I'm not sure I agree. Or better yet, I agree from the other side of the coin. Certainly Silent Hill 2 is more memorable to me than Amnesia DD, but not in a good way. I remember than fuck all happened in SH2. I remember hours of endlessly walking back and forth in an empty town looking for a key or note or a map. I remember the occasional monster waving pleasantly and asking how my day was going as I lightly jogged past, completely unphased. I remember meeting a lot of stupid, useless people in this supposedly abandoned and lonely town. I remember playing babysitter with that one chick for a long time and not being able to tell which was worse; having a companion or not having one.endtherapture said:A game with a creepy, lonely, and uneasy atmosphere is infinitely more memorable than a game which makes you jump from time to time.
On the other coin, Amnesia scared the shit out of me. The game actually forced you to deal with monsters that were a legit threat. It didn't give you the option to bypass half the scares and monsters. It put a monster outside your room, said "Its going to eat you in 30secs, good luck!" and then sat back as you panicked. It didn't say "Oh yeah, there's a few monsters somewhere in the hospital, but they don't give a shit about you and there's a better than likely chance you'll never run into them."
I always got the feeling SH2 was ashamed of its crap story, so it kept shooing me away from it.
And I think that's the problem. So many games misinterpret "Lonely and uneasy atmosphere" as just having nothing happen for most of the game.
Take that new game, Kholat. Its boring as shit. Nothing happens for entire hours on end! Its like they took the Slender game and put it in Skyrim. And its atmospheric, i'll give it that. Very pretty and lonely too. But fuck me is it boring. Last night I was playing with my phone during a loading screen and I just kept playing Angry Birds even after the game loaded for several minutes.