Poll: Half-Life 2

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muckinscavitch

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The game is GREAT! Great gameplay, great atmosphere. I find it is easier to find out where to go than some sections of Halo. Story is also amazing, I love it. But just a few notes.

- Play HL1 or read a synopse so you have the whole story. The story is also told in a way where you aren't spoon fed every detail. A lot of the detail is within the game and goes unseen unless you pay attention to environment, a lot of the story is in the conversations, and the rest is your own personal thought.

- Correction: The flood from Halo are "rip-offs" (not quite) of the head crab zombies, since HL came first.

-There is ALWAYS and objective in the game, it just isn't written somewhere. You hear about them in conversations and such. The objectives are always big though, not "go to door" "walk down hall" etc. They are more like "We must go to prison", but the story would explain and give a map on the wall showing that you follow the coast up.

- Allies, such as alex, dieing? I have NEVER heard of that before, nor experienced it. Every play through I've had they are walking brick walls... weird.


All in all, I suppose to each his own, but I personally LOVE the game due to amazing story, gameplay, story telling and detail that goes into every bit of each game in the series.
 

Counterwise

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May 1, 2010
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AlphaEcho said:
Counterwise said:
Boring, played half life 2, never considered buying episodes 1 or 2. You start off with no explanation, you meet some guys you're supposed to know from the last game, something happens, you run around, kill a bunch of guys with crappy shooting mechanics, and before you know it, it ends. I was like, wtf? And this is supposed to be one of the greatest games of the decade? Didn't get attached to anyone, gameplay was boring. I got more attached to jar-jar than anyone in that game. Storytelling was awful and there wasn't even any significant story to be told.
I said bonk this Shakespeare and never looked back.
Oh, and the gravity gun didn't live up to the hype or it's potential.
Everything you said was down right idiotic, if you listened to some one half of the time then you would know most of the story, the shooting mechanics are great and like most games, it ends because you finished it to quick instead of actually paying attention, the characters had great design and personality, and the storytelling was great, and the gravity gun was amazing.
You do realize your not bringing up any points, your just contradicting me? Also, it ended because I got to the end, not because I finished it too fast.
 

gl1koz3

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May 24, 2010
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When I started playing it, the unimaginable depth of its game mechanics forced me to use sv_cheats 1, impulse 101 and god. I couldn't force myself through it otherwise. First half an hour... OK, but when there's same shit happening over and over again. Meh.
 

Weslebear

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Dec 9, 2009
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Personally I really don't like it, a few things here and there peaked my interest but on the most part I found it dull and it felt like a chore playing it more than anything else.
 

theSovietConnection

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Jan 14, 2009
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Souplex said:
It is the most average game I have ever played. I wouldn't hate it for that, if Valve Fanboys didn't proclaim it to be the 2nd going of Souplex. It is full of bad ideas. When ideas are popular, they are mimicked by other games, spreading. When bad ideas are popular it's like a cancer. Half Life 2 is game cancer.
I have to agree with Souplex here. The game itself is among the first to get average right, not exactly excelling at anything, but not really dropping the ball, either (except the driving. Halo has gotten driving far better. I'd argue the shooting as well but that's mostly my opinion).

What really annoys me is that the fans praise it to the same degree many claim Halo fans do, while claiming to be "above them", which will in my eyes make them the worse of the pair.
 

Deadlock Radium

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imaloony said:
Plus, those giant crawler things take a ton of damage to. For something that seems like a grape held up by three toothpicks, it can take an upwards of 8 rockets. I bet I could cut through that thing's leg with a butter knife, and it takes 8 rockets? Get out of here!
What? What is this "grape" you're talking about? D:

And I truly liked Half-Life 2, if you have a hard time understanding that, too bad for you.
 

Optimus Hagrid

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Feb 14, 2009
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Back in the day, I thought stuff like the physics engine and the 'cutscenes' were absolutely awesome. However, compared to the original, there isn't much enemy variety and the weapons aren't quite as cool and varied as the originals. Also, the driving sections are just too bloody long. Apart from those niggles, the presentation is fantastic, but the gameplay has always felt... pretty shallow.

Eh, I think I'm gonna play DooM 2.
 

