherwise it is the same dance without even slightest rubatto in between. Use one of your 5 attacks, dodge, knockback or dodge. Then there are boss fights that are the same but it is 100 people doing it. No healers, tanks, nukers... It is just everyone doing the same dance.
When in wow you at least need 3 skill sets do something.

I prefer WoW - if there would be something to do.
I have to disagree here.

I've been playing a Warrior and a Mesmer. My warrior is straight up, tanky and DPS.

Mesmer requires a lot of thinking and I can go for a condition based build or just a straight damage one.

Guardians are sought after in dungeons for their abilities to buff other players up, Thieves are great in WvW and Mesmers are sought after in PvP.

Elementalists also have tons of skills.

It's better than locking people out of the content though. It's so frustrating knowing I'll never be able to do some areas in Orr because no one goes there and it isn't profitable. There's a lot of difficulty tweaking that needs to go on to make stuff fun, soloable and still challenging but not impossible or having to abuse exploits.

Either way, Mesmers and Elementalists have tons of skills. Roll an elementalist and you'll see what I mean, 4 different elements to cast and use, with 5 skills each means 20 skills per weapon, plus slot skills, so you have 25 all on accessible cooldowns.

Issues are there are the 5 primary's and the 5 with long cooldown.
But at the end of the day with my 3 characters I could kill everything that was soloable and there is no trinity to create any form of tactical planning of personal skill required since even according to dev.s Everyone can do everything.
Why should everyone get the same experience? Who said that everyone is equal to get everything. Work for your reward.
So this discussion boils down to the usual "Is everyone entitled to the same content".
How can you work for a reward when loads of the content is IMPOSSIBLE to be solo'd? People aren't going to 2 areas of Orr in the game except for map completion because the content is challenging, even for massive zergs of people, and not terribly profitable, because it's more profitable to go to Cursed Shore and zerg champions.

This means, me, a latecomer to Orr, will never be able to play this content. Ever. It simply won't happen. I'm all for letting peoples different choices in storyline etc. pan out differently but when general PvE content is impossible because no one is in an area then that is a problem.
So if an area is mean to be group area, like in Vanilla wow there used elite areas in which you would get destroyed regardless how goof you were, because it was designed to be done in groups.

Are you saying that one late player is the ONLY later player? Since I left GW has there become some huge taboo to ask for help?

If there is a game that is designed to be co-op? Thats bad game because you can't solo it? Designing co-op multiplayer content is bad?

Dota a bad game because you can't play the real game alone? (bots don't count since they give fuck all about you actions)


Off the rant:

Shouldn't the designers make areas like Orr or whatever more valuable to late game players then? Like add rewards and objectives that appear in random. Get bonus for helping others.

Or is this about that late player wanting to be a hermit?
One later player isn't the only late player, but there's not enough of them, so generally apart from the two level 80 zones, and a few early level zones, the stuff in the midlde is almost entirely bare of people.

It's not bad that stuff is designed to do co-op, what's bad is that ANet isn't doing enough to get people back out into the world. All content should be equally rewarding to your level and people shouldn't be congregating in level 80 and level 1 areas, rushing all of the content because it's the most profitable, they should be spread out equally among the world doing all the content so new players and leveling players can experience all of the content, all of the dynamic event chains as it should be.
 

dementis

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I tried to play WoW, I really did but I got bored after about 2 hours because everything felt like a grind and the combat felt slow and boring. Whereas the questing feels a lot more natural in Guild wars 2 and exploration is rewarded. The addition of the dodge mechanic makes combat fluid.

Another thing is the community, now I don't know if I had a bad experience but when I tried to play WoW for the first time nobody was willing to help me, the in-game chat seemed to consist of trade or insults and I found it generally unpleasant. The guild wars community has always been more welcoming to new players in my experience, from my days of guild wars 1 new players would be guided by the experienced and people were generally friendlier and would stand up for people if someone was being a dick.
 

Ishigami

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The only ?appropriate? vote option for me would be ?both suck? because I?ve quit both of them rather quickly.
That?s not really accurate but overall the bottom line.

I never got into WoW.
Everything irked me in some way (movement, animation, skills, feedback, graphics, lore etc.). I only played for a week during launch and then left to never return.
Whatever the WoW phenomenon was at the time I could not understand.
Going into detail why would long and boring suffice to say that I think WoW is no game for me but I don?t think it is a bad game at all.

