Poll: Hitman Absolution hates women

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cypher-raige

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Skatologist said:
@cypher-raige: Still depends, I told you I didn't play Hitman games and I rarely GTA. Never did I even say that I had a problem with any of these themes in the first place, you didn't ask that, so I didn't answer. But, even if they make it, and I disagree with something they may be trying to convey(not even necessarily in that list of stuff you made), the same thing applies for them as those racist cartoons, perhaps at a more moderate level, but still there. If something leaks months or years in advance for these games I disagree with, I'd probably take no action other than warn I'm not buying under my principles and others will too and simply say that unless changes were made, I would stand by not supporting the game. That's it. Nothing more. Now stop whining about censorship in discussions where it's not even a problem.
So you would just vote with your wallet and not buy a game if you didn't like it?
Why not just say that instead of talking about white supremacists?

I'm not whining about censorship, I just floated it as a possible solution that people might want to use.
You are bringing your own baggage from arguments you had with other people on the internet. Which have nothing to do with me.
 

peruvianskys

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cypher-raige said:
So you would just vote with your wallet and not buy a game if you didn't like it?
Why not just say that instead of talking about white supremacists?

I'm not whining about censorship, I just floated it as a possible solution that people might want to use.
You are bringing your own baggage from arguments you had with other people on the internet. Which have nothing to do with me.
You could also, apart from voting with your wallet, discuss the issues in a public forum, petition the producers of games, or otherwise use your right to free speech in a dozen other ways in order to improve the representation of women in video games.

Demanding that folks not voice their opinions and use the public forum to exert pressure on media figures seems to be an expression of that "censorship" thing you're so worried about.
 

cypher-raige

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peruvianskys said:
Demanding that folks not voice their opinions and use the public forum to exert pressure on media figures seems to be an expression of that "censorship" thing you're so worried about.
You might want to brush up on your comprehension skills and re-read my posts. Then maybe you won't accuse me of things I haven't done.
 

runic knight

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MarsAtlas said:
Which is a level that only exists because TITTIES TITTIES TITTIES! In the grand scheme of the plot, that level is quite literally pointless. There's absolutely no need whatsoever to go to the strip club at all. None.
Because trying to represent the cultural ideal of what is a seedy corrupt underbelly of society is not a viable reason?

Lets face it, the game was going for a dark Noir "bad guy killing very bad guys" sort of story that tried to rope in all sorts of evil criminal underworld tropes. Also probably a reason why the targets are largely horrible characters and ideas such as characterization weren't stretched too far for them.


Diving off this into the topic question itself, no, a game such as this in no way "hates" woman for how they portray them any more then a movie with a black character that dies "hates" black people. The very line of thought to make that claim is just silly.

Any sort of fictional media made on a fixed budget will cut corners. With video games in particular, characters and story is always the first part slashed and burned if it is given a decent funding to begin with. As such this results in storytelling short-hand being used a hell of a lot. For characters, they become simply archetypes if given any "character" at all. Setting becomes overly predictable, and established cliche run amok. Consequently, in use of this story-telling short hand, you have... lets just call them "packages" that tend to go together with the inclusion of one of the components.

In this case, you have the overall theme of "dark and gritty criminal underbelly". Since they are being lazy/underfunded in the story telling department as we discussed before, they will use stoyr shorthand to express that these are bad people of the criminal type. With that comes:
-Reference to murder and violent crimes
-Reference to drugs and prohibited substances
-Reference to prostitution/sex trafficking

Now, when you include the third on on the list, you get the package deal of strip clubs and strippers. Why? Because as a culture, it is already associated together and it saves the time and effort of having to explain all the details when instead you can just dredge up the familiar tropes.


Now, in order for someone to claim hatred here, there has to be an actual dislike towards the gender on display. No, simply having a representation that you disprove of is not "a passionate or intense dislike", it is a representation you dislike and thus are projecting an intent of malice behind choosing. Now if there was no contextual reason for the representation, if they were horrible stereotypes and caricatures amid a sea of otherwise well crafted and deep male characters, if they were treated differently not within the context of the story or the purpose of their characters existence within the game's story being told but rather their gender existed with the intent of representing the sex the models portrayed, well then you might have a point to start that discussion on.