Legendsmith

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Mar 9, 2010
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It was great when it came out. It' aged pretty well. Pretty much all the things that made it so great are run-of-the-mill now. I mean seriously, it's about 6 years old now?
The graphics still look ok though.
 

MCGT

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Sep 27, 2008
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It never really got me in to it, especially with the incredible amount of hype about it, it had to have been almost perfect to live up to its reputation. In particular, I didn't like the shooting that much.
 

archvile93

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Dr_Steve_Brule said:
sennius said:
I really liked it when I did my first play through, but you can never play it a second time, it has absolutely no replay value, and that's why I think it's not deserving of the ridiculous amounts of praise it gets.
A game doesn't have to change itself every time you play it in order for you to want to play it again. Sure, it helps, but it doesn't set the replay value.
Movies never change after you see them, yet there are many movies I will have no problem and even be glad to watch again.
Funny, he never mentioned it needing to be different with each playthrough. Personally, I thought the game part of the game was very mediocre, but was made overall above average by an intriguing plot.
 

Slythernite

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Jan 25, 2009
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For one, Gordon Freeman is a normal guy, not some super power-armored thing, he's just a bloody scientist, don't expect so darn much of the poor guy. The only reason he survives any of it is because of the mysterious G-Man.

As far as Striders go, the "grape and toothpick" guys, they're a combination of biological and cybernetics, their feet are metal, good luck cutting through that with your butter knife.

Ugh. Path-finding. Sure, sometimes they're a little tough to find, but that makes up for their sheer convenience, in reality, you would never have made it across to Eli's Lab from Kliener's if those vents and such didn't conveniently exist; their difficulty, I believe, makes up for the "what the hell is this doing here?" factor.

Also: I have never had Alyx or Barney die on me. Interesting that it was a problem for you.

Sure, I like the game, I thought it was good, but it's not bringing back the dead or anything.
 

The Ambrosian

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May 9, 2009
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It's average because it's old and the techniques used in games weren't developed then as they are now. so you're missing a hell of a lot of things from current games. Because new games take the things that came before them and improve on them.
 

Giest4life

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Feb 13, 2010
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I was frustrated,too, when I first played this game. But it was a good frustration, a frustration borne of a genuinely sound design. The only complaint I have is that they could have added a variety to some of the combine soldiers. The game however had an excellent level design, there were subtle clues to where the exit was placed, and most of all, the mood was superbly captured. Walking off that train into City-17 really made me depressed, in a good way.
 

Theron Julius

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Nov 30, 2009
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Katana314 said:
You're complaining about being hit by the enemies that broadcast their attacks and are easily dodged? I haven't heard very many people complain about the game being too hard, and in fact the specific instances you mentioned are fairly straightforward enemies. I don't see why the engineering of the striders has anything to do with his health limit; would you be less frustrated if it was just shaped differently? It's the time of the game where you get into boss fights, so a challenge is sort of expected.

The plot doesn't ever need to be "explained" because what you need to know is very apparent. Aliens have taken over from another world and turned the place into a 1984-esque dystopia. People have high expectations of you being able to help, and your antagonist is Dr. Breen. You can read a bit more into EXACTLY what's happening if you like by paying a bit more attention during "plot sequences" like Kleiner's lab, but no BS story about experiments and portals is stuffed down your throat because they realize, not everyone really cares. Instead there's more a focus on the individual characters, and what's important right now. (ie, finding Eli, helping the rebels, etc)

I would also like to note to you that headcrabs were in fact invented BEFORE the Flood. Thus, you can only call the Flood "headcrabs on prozac"

I really don't see how a waypoint system would help. I in fact absolutely hate it when a game grants me a very obvious pattern of "Go Here Then Here"; it's much more interesting when they guide you into where to go using subtle hints, so you more or less "figure it out" on your own. Otherwise you're just going through the motions as it instructs you. I worry that you're perhaps just a bit too used to games that focus on the linear sequences of enemies rather than the exploration/problemsolving systems.

Obviously, I can't affect your opinion as you play; if it's not your kind of game, that's fine. Games have certainly changed more than we realize since 2004, so that could be part of it.
Took the words out of my mouth. You, sir, get a prize.

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Ninja kicking you in the face! Damn you for stealing my post!
 

oktalist

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imaloony said:
Oh, and why is it that whenever you have a plot-important ally around, they can die? That makes me groan whenever Alex or someone else rears their ugly head, because suddenly things turn into an escort mission!
Neither Alex nor Barney can die, AFAIK.

