Poll: How do you like your stealth?

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lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Hazy said:
The greatest (and purest) stealth games are the ones where you can sneak through, without any interaction with the enemy whatsoever. Ghosting is the only way to go.
This. It irritated me no end that Splinter Cell told me that I would enter, do stuff and "exit without a trace", yet the standard way of playing resulted in a trail of unconscious/dead people.

So I ghosted it, and that was absolutely fantastic.

I want more games that let me do this...
 

Reaper195

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Jul 5, 2009
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I like my stealth like I like my Hitman. Sneaky and ghost-like as christ. But if need be, when I pull out my guns, I don't get fucked in my arse after three bullets. Fuck you, DE:HR. Giving me a friggin' shotgun like that....
 

recurve6

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Jan 8, 2011
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I prefer the MGS hard/extreme difficulties that still allow some option of taking dudes out but you can only take 3-4 shots before you keel over. MGS games usually have a myriad of hilarious ways to incapacitate people, too.
 

redmoretrout

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Oct 27, 2011
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Hitman:Blood Money is the finest stealth game I have ever played. But by the OP's definition I think Hitman:Blood Money would fit under the "boring" category. What makes a good stealth game is not as simple as hard enemies that can't be fought. What makes a good stealth game are a variety of less obvious design choices like multiple ways of completing a level, atmosphere, actions having consequences (like a body being found changing the AI's behavior) etc.

Most importantly, all combat MUST be optional if you are making a stealth game. If the player finds himself in a shootout or in a chase than he has done something wrong, certainly don't make it a mandatory part of the game.
 

SlaveNumber23

A WordlessThing, a ThinglessWord
Aug 9, 2011
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Depends on the genre, if its survival horror I like to either be defenceless against the enemies and have to purely avoid them (Amnesia) or have the enemies be somewhat difficult to kill. Most other genres I like to have stealth as optional but as equally viable as a non stealth approach.
 

DanielBrown

Dangerzone!
Dec 3, 2010
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Semi-Pro, I guess. I like how it works in Splinter Cell.
Hate the games though. Trying to complete them on the hardest setting without being spotted... Really testing the little patience I have.
 

Arslan Aladeen

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Oct 9, 2012
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Luca72 said:
Semi pro is closest to my preference. I like stealth utilities almost as much as I like stealth itself. This is the Thief, Deus Ex or Splinter Cell (up to Chaos Theory) approach, where you can't really brute force your way through a level, but you have enough tools to creatively get out of a situation if you're caught instead of just getting a failure screen.
You should look into Splinter Cell Double Agent on the original Xbox or PS2. It was actually made by the same team as Choas Theory where as the 360/PS3/PC versions were done by the Shanghai studio. They may share the same plot and locations, but the differences they take are like night and day (both metaphorically, and literally).
 

Dark Prophet

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Jun 3, 2009
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Stealthy because there are some games out there which pretend to be stealth games but reaaly are not and optional because well even if the stealth mechanics in a game are solid and I don't fuck up there is still the chance that the game will fuck up, so I would like to be able fight my way through the situation instead of doing it again and again.
 

frizzlebyte

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Oct 20, 2008
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Rose and Thorn said:
This might be a bit shocking, but I don't THINK I have ever played a "stealth" game.

I have played Fallout 3 and Elder Scrolls and that has a stealth mechanic, but I am guessing that doesn't count.

I plan to play Deus Ex:HR soon, but I haven't yet. I haven't played any Thief games, Splinter cell games or original Deus ex games..

It isn't that these games don't interest me, I have just never played them yet.
Well then, get to it! :)

Sam Fisher ain't gonna save the world all by his lonesome, you know...


Yeah but seriously, you gotta at least play Splinter Cell. That game kicks so much butt.

Oh, better get on topic. I'd say a cross between average and semi-stealth. I love the gadgets, but if I get into a scrape, I like to be able to shoot my way out of it quickly.
 