To put this in perspective, this would be like claiming I hate dragons because they tend to be big bosses in fantasy games put there for the characters to kill (ignoring the story context of being a high fantasy and thus relying on familiar tropes, such as big evil dragons, in place of having to put effort into storytelling). Or I hate men because I have to kill them by the millions for being grunts (ignoring story context of the game trying to represent Film Noir representations of the criminal world where the common cultural expectation is that the grunt are male, as well as violent and largely not too bright).

At the end of the day, this is only exemplary of laziness, nothing else. Everyone trying to make this an issue of discrimination or sexism is fighting the wrong thing, if only because it is attacking a perceived motivation that is not actually there in the first place.


And lets go full silly for a second here and say that people all agred that this was hatred against women and that as a result things should change. Because the discussion was so concerned with that sort of portrayal, do you know what the "solution" to that would be?
The same games with either equally annoying "positive" female character tropes being used in order to avoid the claims of hatred against women without actually changing the underlying reason for the choices in the first place or gender-flipped characters (which would make all inverse argues just as valid, and thus the action would be pointless) that would only please the fools who try to argue this issue as if it is a damn quota system to be solved or score card to be balanced.
 

Rutskarn

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Lilikins said:
Its always odd how contradicting these things are, I can bet right now, if not a single woman was included in the game..thered be an outcry that its a male industry so only males are included. Just like that Resident Evil 6 debacle of racism, but in every Resident Evil game beforehand you nuked down hundreds and hundreds of caucasians and it was no prob.

Now by all means, Im quite happy that publishers and game creators alike are starting to get away from the Damsel in Distress trope and completely implement strong women into games but seriously, its just..contradicting. It would be like me saying I wish to become a world class icon for Thai boxing..but I dont want to ever get hurt because thatd be..crap.
Yes it needlessly (in my opinion) oversexualized some women, but nevertheless, the character is a hitman... he gets his job..he does it, just like one on the real world would do. Im highly doubting the gender of his target matters in the slightest.
I don't know if the point's entirely clear to you.

I get skeezed out by Absolution's portrayal of women--but it's not because there are women who are murdered. I'm for inclusion, full stop, and if that means women get murdered, they get murdered. Can you remember anyone getting angry at Saint's Row 2's equal-opportunity police force and gangs, which were half female? No, because they were dressed similarly to the dudes, spoke similarly to the dudes, fought similarly to the dudes, and died similarly to the dudes. Now, that wouldn't be the ONLY valid way to do gender balancing, of course, but there's one example of women being cannon fodder in a way that doesn't feel sinister.

But Absolution...there really wasn't a feeling like the female targets and characters in the game were as diverse as the male ones. You've got Creepy Scientist Man, Big Fat Texan Man, Massive Ugly Brute Man, Uneducated Dandy Man...they all basically stand on their own as diverse characters within the world who all come off very differently.

And then we've got the female characters. There's seduce-y assassin lady, who is overtly sexual towards the player and player avatar and then is shot. We've got sexy nun ladies, who are overtly sexual towards the player and and player avatar and then are shot. We've got strippers, who are there to be overtly sexual towards the player and the player avatar. We've got massive-bosomed shooting range lady, who is there to be overtly etc. We've got the handler, who is naked in the shower--there to be overtly sensual towards the player and player avatar and then get shot. And then we've got the girl who gets kidnapped. This is not an exhaustive list, but it's getting there.

So for some women, playing this, there's a kind of uncomfortable implicit message that this is what women are to the game developers. They're there to be sexy. And then, because it's a Hitman game, they're there to be shot. Especially given the terrifyingly endemic and deep-rooted issue of slut shaming, can you see why that comes off as super, super creepy?
 

