That's just because you only played it for 30 minutes, most mmo's arn't revolutionary or even more advanced than a click and afk for the first few levels atleast. I bet you had other factors as to why you played GW more, like friends who played before you joined or something similar.ZahrDalsk said:I played a good three thousand hours of Guild Wars, though admittedly the last thousand was mostly sitting around chatting and such.
I quit world of warcraft demo in 30 minutes, though during the last 10 I was asleep. It's that boring.
Dude, Guild Wars isn't free, you have to buy it just like any normal game (unlike WoW where you can buy the actual software really cheap or even free and pay almost all your money into the subscription fee). I've spent a couple of hundred dollars buying Guild Wars Prophecies, Faction, Nightfall and Eye of the North (I bought the first two when they were just starting to come down in price and the latter 2 on launch), but I've owned and played them for years and, apart from a few optional bonuses I bought from the online store, haven't needed to spend any more. Technically that makes it even less prone to casual griefers joining than WoW since they have to pay a lump sum even to start playing, wheras in WoW you can just pay for a month or two, grief a bit then cancel your subscription when you get bored of it. Besides, GW's instanced design makes it immune to most common forms of griefing anyway since you can't kill people; the worst thing you can do is join a party and then deliberately screw up or leave at an important moment.SenseOfTumour said:I'd also actually say the monthly fee is something in WOW's favour, as it keeps out the casual griefers, most people who want to just annoy other players won't pay to do it.
GuildWars has a storyline which works, and is compelling in places, I liked the PvE over the PvPmtk2a said:Like PvE? WoW.
Like PvP? GW. Or maybe WAR.