I agree with you about everything else. HL2 seems so overhyped. I played it for the first time quite recently. At time of release, it was groundbreaking, but I do not think it has aged well. It was too heavily reliant on gimmicks like the gravity gun, which had never been done before, and the graphics which were so much better than anything else out there at the time (and to be fair, still look very good). I wasn't too bothered by the monsters, but then I had played the first Half-Life. The striders, though, those were annoying. And many of the physics puzzles broke immersion.

The level design, God, yes, that was BAD. It was mostly excellent, but then so is a three-layer chocolate gateau topped with a steaming turd, and I wouldn't eat that, even if you subsequently removed the turd.

Hiding a switch on the wrong side of a pipe so you can't ever find it is not a puzzle! It's just being a dick. Same goes for making the next point on the player's path be a completely camouflaged little opening that you keep running past for HOURS without noticing it, while being shot at by multiple striders, without providing ANY CLUE about what you might be supposed to do. Those kinds of things happened A LOT. It's acceptable in non-linear shooters to have the "obvious" route and the "cunning, semi-secret" route, but not in a linear shooter when you don't give the player even the most subtle of hints about where to try, and expect him to search for it while shooting him with miniguns.

But, have you completed the game yet? For me, the final level made it all worthwhile. It was too short and ended too abruptly, though.
 

Samus Aaron

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Apr 3, 2010
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Ekit said:
What's with all the "I dislike Half-Life 2" threads lately?

OT: I like it.
It's probably because everyone is pissed at Valve for not delivering episode 3 yet, ironically :p

imaloony said:
The plot is also nonsensical. Maybe it's because I never played Half-Life 1, but all I can gather is that Gorden Freeman is a very famous Scientist that is better trained in combat then any soldier on the planet. Other than that, I know there's a rebellion going on, and very little else. Often, I just walk along, praying that I'll hit a safe zone for long enough to collect a little ammo before being kicked out on my own.
I'll sum up the plot relatively quickly for you:

HL1:
1.GMan creates a Resonance Cascade under the guise of the experiment that you (freeman) take part in, which appears to be a freak accident but is actually a calculated maneuver by GMan to bring in the residents of Xen to Earth for reasons unknown.
2.The government attempts to keep the situation under wraps by killing everything in and around Black Mesa facilities (both freeman, scientists, and aliens alike) but fails.
3.Freeman escapes and impresses G-Man, who puts freeman into stasis for future use for several years

Opposing Force/ Blue Shift: Negligible; basically shows how barney calhoun and others escape the facility. Also, a nuclear bomb is implied to go off at the end of OF, destroying the facility.

in between HL1 and 2 (a couple decades):
1. The Combine, which has been waiting for the situation to die down, invades Earth via the Cascade and subverts most humans in the 7 hour war, in which Dr.Breen steps up to surrender for the survivors of the war, basically serving as a puppet for the Combine to subvert all remaining people under the Combine.
2. Typical tyrannical subversion occurs. The Combine overwatch is established (those police guys with weird masks) to control the humans in set up cities like City 17.
3. (this is probably the part that puzzles gamers most, but it actually makes sense) Since Freeman was so heroic in HL1, the scientists who saw him escape told the story of him to people everywhere, making him appear to be some some of Messianic figure in the minds of the oppressed. Black Mesa (which in reality was only a Hazardous Material Laboratory or whatever) also becomes famous as a symbol of rebellion despite the fact that it had nothing to do with rebellion initially. This is how Black Mesa becomes a resistance group and Freeman becomes so well-known. Also no one tells you what is going on because they assume that you, like everyone else, already knows what is going on.

HL2: Too lazy to elaborate. Just play it I guess

There's actually an amazing story guide at thewebsite below. I really recommend going to it:

http://www.members.shaw.ca/halflifestory/timeline.htm

So that's the gist of it. Not everyone plays it for the story though; the combat itself is hardly that outdated. You can choose to ignore the story or not I suppose, but I think it makes the game even more immersive. It's like being the hero of one of those 1984-ish dystopian books, which I think is actually pretty cool lol.
 