Skatologist

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@cypher-paige: You basically asked "Well so what if Hitman is mysogynistic? What do you want to do? Censor?" It's an irrelevant question to this discussion and it made it look like that's what you think people who disagree with what Hitman is doing want. I took you for an anti censor person so when I saw you make ask that question, I called you out, and then you had the gall to say that I didn't answer that pointless question of yours. So I did, at least in part, adding with more specific and personal things that I thought you would appreciate because they are genuine, and then you asked what I thought about future projects, which you didn't bring up prior, so I then answered that question. Now you are asking why I didn't answer all of this at the start? Maybe because you didn't ask all of this at the start.
 

the December King

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erttheking said:
the December King said:
erttheking said:
nathan-dts said:
Guy from the 80 said:
"I felt so bad about killing her I quit the game and I haven?t gone back to it. It?s not worth it"

I guess she dont feel bad for killing men?
Miss the paragraph about her being a domestic abuse victim?
Pardon me, but let me just appreciate the irony that people always hate Anita for taking scenes of violence out of context, and now the person you quoted is doing the same thing.
Weeellll... I don't want to be pedantic, but it's a game about an extremely violent hitman and a seedy, corrupt, exaggerated, 'Film Noir' style underbelly of society. The protagonist murders men and women, and almost all of the targets seem to be really horrible in some way or another. So...

I guess what I'm saying is that if I really hate kittens, I don't go to a pet store and act all shocked that they are there. It's a violent game. And although the women do seem to be sexualized in a lot of the roles, it doesn't change the fact that she was okay with murdering men up to that point.
Now that's a fair point. It can be argued, but you make a stable point. I'm just trying to say that the person quoted by the person I quoted was being misleading. There's a difference, a MASSIVE one between killing a woman, and killing a domestic abuse victim who was stripping for you.

I have no problem with killing women in video games, in fact video games where the goons have a 50/50 gender divide are some of my favorite ones. It's just that the concept of murdering someone like that, murdering someone sexualized right in front of you...it leaves a bad taste in my mouth. Then again I find the combination of sex and violence to be so squicky that it makes me feel physically ill. Bottom point I'm trying to make is that you can be dark without being sleazy. Kill a woman. Fine. Kill a defenseless woman. Still fine. Kill a sexualized defenseless woman. You just made things creepy and weird.
I hear you, erttheking. It does get a little disturbing.

I find it's like watching a movie, and someone kills a family pet. Now hear me out, because I am in no way meaning to demean women, nor make any sort of direct comparison between the subject matter. What I am saying is that often family pets are full of inherent trust for humans, and often submit willfully to humans, even strangers, out of love. To watch that innocent trust be misused and the animal tricked fatally is very twisted, and leaves me feeling sick. I get that same level of a sick vibe when a sexualized scenario explodes into violence, whether it's being committed by a man, or a woman. It is jarring, and usually leaves me at odds with the violent party, protagonist or not.

And although I played a bit of Hitman, it's not for me, as I really don't like assassin games, apparently.

Man, I'm getting a little tired of these gender-based threads, but I keep on wandering in...
 

Drejer43

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The_Kodu said:
It's Square Enix they're a Japanese Publisher.
Japan is weird and has a very different culture to the west.
Not that I really care about this discussion, but is that really a valid argument when the developer is Danish?
 

mrdude2010

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I think showing something is different from condoning it. The strip club/strippers bit is clearly tilted towards showing the strippers as the victims and the owner/customers as sleazy pervs. Some of the most badass characters in the game are women. Women run some of the shops in "Shaving Lenny." You're punished equally for killing either gender of civilian. You can't remove the clothes from incapacitated females.
Sometimes, to make your point/enhance the storytelling in a game, you have to show ugly things. Could you really argue that Breaking Bad was pro-meth-making/pro-Nazi/pro- any of the ridiculous shit people did in that series?

I think people saw the trailer and carried it to its illogical conclusion.
 

Depulcator

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It's a 2 year old game. So no, and boy are you late on thinking it is. Voted no on the poll.
 

BenzSmoke

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I wouldn't say it hates women, that would imply that Absolution has some agenda/grudge against women.
I think it would be more accurate to say that Absolution disrespects women.
 

