Simple question. I do a lot of whining (a LOT of whining) about too much Black and White morality in games, because I like a lot of greyscale in my fiction. However, time and experience has taught me that I'm not allowed to decide for everyone what they should like (although clearly I should be). What is your preference?
[HEADING=1]HANDY REFERENCE GUIDE (Sponsored by TV Tropes)[/HEADING]
[HEADING=2]BLACK AND WHITE MORALITY[/HEADING]
Good versus Evil. White hat versus black hat. The shining knight of destiny with flowing cape versus the mustache-twirling, card-carrying force of pure malevolence. The most basic form of fictional morality, Black And White Morality deals with the battle between pure good and absolute evil. - TV Tropes
[HEADING=2]GREY AND GRAY MORALITY[/HEADING]
In an all-grey conflict, neither side is totally good or completely evil. Both sides have a strong, justifiable reason for fighting, and contain a mixture of people of all kinds, from admirable, upstanding individuals to vicious, slimy scumbags. - TV Tropes
[HEADING=2]BLACK AND GRAY MORALITY[/HEADING]
Only the white gets removed, leaving behind a world where the choice is between mundane corruption and baby-eating supervillainy. This is the essence of Black and Gray Morality; the only choices are between kinda evil and soul-crushingly evil. - TV Tropes
[HEADING=2]BLACK AND BLACK MORALITY[/HEADING]
Two villains are rivals, each wreaking havoc in their own special way. For instance, one is direct and violent, while the other is a cowardly but clever schemer. Or one is selfish and the other is a Well-Intentioned Extremist. Each one has the potential to be the one and only Big Bad. The poor heroes are caught in the middle between two completely different threats, and have to be flexible enough to stop both. - TV Tropes (Under Eviler Than Thou)
[HEADING=1]HANDY REFERENCE GUIDE (Sponsored by TV Tropes)[/HEADING]
[HEADING=2]BLACK AND WHITE MORALITY[/HEADING]
Good versus Evil. White hat versus black hat. The shining knight of destiny with flowing cape versus the mustache-twirling, card-carrying force of pure malevolence. The most basic form of fictional morality, Black And White Morality deals with the battle between pure good and absolute evil. - TV Tropes
The central conflict of the Mass Effect series is perfect example of Black and White morality. Whether Paragon or Renegade, Shepard represents the last/best hope for humanity and the universe at large, and the Reapers are an unknowable, alien threat bent on destroying all biological life. It's impossible to sympathize or empathize with the Reapers in any way...they are the ultimate Black Hat. How do you relate to universe destroying robots unless you are yourself a universe destroying robot? I humbly submit that you cannot.
[HEADING=3]Space Jesus vs Universe Destroying Robots[/HEADING]
[HEADING=2]GREY AND GRAY MORALITY[/HEADING]
In an all-grey conflict, neither side is totally good or completely evil. Both sides have a strong, justifiable reason for fighting, and contain a mixture of people of all kinds, from admirable, upstanding individuals to vicious, slimy scumbags. - TV Tropes
The Skyrim Civil War is a perfect example of Grey and Gray morality. You're forced to choose between a venal, teetering Empire that may or may not be a puppet for the loathsome Aldmeri Dominion, and a vain, arrogant, power hungry revolutionary whose faction seethes with out of control nationalism and barely restrained xenophobia. Their conflict is tearing Skyrim apart at the very time it desperately needs unity. Who do you choose, racists or facists? Either way, you'll feel dirty inside.
[HEADING=3]What the...you're a bunch of assholes too! Now what?![/HEADING]
[HEADING=2]BLACK AND GRAY MORALITY[/HEADING]
Only the white gets removed, leaving behind a world where the choice is between mundane corruption and baby-eating supervillainy. This is the essence of Black and Gray Morality; the only choices are between kinda evil and soul-crushingly evil. - TV Tropes
The Fallout universe has always been Black and Gray, as most good post nuclear milieus tend to be. The people you're working for are usually disreputable at best, but the people you're working against are even worse. When they're people at all, and not a bunch of swollen, lumpy super mutants dragging women off into the desert. Nowhere was this more clear then in New Vegas's central storyline, where you're invited to choose between an ineffective, lumbering bureaucracy and an efficient, regimented army. Of HORRIBLE SLAVERS.
[HEADING=3]We may be merciless, bloodthirsty slavers. But the NCR are inefficient![/HEADING]
[HEADING=2]BLACK AND BLACK MORALITY[/HEADING]
Two villains are rivals, each wreaking havoc in their own special way. For instance, one is direct and violent, while the other is a cowardly but clever schemer. Or one is selfish and the other is a Well-Intentioned Extremist. Each one has the potential to be the one and only Big Bad. The poor heroes are caught in the middle between two completely different threats, and have to be flexible enough to stop both. - TV Tropes (Under Eviler Than Thou)
Not applicable to Hawke et al. so much as the central conflict between Templars and Mages, in which both sides rapidly become completely unsympathetic to the point where you're left wishing Anders had blown them up, too. The Templar/Nazi parallels are rampant from the get go, and sympathy for the Mages will get you nowhere, as the game is absolutely thick with Blood Mages who turn into abominations at the drop of a hat. This was most galling for people when Orsino goes rogue and attacks the party, who presumably at that point are winning the battle handily, making it seem like a completely needless emotional collapse on the part of your chosen ally. Until you do a little sniffing around and realize Orsino was neck deep in blood magic from the get-go, even to the point of fraternizing with the malevolent lunatic who murdered the PC's mother to create his necromantic Frankenstein. One of the rare games in which you cannot generate a happy outcome...no matter which side you choose, everything spirals rapidly out of control and both factions act like bloodthirsty lunatics, hurling the game world into an apocalyptic conflict.
[HEADING=3]*Another* Abomination? You know...the Templars might be on to something.[/HEADING]