megs1120 said:I certainly didn't, and neither did anyone I knew who played the Halo games. The covenant AI was good for its day, but the flood were braindead. Like zombies. Why on... well, Earth, Reach, Harvest, whatever did Bungie insist on throwing the flood at you?
Halo Wars was the worst offender, I mean, they had to jump through so many hoops to make the flood fit into the game and that was the point at which the game fell apart. In my opinion, they all fell apart once the flood showed up.
I'm ranting, sorry about that. Well, my feelings on the subject are clear, what did you think? Did the flood make the Halo games better, did they make the series worse, or did they merely overstay their welcome?
Pay attention to the creator and developer. Bungie didn't make Halo Wars. So that is why the Flood was in Halo Wars. The people that did create it had a durp-dee-durp moment and ignored canon that said that the Flood hadn't been released yet, so they couldn't be in the game.TundraWolf said:Just out of curiosity, weren't the Flood supposed to be like zombies? I mean, all they are are a parasite that revives dead bodies. That sounds pretty zombie-like to me.
To be fair, though: I've never played Halo: Wars, but I do know the story, and even I think the way the Flood was included was idiotic. It just didn't make sense with the rest of the canon.
But the Flood made sense in the rest of the Halo canon. Except with how they could use weapons in Halo 3. That was just retarded. Just give me mindless zombies and I'd be a happy camper.
It's the same sort of thing that happened with the headcrab zombies in Half-Life. The headcrabs were okay, the zombies were okay, but then the zombines showed up. And then they could pull grenades for no reason. Seriously?
Actually, retcons typically refer to changes made on part of those who control the content, not fans.GrizzlerBorno said:Okay i get your side of the argument. Here are my two phrases that reply to this and settle my half of the argument:
1)firstly.....RET-CON! (if you don't know what Retroactive Continuity is, it's basically when Fans change details or arbitrarily add "hidden/secondary meanings" to simple past statements to build a base for their argument of why a loop hole/flaw, actually isn't. See The infamous Han Solo Parsecs debacle for the paradigm)
Plot devices are only problematic if they're contrived. Which I guess is how you see the Forerunners' dissapearance, which is fair I guess; to each his own. Personally, over the last nine years, I've considered it one of the more interesting areas of speculation, since there are enough bones to chase that make sense that it's more interesting than confusing. It never really struck me as problematic to the storytelling to not explain it either, since there was never any direct reason to explain in excruciating detail the entire Forerunner-Flood war in the main games. And I guess Greg Bear is writing that story now anyway.2) Plot device (AI kept maintaining Lab for no apparent reason, Forerunners left for only speculated reasons.etc.)
I'm not saying what you say doesn't make sense. I'm just saying that, you have to understand that, HALF of what you're saying is Retcon and explanations of plot-devices with very little solid meaning.
I agree with everything; except for ehen you said 2 shoulnd't have existed.IBlackKiteI said:They're awesome in the first game, and completely suck in the others.
They shouldn't have existed in 2, 3 and Wars, hell those games shouldn't have existed at all.
I've seen it being used both ways. I dunno. If they release another prequel explaining all this stuff to the best of their abilities, then that too will be Retcon imo. And it will undoubtedly leave big continuity errors like Reach did even if it is great. (but let's not get into that, please)Tupolev said:Actually, retcons typically refer to changes made on part of those who control the content, not fans.
Yeah.....most of that went whoosh, over my head, because all of that is from the books, to which i'd say: If I want to read a Sci-fi Book, I'll read a sci-fi book. I'll read THAT book if it's good. but I won't read it to answer any question I may have had about the story, that wasn't answered in the game. Video games are a storytelling medium now. Hence they can no longer use books or films as crutches, (I'm not saying that the Halo books are crutches, I'm making a general statement. calm down) and if it leaves anything unclear, then that's a fault of the game.I'll leave off with the last point about why the labs exist, though, without going too much into the realm of the extremely juicy speculation available on that subject: there was never any reason to halt research, since the extragalactic origin of the Flood meant that they possibly weren't all gone. And the Forerunner had probably expected that humanity would have gotten around to inheriting their stuff before the Covenant jacked it (Unfortunately, this is only really currently explainable by a combination of Halo 3's terminals and the novels, which when combined suggest that Mendicant Bias escaped the battle against Offensive Bias by taking off in the Forerunner dreadnaught that we're familiar with 100,000 years later as Truth's ship. Mendicant Bias' escape would have screwed with the Forerunner plan by delivering, post-array-firing, a great piece of Forerunner equipment to what would later become prophet-controlled space, and in doing so ultimately create the Covenant as we know them. Yeah, it's kind of a long story.).
Actually, the vast majority of the stuff from that paragraph is from Halo 3. The only extra clarification needed is a few lines from Contact Harvest showing that the AI on the Dreadnaught is, in fact, Mendicant Bias.GrizzlerBorno said:Yeah.....most of that went whoosh, over my head, because all of that is from the books,
Why not? I'm fine with things that are interesting to speculate on, but I expect core arcs to be complete and not have holes in them. It's one of the reasons I like HCE more than the other campaigns; it tells a full and complete story. Sometimes, Bungie has used them as crutches (*cough*Reach Halsey Journal*cough*), and it's kind of annoying.(I'm not saying that the Halo books are crutches,
And I certainly agree, if that something is something that needed to be or should have been clear.and if it leaves anything unclear, then that's a fault of the game.
That's the thing that comes with the legendary edition of Reach right?Tupolev said:Bungie has used them as crutches (*cough*Reach Halsey Journal*cough*), and it's kind of annoying.
Well, I'm glad we've come to an agreement.And I certainly agree, if that something is something that needed to be or should have been clear.
Yep. It's what resolves most (not quite all, but most) of the conflicts people have between Reach and the rest of the canon (though unfortunately it doesn't do as well with conflicts that people have with Reach internally). And you had to pay an extra $90 to get it. Lol.GrizzlerBorno said:That's the thing that comes with the legendary edition of Reach right?Tupolev said:Bungie has used them as crutches (*cough*Reach Halsey Journal*cough*), and it's kind of annoying.
Well, I certainly won't say I'm surprised, though your situation is hardly unusual even for those who have played the games.btw is this a bad time to mention that i only ever played Halo CE, and watched Lets Plays for the other two? :S
to be fair the humans who saw them didnt make it back to human space as far as we know.Thaius said:You're missing the point. The Flood was not there because they made for good gameplay, the Flood was there because they made for a good story. The first time playing through Halo, fighting them was fine for someone paying attention to the story because they were a mysterious and scary enemy, the ultimate secret held by these ancient constructs. Thankfully, some small things about how they were fought in each game made them bearable on the first playthrough. Subsequent playthroughs not so much, but anyone who cares about Halo's story (because it is a great sci-fi war story) didn't mind on the first time through.
In Halo Wars, that was just an unforgivable betrayal of canon. It made no sense at all for the Flood to show up then. Humanity had no idea the Flood existed until the events of Halo, so for any humans to discover their existence before then is just a horrible canonical failure. That's what happens when Bungie completely withdraws from a project; it made sense to have it designed by Ensemble, but they should have had their own creative team do the story and music.