IceForce

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Fox12 said:
If you can give me a more honest reason for why women would go into battle dressed as dominatrix stripper nuns, I'd love to hear it. I can't for the life of me figure out what tactical advantage it offers.
Why does 47 always wear a suit and tie? What "tactical advantage" does that offer?
 

cypher-raige

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peruvianskys said:
cypher-raige said:
What about future Hitman or GTA games that want to use vice, sex, strip clubs etc as part of their world, story or theme (not necessarily a socio-political theme)?
Are these bigoted games that promote harmful stereotypes?
Yeah, they are, in that the perpetuate regressive and gross stereotypes in order to appeal to men who should, by all accounts, feel a lot worse about deriving pleasure from the simulated abuse and exploitation of women than they do.
That is the main selling point of games like GTA or Hitman.
I would be ashamed if I wasn't simply playing a video game,
 

cypher-raige

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MarsAtlas said:
And for the record, I wouldn't describe any previous Hitman game as a "seedy crime game". They're relatively goofy, and lack a serious tone for the most part.
Goofy and seedy aren't mutually exclusive. Look at Saints Row or GTA in some cases.
 

IceForce

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erttheking said:
Bottom point I'm trying to make is that you can be dark without being sleazy. Kill a woman. Fine. Kill a defenseless woman. Still fine. Kill a sexualized defenseless woman. You just made things creepy and weird.
Where in Hitman Absolution are you forced to kill a sexualized defenseless woman? (Nevermind Anita Sarkeesian deliberately doing it, to falsify 'typical' gameplay footage in order to prove a point.)
 

Erttheking

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IceForce said:
erttheking said:
Bottom point I'm trying to make is that you can be dark without being sleazy. Kill a woman. Fine. Kill a defenseless woman. Still fine. Kill a sexualized defenseless woman. You just made things creepy and weird.
Where in Hitman Absolution are you forced to kill a sexualized defenseless woman? (Nevermind Anita Sarkeesian deliberately doing it, to falsify 'typical' gameplay footage in order to prove a point.)
Haven't played the game, but according to Zhukov, who has, you are required to kill a woman who strips in an attempt to convince you otherwise. 47, being 47, isn't persuaded. She's married to some dude called Dexter.
 

runic knight

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MarsAtlas said:
runic knight said:
Because trying to represent the cultural ideal of what is a seedy corrupt underbelly of society is not a viable reason?
1. There's absolutely no reason for that entire level to exist, let alone for it to be a strip club.

2. Drug labs, meth dens, drug cartels, gang hideouts, animal fights, chop shops and auto theft, robbery, muggings, criminal defense lawyers and the entire gambling industry? I've played Absolution, and as far as I could tell, none of those were included.
1. First off, lets admit there is absolutely no reason for the game itself to exist, that it is merely the whim of the creators in an attempt to make a profit as best they see fit. As such, it is utterly pointless to try to claim that necessity matters in the damnedest. Sorry, but that is as pointless as if I was arguing against men being used as goons. Technically, there is "absolutely no reason" to have them when their functionality could be replaced with cameras or even rombas.
Now assuming that is covered, there actually is a valid reason as to why the creators choose that setting, I gave you one. It could be in order to play off of cultural association of strip clubs and criminal worlds. That is a valid reason.

2. No, they weren't as far as I can tell. The point I was raising was that strip clubs have a cultural association with crime and could explain their inclusion. I did not argue that was the only thing associated (even mentioned the opposite there), nor was I arguing that they had to use all thing associated. Instead I was trying to offer explanation as to why the choice that as actually used might have been made.

Diving off this into the topic question itself, no, a game such as this in no way "hates" woman for how they portray them any more then a movie with a black character that dies "hates" black people.
Would you say that a film has a distaste for black people if it consistently portrayed them as howling idiots and criminals, and their only use was in service to (coincidentally) white people, meanwhile people who aren't black are protrayed in any range from incompetent buffoon to brave and intelligent hero?

