Well, what have we here? I was just arguing with (I swear) one of Heavy Rain's biggest supporters. He came to the debate with his guns loaded, and by the end of the argument, even I had to admit that Heavy Rain is one of the most immersive productions ever made. At least, his report about being sucked into the game was extremely convincing. But I still ended up loathing Heavy Rain with a passionate disdain.
A more detailed breakdown of my gripes:
1) Heavy Rain is not a game. It is a gripping, harrowing emotional journey that left me drained at the end of it all. "How is this a gripe?" you might ask. I play games to have fun. Heavy Rain was most definitely not fun; it is more of a dramatic-mystery-simulator thingummy, albeit a beautifully rendered one. Judging by the enthusiastic response to the game, many seem to be confusing Heavy Rain's emotional, roller coaster experience for fun. Fun is elation, not manipulation. I did not pay fifty dollars to have my emotions aroused by a toy - a beautiful, haunting toy, but a toy nevertheless.
2) The control scheme was a fiddly bugger. Yes, I do realize that it's a completely new idea, yes, nothing else would have worked for Heavy Rain, and, yes, it does get easier and more natural as the game progresses. Yet, for the *entire game*, I never lost sight of the fact that I was holding, waving, and tapping a piece of plastic that controlled my virtual counterpart. This was an annoyance that never settled, not even on the second playthrough. In sum, the controls simply took the immersion and whacked it to broken shards of game. (And I did feel a bit ridiculous waggling the controller to brush my teeth.)
3) The story had pacing that could have come straight out of geologic history: unbearably long stretches of dullness punctuated by moments of raw terror. Why do I have to spend hours interacting with my virtual family? Is it to build an emotional connection with my wife and sons? Because at every tragedy I praised heaven that one of them had been taken from me in a suitably wretched manner, simply because their characters had done nothing but bore and frustrate me to no end. Cutting off your own limbs is an undebiably visceral experience, but Heavy Rain has already been beaten to the mark by Dead Space: Extraction and Modern Warfare 2 (OK, it is pulling a knife out of your chest, not cutting off an actual limb, but the shock I had at that moment was the same in MW2 and Heavy Rain).
Ah, that was cathartic.
What do you guys think?