Brixton6 said:
Eh, I'd be quite willing to forgive that, since it's a minor terminology amendment that would be more recognisable to modern viewers without the need to spend five minutes explaining it, even as a codex entry.
Soviet Heavy said:
Rome Total War. Egypt should be a hellenistic society under the rule of the ptolemy dynasty. Instead, we've got Ramses level egyptians two thousand years out of place to fight Romans.
This one, though, pissed me off... though the dev team said that it was ostensibly to have more variation in gameplay from faction to faction, though what did I do when I played as Egypt? I phalanxed up!
I actually had a bigger beef with the Roman starting position and the faction names.
Brixton6 said:
Hmm...after reconsidering, you may be right. However, I doubt Minerva is hanging out down there...and it's probably not opened with the Papal Staff...probably.
I propose an expedition... and bring a Dalek just in case... -_-
Aris Khandr said:
I am of the opinion that games based on history should be historically accurate, except where the plot dictates otherwise. If you're making a game about the middle ages, but with the assumption that magic and rituals are real things that had an effect on the world, then the changes to history should flow logically from that. On the other hand, just because you have an element of historical inaccuracy, doesn't mean you should get other things wrong. The mines/torpedoes example serves here. Basically, if it is a conscious change with a reason behind it to tell the story you want to tell, fine. But if you're wrong just because you couldn't be bothered to look it up, that's bad.
I agree for the most part, except that accuracies should be kept regarding terminology if it is in keeping with the modern lexicon (or not a part of it entirely). If not, as in the above example, I'd be willing (if a tad reluctant) to accept it as a tolerable deviation.
That said, OP, I'm surprised your roommate didn't get butt-hurt over all the other AC games.
e.g. 1. Guillaume de Montferrat - age issue, twenty years dead at the time of the game's setting.
2. the Pazzi clan - Jacopo was Francesco's uncle
3. Niccolo Machiavelli - in reality a very tongue in cheek individual
4. Cesare Borgia & da Vinci - by all accounts, they got on very well together
5. Suleiman - in Crimea for most of the game's setting, returning to Istanbul for the first time in years when he's crowned Sultan
You get the idea. But you know what, I don't play games for a history lesson, if I wanted one of them, I'd read a book, attend a lecture or watch a documentary. There are better films than the AC series that are so much less historically accurate, so I honestly wouldn't sweat it. Games like these should pique our interest in history, and while we can act all uppity in knowing it's wrong, for the most part at least the devs are making an effort to make it all plausible, if not possible.
... eh...