The strip club has no reason to exist, but I don't think the game would be nearly as reviled for its treatment of women if it wasn't so consistently inhuman and quite frankly mortifying (see OP).
Well firstly, no, I wouldn't if the context of their usage made sense to portray them as such and, as said before, the level of care in the characterization was equal to any other character of their type regardless of race. I would think it is a shame that over use of them as such was a reoccurring pattern, but I wouldn't try to argue that the overall pattern I see is somehow damning to all examples that use it solely because the pattern it big and obvious. That is being lazy and looking at things backwards.

Here, lets put it his way. majority of the characters are white while the only black character is the sidekick comic relief. Now, you look at him and go "see, he is black, he is an idiot and criminal, so it is stereotyping."
Now myself? I look at the character and go "see, he is the sidekick, his purpose is to make the hero look better, so being an idiot and criminal fulfills this goal. It sucks he is black but that isn't an indictment against all black people, it is just an annoying overall pattern within the industry.

Simply put, the question is to ask is "would this character be different if he was a different skin color" not "why is this character with this skin color like this." The former isolates the character's purpose in relation to similar media and searches for what makes them different on the criteria of race alone (the differences that would exist if the character was another color). Yours, the latter, looks for the character's race first and then seeks patterns in their usage in order to justify a perceived view (assuming character traits are because of race rather then identifying the ones that are from the ones that are just story-demanded)

Again, your opinion about the necessity of the strip club's existence is noted and promptly ignored since that opinion obviously wasn't shared by the people actually putting the work into the game and, as we should all know on the internet by now, your opinion is as worthless as everyone elses. Furthermore, I have even been so kind as to humor you with a legitimate reason for its inclusion in relation to the plot of the story the game was trying to tell. I'm sorry you disagree with the reason being valid enough to include into the game, but frankly necessity has never been a point to discuss in these topics about a luxury product in the first place. That is a worthless path to venture down since all aspects of the game from graphical choices to style, to character to location to weapons to mechanics can be argued as not being needed. It is an opinion and while noted, that particular topic doesn't matter a lick in this discussion

Now, in order for someone to claim hatred here, there has to be an actual dislike towards the gender on display. No, simply having a representation that you disprove of is not "a passionate or intense dislike", it is a representation you dislike and thus are projecting an intent of malice behind choosing.
So you're going to provide me a long list of valid reasons why the female assassins are in fetish outfits used for sex while the male assassins that are standing right next to them are wearing actual clothing? Or why a child who doesn't attend school has a schoolgirl outfit with a skirt length shorter than what can be found in actual pornography?
Actually, I thought I had when I went over the whole theme thing, but I suppose it would be prudent to mention that those are specific tropes too. In fact, the beautiful assassin is a frequent trope in a lot of fiction, not just the Noir type.
As for the reason the girl wears the school girl uniform, my assumption would be the ease of getting the idea of "this is an innocent girl" across at a glance. You know, the same sort of story-telling short hand I discussed before.

Now, do understand that my understanding of why they are used does not mean a preference towards their continued usage, merely an understanding of why they might be used and continue to be so.

Now if there was no contextual reason for the representation, if they were horrible stereotypes and caricatures amid a sea of otherwise well crafted and deep male characters, if they were treated differently not within the context of the story or the purpose of their characters existence within the game's story being told but rather their gender existed with the intent of representing the sex the models portrayed, well then you might have a point to start that discussion on.
So the assassin nuns belong to some sort of trope?

Did I mention that their existence of the stripper assassins is never explained and they're never brought up again once you've dealt with them, whereas the male villains actually have things like, oh, I don't know, a personality, backstory, a home, lines of dialogue, and names?
Actually, yes, assassin nuns are a combination of a few tropes.
The assassin woman is itself an old trope. So old in fact I wouldn't be surprised if the nun thing wasn't added just to make it less boring.
The nun part? Well lets see. First there is always the whole "corrupt church" trope and iconography ( http://tvtropes.org/pmwiki/pmwiki.php/Main/SinisterMinister ). If used to falsely represent a church morality there is a trope for that too ( http://tvtropes.org/pmwiki/pmwiki.php/Main/BadHabits ). Hell, the idea of evil nuns sounds kinda unoriginal to me, so I wouldn't be surprised if it hasn't been done before whole sale.

