Casual Shinji said:It's not about it needing to be super easy, it's easy enough. It's that it's a secondary attack that's slow and cumbersome when the rest of the game's combat is generally swift. Performing attack/dodge combos feels very fluid, dipping in, out, and around while slashing away, and gun parries awkwardly cut into that. It breaks the flow of the combat, when it should be adding to it.
This is also a game that has a serrated chain whip cane and a naval cannon fire arm, so I don't think there's a reason they need to be authentic about how the guns fire. They run on blood bullets, too, after all.stroopwafel said:Ofcourse it's slow as these are antique fire-arms. It's the same reason why they aren't very powerful outside parrying. I mean, why not take the stamina bar away while you're at it? That way you could hack&slash like kratos with john woo shooting skills.
How is that adding depth though, apart from using it against the occasional brick troll or executioner? How does not including the ability to use it in a combo string make it tactical? The only reason to ever use the gun is against enemies that otherwise can't be staggered and that can wreck you in one or two hits. You can't even manually aim it to shoot someone in the face or legs to bring them off balance or whatever.Bloodborne has the tactical pace of a Souls game but with emphasis on offense rather than defense. They meticulously tweaked the game around this concept. Having to separately consider the gun outside of some combo repertoire(combined with stamina management) is what gives this game it's tactical depth. Just look at how boring a straight out action-game like God of War is in comparison. Bloodborne is about 'reading' and anticapting what your enemies are up to instead of just mindlessly mashing buttons. I think the parry timing of the guns(and the way they handle) is an integral part of that.
That's why I prefer the Blunderbuss as my gun. It's faster to shoot and more difficult for the enemy to dodge at close range. Although I have seen you can parry with other stuff too. There was a boss in the Chalice Dungeons that loved toCasual Shinji said:I'd say Bloodborne simply because you have very limited options when dealing with enemies. In the previous Souls games you can use magic, shields, and arrows. In Bloodborne you can use either a light or heavy weapon to attack enemies and then dodge out of the way. That's it. You can also use the gun to stagger, but it's limited by the shots not being instant with your button press, the lock-on system not being optimal, and bullets actually running out.
Prepare your anus. You thought Blightown was bad? It's nothing compared to the Valley of Defilement. Blightown was an immense improvement. Hell, I basically skipped blightown on my first playthrough, and after going back to explore it, I never returned in any of my subsequent playthroughs. The Valley of Defilement was about ten times longer, ten times more miserable, and there's no way to skip it. It did have one of the best endings, though.Raggedstar said:Maybe that will eat my ass out more than the others will. I've heard some rather charming tales of the Valley of Defilement. Sounds pleasant.
The only part of VoD I didn't really like was that large poison swamp area that have you moving at a snails pace while those turds with the huge clubs group up on you. It was the only part of Demon's Souls that felt cheap to me. Other than that though I quite liked the area. It had a kick-ass atmosphere.Fox12 said:The Valley of Defilement was about ten times longer, ten times more miserable, and there's no way to skip it. It did have one of the best endings, though.
Completely disagree but don't feel like repeating myself regarding the dynamics of the combat in Bloodborne or how the lack of a progression system(and thus its RPG mechanics) would break the game's flow. If you think its a similair action-game as God of War than that's fine by me.Casual Shinji said:You say how boring a straight-up action game is by comparison, but Bloodborne is a straight-up action game. It simply has the weird control constraints of an RPG, but without the added benefits of being an RPG.
I liked the lore, and thought Astraea was much more interesting then The Fair Lady in Dark Souls. It was a pretty underwhelming boss fight, but that's what made it great. You spend the whole game fighting huge bosses, and suddenly you're up against a sick girl and her guard. It also really made you question your actions. The denizens of the area were as interesting as they were grotesque. In theory it was a pretty cool setup.stroopwafel said:The only part of VoD I didn't really like was that large poison swamp area that have you moving at a snails pace while those turds with the huge clubs group up on you. It was the only part of Demon's Souls that felt cheap to me. Other than that though I quite liked the area. It had a kick-ass atmosphere.Fox12 said:The Valley of Defilement was about ten times longer, ten times more miserable, and there's no way to skip it. It did have one of the best endings, though.![]()