Dosvidonya said:
See I'm a huge fan of, what many people have taken to calling, "implicit storytelling". It's one of my favorite things about Dark Souls, which is in my top 5 games, and I just didn't get that from Half-Life 2 even after replaying it multiple times. The ocean thing I knew because I'm pretty sure a character states that, though I could be mistaken, and putting it in chapter titles is also not the same thing as what Dark Souls did.
The chapter titles references was just one example; one of the more obvious. And yes, you are mistaken. No character mentions anything about the oceans.
I'm actually surprised you walked away with such little appreciation for the deep lore within the Half-Life games, given how much you say you appreciated a similar style of story telling in Dark Souls.
Half-Life has a well built world but it's like a skeleton; the outline is there but there really isn't that much substance to it's history or back lore,
But this is simply not true.
Again, there's a wealth of lore and history throughout the games. If someone didn't catch any of it while playing then they simply weren't paying attention.
(not intended as an insult or to be rude)
which makes sense because Valve themselves state that they don't plan ahead the stories to the Half-Life games until they start working on them,
This isn't true either. Since the inception of the second game they've had a Half-Life "Rubicon". A series of rules and guide-lines on key events in the story timeline, up to and beyond Episode 2, when these events must take place, and what guidelines must be followed when creating the intervening segments between these events.
and what is learned is learned mostly through dialogue not observation.
Not sure how you can say this after we've
both established that much of the back story, lore, and in many cases the current story events, are told through level design and other forms; most of which don't involve dialog.
I love Half-Life's story, I love its world, and I especially love its characters which are some of the most well-realized ones in the industry but I'm hard pressed to say that it really does a good job in getting its lore across.
You're welcome to think this, but I must adamantly disagree.
In fact if I had to choose two Valve titles that do approach that method of storytelling extremely well I would choose Portal and Left 4 Dead. Those two were surprisingly good at that sort of storytelling method.
Both of which took their queues from Half-Life.
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Look, I understand that you prefer Halo over Half-Life. Which is fine! I love Halo too. We could probably converse on the series lore for some time, gushing over certain things within. And, I'm sure you could regale me with a litany of reasons why I'm crazy for liking ODST and Wars more than 2, 3, and 4. But let's not pretend that Half-Life is somehow devoid of an equivalent amount of lore.
(And let's not forget that the Portal series is within the same story-verse)
I think, in the end, we can both agree that both series have
far more robust and intricate narratives than some people give them credit for.