You didn't mention it, but I fail to see how it relates too much unless you mean that there are an equal male counterpart to the stripper assassins that gets that treatment. Because the way you describe it to me, it is like you are comparing essentially glorified hounds to the actual assassin targets, which isn't the way to make the case here.

Funny enough, even assuming that there are a group of equal and opposite male assassins who are treated with motivations and the like, it doesn't demonstrate any sort of dislike or hate at all. At best, you could argue pandering to which I would agree and ask "so what?" At this point you could either argue that pandering itself is hateful (which is wrong flat out), or try to argue that the overuse of such pandering itself is hateful (which I already went over in how that is looking at an overall pattern and trying to use that to project a malice onto the pieces of that pattern.)

It would be no different they trying to argue that because blacks are arrested more often that anyone who arrests a black man is doing so for racist reasons. I see how that conclusion is made, but the logic just doesn't hold up.

Or I hate men because I have to kill them by the millions for being grunts (ignoring story context of the game trying to represent Film Noir representations of the criminal world where the common cultural expectation is that the grunt are male, as well as violent and largely not too bright).
Why do people keep saying this?

Its not the same for the following reasons.

1. Them being enemies means that they're competent, living beings with agency. Yes, you're shooting them, but you're shooting something that is behaving like an actual human being.
2. Male enemies are very rarely sexualized, whereas female enemies are very commonly sexualized. Have you ever seen any male stripper assassins before?
3. You're playing a male character that is, almost without exception, being positively portrayed (including Absolution).
4. The male characters games are given human traits, even if they're villains. Female characters are lucky to exist, and if they do, they quite rarely go without being sexualized. Did I mention that Victoria is fourteen years old? Yeah, I did, but I just want to hammer home the point that its so bad in Absolution that they can't even go without sexualizing a child.
1. You are shooting a cardboard cutout. You are trying to claim that by putting a female face over a dart board is somehow more wrong then putting a male one. That is the flaw here.
2. Male characters are used more often and in more roles and thus in order to prevent redundancy, a wider array of tropes are used. The hero tends to have a wider set of archetypes then the enemy grunt. When your hero is male, the majority of the enemies are male, the big villains are male, you will see a wider variety of tropes being used the the fewer female characters. None of this I will argue against. The problem is that you then jump the extra step to claim that such represents a gender motivated cause, which I have to argue against.
As for sexualization in particular, well, so what? Honestly, so what is a cardboard cutout is given a sexy face instead of a less sexy one? I could go into the whole idea of target demographics, selective appeal, gender-based response in relation to storytelling short hand and even biological variation among the genders in terms of what they (as a general rule of thumb) latch onto in characters based on visual versus feeling based connections, but at the end of the day it still boils down to "they are sexy, I am sorry you dislike, but so what?"
3. You are playing a protagonist, of course they will be "positively" portrayed regardless of race or gender in this instance. (used loosely positive here since you are, you know, a mass murderer)
4. I recall a hitman game with a strip club where the female strippers are scare, trying to comfort a new stripper and general reflect about as much personality as the usual goons. Not a lot, but hey, equal representation for background character regardless of gender there. Can't remember if this was the game or not so I will argue in good faith that I may be mistaken.
Even assuming I am mistaken, you still have to ask "would this character be different if the gender was flipped". Now from what I recall and what you say, the only example for this would be the school girl. Ok, we have a point to start from. Aside from your refusal to believe that in a game trying so hard to be "edgy and dark" as this, the use of a younger girl in such a role is sacrosanct, I don't know what to say here. Aside from my agreement of "this is bad" on a moral stance, how does it actually make a case of hatred against women?