Epic Fail 1977

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Dec 14, 2010
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It seems to me that the whole point of stealth is to avoid deadly combat and/or give you an advantage in (what would otherwise be) deadly combat. A crucial part of this equation is that the combat has to be deadly, otherwise why bother sneaking? For this reason I prefer to play games like Dishonored and DXHR on the highest difficulty (often with self-imposed DID rules) so that the choice between stealth/escape and combat is a "realistic" one. That said, I do want the choice; in a stealth game, forced stealth and forced combat are equally bad IMO.
 

MeChaNiZ3D

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Aug 30, 2011
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It depends on the game. Survival horror for example, I think semi-pro is the best option. But generally apeaking I like to be able to silently kill enemies, I don't like automatic failure when you get caught, but I also don't necessarily like to be able to dispatch everyone in the room easily either. Deus Ex Human Revolution was pretty good in this regard, in that my most oft-used tactic is silent, lethal and methodical. But then again, that was fairly straight in terms of gameplay. I also like devices and traps, and using the environment.

Forced stealth though, not a fan. Stealth should be fun in its own way and chosen on its merits rather than imposed upon the player.
 

SoranMBane

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May 24, 2009
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I like my stealth games flexible and full of choices. If I feel like trying to go through without killing anyone or being spotted, I should be able to do that. If I want to stealthily murder or knock out every random mook I see (and then place their bodies in suggestive positions), I should be able to do that. If I do get caught, I should be able to fight my way out of the situation or hide again, it should just be very difficult.

So basically like Dishonored.
 

Full

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Sep 3, 2012
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I'd pick between semi-pro or boring. Having the option to brute-force gives me freedom to have a fighting style which is usually pretty rewarding. Semi-pro takes thinking to get through levels, isn't that slow paced and doesn't require insane concentration skills.

Every thing should have an option to Ghost, though. That's not a question. If you can't at least have the option to ghost in a stealth game, you aren't a stealth game.
 

oliver.begg

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Oct 7, 2010
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Dishonored should be a option :)

but that and hitman do stealth the way i like it, you screw up the stealth, and the game changes, its not over just harder.

also stealth needs to feel like a tool more then a requirement, yes the game may play better in steal mode, but it shouldn't kill the game if you can't stealth a certain section

also did any one else play Dishonored like Batman, using blink off rooftops, stabbing a fool, and blinking back up.
 

rob_simple

Elite Member
Aug 8, 2010
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I like how your options aren't totally biased, whatsoever.

I like my stealth to be fluid, like in the Tenchu series, so I can drop down, kill one guy, slide under the floor, pop out and get another one, stick to the roof, drop down on the next, and if it all goes to pot, drop a smoke bomb and leg it over the wall.

I hate stealth games where I'm just waiting in a corner for ten minutes for the guard to walk by and if anyone sees me when I act I have to reload the whole level and start over again.
 

Arakasi

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Jun 14, 2011
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I liked Dishonored's system.
It gave a good reason to do the minorly difficult stealth part instead of hacky slashy.
 

Soxafloppin

Coxa no longer floppin'
Jun 22, 2009
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I like the Batman games, so what ever that entails. Probably comes under what you list as boring.
 

hermes

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Mar 2, 2009
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I like my stealth not-forced. I hated the Assassins Creed missions that where an automatic fail when spotted...

To me, the perfect stealth game this generation are the Batman Arkham games. I can stealth my way through and feel like a badass, but if spotted I can still survive long enough to try again.
 

Moonlight Butterfly

Be the Leaf
Mar 16, 2011
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Pro I think. I always feel messy if someone sees me or I have to attack something and kill it.

It's a very tiring way to play though and interestingly while I'm sick I'm having trouble playing games like that for long periods of time without being completely exhausted. (Metro 2033 and Lone Survivor.)

I agree with people that you should be able to escape and regroup if skilled enough. Game overs on spotted seem a little asinine at this point in gaming.