Katana314

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imaloony said:
It doesn't have to be a waypoint system like literally an arrow where you need to go, but look how Portal did it. Once you finished the experiment rooms, you would often see graffiti on the wall pointing you in the right direction.
I'll tell you, at the friggin' section where you fight the Striders for the first time, it took me AGES to find the rocket crate (Because it was hidden, and the game made me think I couldn't get over to the overhand) and then it still took me a while to find the staircase after it because the staircase was tucked away in the corner of the level. They could have had an NPC lead you there, or have graffiti telling you to go that way, or hell, someone could TELL you to go there, but when the way forward is hidden, you need to tell the player where it is!
(Yes, a lot of other people are annoyed at headcrabs, so I guess I won't fight that point)

But what the heck? There IS an NPC who tells you where the rocket crate is when you first come out of the fire escape. And Barney pointed out the gate to you a while back when you were first sneaking in. And in case you had forgotten about it then (understandable after all that comes between), Combine start shooting at you from over there to get you to notice it. I'm really not sure how you could get lost there.

They would have done something like Portal's arrows, but it wouldn't have made sense. Obviously, just random rebel scrawlings suggesting "If an adventurer ever happens to come this way with a specific goal in mind, this is the way they should be going." wouldn't make sense. Instead they use some techniques they mention in the L4D commentary. Target areas are normally well-lit and made visually interesting compared to the surrounding landscape, and often individual scripted events or enemies will lead you in the correct direction. (ie, the soldiers shooting like I mentioned) If that doesn't work, then they're a bit limited, but they don't consider it too much of a failure to spend a minute or so exploring to find the exit. That's what they call downtime between action, and it is very necessary in action games.
 

Rarhnor

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Jun 2, 2010
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TriggerHappyAngel said:
...but the title "best FPS evar" is for TimeSplitters: FP ;)
It's time to split! Cortez has some of the best one liners i've ever heard.

OT: i didn't think it was that great. It wasn't bad, fair difficulty curve and basic enjoyable FPS, but it isn't on my awesome top 10.
 

Assassin Xaero

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It is one of my favorite games, mostly because I've played it over and over again without getting bored of it...
 

KiruTheMant

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imaloony said:
Yeah, so I just borrowed The Orange Box from a friend, and decided to play Half-Life 2.

I'm about 8 hours in, and it's easily one of the most frustrating games I've ever played in my life.

Firstly, lots of the enemies are just plain annoying. From the pimples hanging from the ceiling that snag you and pull you up to the head crabs that seem like the Infection form Flood from Halo on a permanent sugar high, to the Head Crab thing that THROWS crabs at you that reduce your health to 1 hit point, and the guy who throws them can take an unnatural amount of damage, often ranging from an exploded barrel and a grenade to 10 shotgun blasts. It almost seems like Valve tried their hardest to make the most annoying enemies of all time. Plus, those giant crawler things take a ton of damage to. For something that seems like a grape held up by three toothpicks, it can take an upwards of 8 rockets. I bet I could cut through that thing's leg with a butter knife, and it takes 8 rockets? Get out of here!

The plot is also nonsensical. Maybe it's because I never played Half-Life 1, but all I can gather is that Gorden Freeman is a very famous Scientist that is better trained in combat then any soldier on the planet. Other than that, I know there's a rebellion going on, and very little else. Often, I just walk along, praying that I'll hit a safe zone for long enough to collect a little ammo before being kicked out on my own.

The level design is what kills it for me. To its credit, there are some pretty cool puzzles, but so often I can never find where I need to go! I end up walking around for up to 20 minutes before I find an inconspicuous vent, or a little staircase tucked away in the corner. This is not good game design. If the places you are supposed to go are not easy to find, you put WAYPOINTS in the game, or objectives, or something to help me figure out what the hell I'm supposed to be doing.

Oh, and why is it that whenever you have a plot-important ally around, they can die? That makes me groan whenever Alex or someone else rears their ugly head, because suddenly things turn into an escort mission!

So, I suppose the point of this rant of mine is, am I missing something? People rave about Half-Life 2 as one of the best Single Player FPS games ever, and while it can be fun at times, I've certainly played better FPS games before. If the design was less sloppy so I wouldn't get lost all the time, I might amend that statement, but really, am I missing something here?
HEV suit makes him godlike,a hard game is a fungame,NO ONE is immortal,ect.