So far your entire argument is
"They are made sexy, this is bad"

ok...and? what is your point beyond that? On a moral ground I can understand and even agree at times, but as an actual discussion it is just flaunting your opinion in a way that doesn't actually mean anything.

And lets go full silly for a second here and say that people all agred that this was hatred against women and that as a result things should change. Because the discussion was so concerned with that sort of portrayal, do you know what the "solution" to that would be?
Well not polarizing half of the general population by treating them as sex objects rather than anything resembling a character helps. You know, doing things like dressing them in actual clothing rather than skimpy fetish outfits (dominatrix nuns are obvious, Victoria in a schoolgirl outfit even though the game explicitly says that she doesn't attend school). Give them some motivation, agency, and genuine emotion rather than being an object in a way that resembles the "Capture the Babe" mode in Duke Nukem Forever. Maybe not make the only female character in the game one that the main character fucks at the end? Simple things like that, really.

You'd be amazed at how much women appreciate it when a game doesn't treat them like fleshlights.
hmm, it seems you want to stretch this conversation beyond the game in question and into the realm of video games as a whole.That is fine, it was leading there but just letting you know that you are doing so here and that undermines any case against the game in question when you have to point to other examples as if they mean a damn when talkling about this example.

so in response I will tackle both aspects, the single game here and the game as part of the whole.

Hitman
This is a game meant to pander to a crowd that enjoyed the older style crime noir stuff, with heavy dashes of the classic grindhouse style movie themes thrown in. It was made with a terrible overall plot, flat characters and a heavy reliance on trope usage. Expecting the female characters to be anything more then what they were is, in a word, entitled. This is not meant to be a deep character piece where we explore the problems of humanity through the lens of the characters within the story. Hell I can't even remember the main story of the protagonist and how this game in particular falls into that exactly, save a vague notion of getting revenge against his former employers? Hitman games are not something I spent a lot of time on, I'll be honest.

Regardless though, this highlights the distinction I tried to make earlier perfectly. The characters are flat an largely unmemorable. The cannon fodder are stereotypical to the setting they are in and the use of story-telling short hand is apparent across the board. That some villains actually got backgrounds surprises me, though again with the backgrounds being entirely unmemorable I can only imagine it was to distinguish target a from target b and to justify the talking point set pieces. You may say that none of that excuses the use of female characters the way they were, to which I will promptly shrug and go "I agree but well, the game wasn't meant for us it seems", but our dislike of the lack of complex and motivated characters in a game like this is a moot point, and certainly not a representation of a hatred towards women.

Gaming as whole.
Hitman is representative of an overall trend we see in the largest advertised part of triple A gaming about female portrayal, demographic targeting and sexualization. It is also representative of the lack of care for story and characterization, the over-reliance of tropes and storytelling short hand and a host of other entwines issues.

now, when talking about the overall trend we can address that the trend is treating female characters differently as representative of sexism, since unlike trying to use the trend to justify that within an individual point of data (single game)showcasing the trend, judging a trend on a trend is not blaming a single game for the fact there happens to be a shit ton like it as if that single game somehow is at fault. Of course I feel it is important to note that the idea of the representation of female characters being done so based on some malice or discrimination against women is absurd, and it is near entirely actually the opposite, that of trying to garner the male audience. And no, trying to attracted one is not the same as trying to discriminate against the other. Not any more then trying to sell hamburgers is somehow trying to discriminate against vegans.

That said, the over-reliance on the same character archetypes and tropes and the same gender ratio in games is still tiring and creatively bankrupt and I would be happier if it stopped. The difference being that instead of assuming hatred is involved, let alone discrimination, sexism or any sort of malicious intent, I seek to understand the actual reasons and solve the problem there.

anyways, I digress. within gaming as a whole, the issues we both dislike exist because, at the end of the day, they work.
Wait... no, that isn't quite right. It isn't that they work, it is that they are attached to what does work. They are superfluous but assumed to be part of the winning formula and thus are perpetuated.