GW2 fared better in terms of the time I played it. I played my ranger till 80 and completed everything I think is worth completing. I did my fair share of PvP/WvWvW too.
However GW2 left me desiring as well and after a month and an additional week after the release of the first free expansion I never logged back as well.
The only class I enjoyed was the ranger, basically the most traditional class in the game. Everything else was just not to my liking in terms of gameplay.
Abolishing the trinity was daring move and I have to say it didn?t work. It made party play chaotic and redundant most of the time.
The AI behaviour in terms of aggro and crowding sucks and makes the instances frustrating and chaotic additionally to the already awkward party play. I?ve played a lot of MMos and the instances in GW2 are among the worst experiences I have made.
Since that?s basically the only reason to ever join a party it somewhat makes the whole game kind of pointless as an MMO.
Then in WvWvW you never feel like accomplishing anything. The moment your zerg dissolved is the moment the other realms take back everything you just conquered. There is also no incentive to even be there in the first place. If I compare that to e.g. the castle sieges from Lineage 2 then it just feels pointless.
In the end I see no reason for me to log back. The instances are no fun and the WvWvW is pointless.
It was fun for one run to 80 but that?s about it.
 

the doom cannon

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I played WoW for a few months religiously, but never really made it to the end game because I wasnt having enough fun to justify the subscription. That doesn't mean it wasnt fun tho. The progression felt very good in WoW.

I was on the GW2 bandwagon from when it was announced waaaay back when, I was involved in all three beta weekends, etc etc. I had a really vested interest in the lore of it as well. Arenanet really knows how to make a compelling world, but unfortunately they arent so good at integrating the lore into it. Once I learned the lore and the story, Guild Wars became so much more interesting for me. That being said, I actually prefer the original much more than GW2. I liked how it was casually referred to as "Build Wars" by many veterans of the game because that's really what it was. There was so much theorycrafting to do with builds and the vast number of available skills (1235 skills condensed to an 8 slot skillbar). I thoroughly enjoyed doing speed runs of dungeons for the thrill and the tiny chance of a ridiculously rare drop. I kind of wished they had kept the same skill system, but I completely understand how impossible it was to balance that. GW2's skill system is much easier to balance.

As for the comparison, I dont think there is one. WoW is almost 10 years old, and the mechanics and graphics reflect that. The fact that it is still so popular is a testament to the game. GW1 is a much better comparison because it came out less than 6 months after WoW. Between those 2, I think Guild Wars wins hands down. GW2 is just a different game in a different time.
 

Alarien

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Hmm, nice thread, as they are both examples of why everyone I know online (whom I all met in EQ, DAOC, or WoW) have fled the MMO market almost completely.

WoW did a lot of things right, for it's time, by stealing from everyone else and polishing the crap out of what it stole. People like to hate WoW, even those players who played it heavily for years, but the truth is that WoW had a lot of things going for it, including some form of early end game, that kept players in the game for a long time. The fact that the game basically continued to grow all throughout it's run until the cataclysm that was... Cataclysm, is a testament to what a juggernaut it really was. Did it revolutionize anything? Actually, I'd argue that zone phasing was semi-revolutionary, but otherwise, no. It just sorta took what others did, and did them cleaner.

WoW has a very bright, stylized (read as: cartoony) world with a very rich backstory and very well known characters, established via several preceding games and a few (actually not bad) books. There are things that I hated about it (Burning Crusade, Cataclysm, speeding up the pace of combat over EQ) and there are things I think it did really well (Blackwing Lair, Wrath of the Lich King). In the end though, it wasn't enough to keep the game interesting for 9 years. I'm not sure any game is, but, as much as I look down on WoW now, I have to say, I played it a lot, and something kept me coming back.

GW2 on the other: 3 weeks. Bored to tears. Couldn't care less. GW2 is everything that is wrong with gaming these days. If WoW sorta dumbed down the base skill required to be good at an MMO from EQ by introducing a lot of push-button skills with a lot of get out of jail cards and decentralizing the healing and crowd control skills (bad bad bad), then GW2 is the ultimate in that every single class is exactly the same thing with a little different skin. I tried to learn about the classes in GW2 and each one was the same "mash button, mash button, mash button... get loot." In the old days, when there was a REAL Holy Trinity in MMO's, it was tank, healer, crowd-control (really it was Warrior, Cleric, Enchanter). DPS was a secondary thing, because, of course, you always needed to do some damage. Now, there is no such thing as dedicated crowd control, and we're all worse gamers for it. Of course, in GW2, we don't even really need tanks, or healers, or crowd control, because everyone kinda sorta has that ability already. Thanks WoW for dumbing it down, and thanks GW2 for showing just how dumb we can get.

Also, bland blank nameless world with nameless characters in a nameless backstory that you can't actually make anyone care about. I tried to get into the story/lore of GW2 and found that it was so un-engaging and generic that I just stopped bothering.

Finally, GW2 is the last gasp of the tired leveling theme park that WoW really got started. Quest based experience gains in a linear level based system requiring you to progress through a quest storyline via zone to zone to zone? Sure, GW2 was a lot less linear than, say, The Old Republic (bad bad bad, same progression, same zones, same quests) but it was still the same "go to zone, do these quests... go to next zone, do variation of same quest." For the MMO genre to progress, someone's going to have to find something else (someone besides EVE who figured it out 10 years ago and is still growing).

So, to answer the question, hands down, WoW is the better game, for it's time (which has passed). GW2 is, umm... yeah, I don't have anything nice to say about it.