Lets say I sell hamburgers that have pickles. Now, a lot of people don't care about the pickles, some actually like them, but a good chuck just removes them before eating. But I make a lot of money selling the burgers so I don't want to change the recipe too much so pickles come with a lot. Some people hate pickles and wont even buy the burgers with them, but at this point, what do I care? I am making mad burger money and they probably wouldn't buy them anyways.

Now some time down the line, I want to make new products, well I change things. Lets say I take the pickles off and it sells the same. What actually happens is the one who didn't want the pickles buy them now and those that did stop in relatively equal amounts. What I see as the bottom line though is that nothing really changed, so I pick a different trait to mess with. Wait, no, that isn't a fair example to corporate game makers..

Lets say I want to make a new product and instead of doing the sensible thing above, I use my corporate know-how to try to predict what people want. The result is a shitburger on moldy green bread because that is what the cool kids like, right? Also has no pickles because there was a 45% demand for that. But I don't want to spend a lot of money so I halfass the marketing since the product that sells well already, the hamburger, needs that funding. The new product, predictably, bombs. And the lack of pickles is assumed as part of the problem. So pickles persist.


What is the point of all this pickle talk you might ask? Well, at any point in all that, did you think the gender of who was buying hamburgers really meant a damn compared to the actual financial motivations so predictable you could time your watch to? Do you really think how female characters are portrayed or how often they are used was ever about female gamers or the audience that wasn't buying their games in the first place?

I don't like the current system any more then you, but it is beyond worthless to try to look at it like the portrayal of female characters in gaming as a whole gives a shit about our personal thoughts on the matter when they have a mountain of sales data to support whatever stupid idea they tricked themselves into believing and a lack of will to truly back up breaking that mold.

So at the end of the day, even if it doesn'treally work, it still works, and it isn't because of sexist developers or discrimination against anyone, it is simply an opinion that is sometimes true about the sales data.

Well, that and the fact some people just want to make that sort of game, but we are arguing the trend as a whole, no the motivations of individual programers, artists and developers in this case.

The same games with either equally annoying "positive" female character tropes being used in order to avoid the claims of hatred against women
The Mary Sue, and...?

Yeah, admittedly, I kind of like the Mary Sue, but thats because its nice to have characters who aren't cynical about everything. Thats the only positive trope I can think of related to female characters in gaming.
You can have non-cynical male characters too. Actually, the over-reliance on the cynical male lead is just another over used trope showcasing that the problem is not just a gender portrayal thing, but rather a symptom of a larger shared problem within a lot of gaming.
 

jurnag12

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The_Kodu said:
Why were the English Kind of the bad guys in AC 3 ? Because the French hate the English and know the US does too ?
...Or that's just what happens when you play as someone who sides with the Americans in the War for Independence?

erttheking said:
Haven't played the game, but according to Zhukov, who has, you are required to kill a woman who strips in an attempt to convince you otherwise. 47, being 47, isn't persuaded. She's married to some dude called Dexter.
While I agree that that does indeed have some connotations in regards to the whole "Hitman Hates Women" bit, I do feel inclined to point out that that's only one of several ways you can actually take her out, and it's getting rather annoying that people keep trotting this out as if it's a required and unavoidable step in the game's plot to have her strip for you.

For example, I put a bullet in her face from 50 paces, as I did with everyone else in the game, because I enjoy playing Hitman wrong.
 

IceForce

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erttheking said:
IceForce said:
erttheking said:
Bottom point I'm trying to make is that you can be dark without being sleazy. Kill a woman. Fine. Kill a defenseless woman. Still fine. Kill a sexualized defenseless woman. You just made things creepy and weird.
Where in Hitman Absolution are you forced to kill a sexualized defenseless woman? (Nevermind Anita Sarkeesian deliberately doing it, to falsify 'typical' gameplay footage in order to prove a point.)
Haven't played the game, but according to Zhukov, who has, you are required to kill a woman who strips in an attempt to convince you otherwise. 47, being 47, isn't persuaded. She's married to some dude called Dexter.
The scene in question:


Woman? Yes.
Sexualized? Yes.
Defenseless? No, she pulls a gun on you.