Poll: How does console piracy work?

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Wintermoot

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as far as I know consoles are put into a Homebrew enabled mode (IE giving it the ability to run home made games).
as far as I know games are burnt onto discs or run from a stick or memory card.
also most games are downloaded using a program like Bittorent or direct links (a regular PS2 game is about 3GB)
 

sharpshooter188

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The games are purchased through legal means and then ripped via a certain program then usually torrented. Person with modded console wants said game, finds it online and then downloads it. Usually an ISO file or something. A friend of mine has a modded xbox and showed me the ins and outs of it. Well sort of.... I stopped paying attention after a while cause I was on my psp.
 

Owyn_Merrilin

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Satsuki666 said:
You can very easily mod chip the wii just the same as the ps1/ps3/360 but an unfortunate downside to that is that afterwords it very rarely plays actual retail copies. So you pretty much have to use 100% burnt games after that.

The 360 you can either mod chip or install a new hacked disk drive. This allows you to play burnt games but unlike the wii it still allows you to play new ones as well.

PS3 I am not very familiar with but there is some kind of dongle I believe that allows you to work around the software protection. You obviously cant use a burnt disk since they are all blueray and most to big for a regular dvd. Im guessing you just have to hook up an external harddrive to transfer the game over.


All of these methods are extremely easy to do if you spend a little time researching and a bit of cash on the parts.

As for getting the games these days it is most likely all torrented. In the good old days the main source were either your small asian run corner stores (which still sell wii/360 games these days) or people who rented games and then burnt them. The later normally also sold copies of those games out of the back of his car or sometimes he also worked at that video rental store and kept them under the counter, literally.


I live in Canada just in case you wanted to know.

questionnairebot said:
For the psp you just DL the game and put it on a hacked PSP memory card. For the 360 you DL it and use a hacked Disc drive. Those are the only 2 I know 100%. As for the DS I heard you can buy the cards then put the game on them with specific programs.
You just need to buy an r4 card. They are extremely easy to find online and most of the shady asian run corner stores have them as well but those ones normally come loaded with a couple hundred games.
The Wii doesn't need to be modchipped anymore, though. Depending on what version of the firmware you're on, running homebrew on the wii can be literaly as easy as putting a file on an SD card. That particular exploit has been fixed, but there is a list of games out there that, when trying to load a specially modified save file, allow you to run unsigned code, which is then used to install the homebrew channel. Incidentally, the Homebrew channel is awesome. I don't use it to pirate anything, but I've got a media player app on it that lets the wii play DVDs and media files. There's also cool apps like a Wii port of ScummVM, which is a virtual machine that allows you to play all of the old Lucasarts adventure games (you have to provide your own data files) as well as a fair few other games, like Beneath a Steel Sky. That last one in particular has legally been released as freeware.
 

Vigormortis

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believer258 said:
OK. Give me one solid and honest reason why used games are harmful to the industry and why publishers have the right to complain about them when the film and music industries have been getting more used sales for a longer amount of time.

Used games are not, have never been, and never will be evil.

And this:

But when a company does it, while they're charging the publisher money to carry the same game, it's just the epitome of a dick move.
Where have you ever heard that any game retailer charges a publisher to carry the game? I'm quite certain the game retailer buys the games from the publisher and puts them on shelves.

I think you've found yourself highly misinformed and have a very loose grasp on how most people actually do their game shopping - buy a game from a series on the cheap and used, see if you like it, and if you do, then dive headfirst into the newest installment with the plastic and a fancy "new" sticker still on it. This is why people are raging against you: they will find it even harder to take risks with uber-expensive new games and no way to try them out without the ability to return them. This is because most people don't have the money nor the time to take the chance on buying bad games. For a better argument:

http://www.escapistmagazine.com/videos/view/jimquisition/4568-Online-Passes-Are-Bad-For-Everybody

And don't say renting. Go look up Gamefly's infamously long delivery dates and how often you get the game you didn't really want before you say renting.
Okay, I can see there's been some confusion. I am not against used game sales in principle.

Let me start with the simplest answer on the retailer question. When I say they charge to carry a publishers game, it's true. It's just not quite up front. The cut of the profits they take from the sale of the game are the fees they're effectively charging the publisher. If that wasn't clear in my original post, my apologies. But, I think we can both agree this is true.

Now, to give you an example of how used game sales are hurting the industry, let me begin by setting up a scenario. Let's say, for the sake of discussion, that you are the CEO of some big publishing company. You've just received the latest report on the sales figures for your latest, big release. Cutting to the chase, the report indicates you've sold a total of one million units. However, at the other end of the report, you notice it indicates that there has been over three million different accounts (on the service of your choice) that have logged on to play the game. This means that more than twice as many people are playing the game, at some point, who didn't pay you for it as those that did.

Ordinarily, this wouldn't matter much. And in the "olden" days, it was a moot point. However, and this is something I think most people are forgetting, we live in the age of online gaming. This means that game developers and publishers don't just make a game and throw it out there. They have to provide updates and support, host and maintain content and match servers, and subsequently, pay employees to do so. Therefore, if over half of the people currently playing the game online didn't pay you for it, then continuing to host it online for them equates to a loss.

But this, again, wouldn't be such an issue if the retailers who are reselling used titles paid even a small percentage of the huge profits they make on them to the publishers. Not to mention, not charge ridiculously high prices for them or trick people by repackaging them as "new". Sadly, they don't. As a result, we get stuff like Online Passes and it's ilk.

And please don't assume I'm some corporate minded jerk who's defending all of that. I'm not. But at the same time, people who defend stores like Gamestop are just as guilty of the same thing they're accusing me of being.

Believe me, I agree with your second assertion about a lot of people not having the cash to buy into an "uber-expensive" new game without pre-knowledge. (though I think it's a bit presumptuous to assume most only buy a new game used, then pay full price for subsequent releases) I've been in that boat before and still am on occasion. However, it doesn't make sense to defend stores like Gamestop over it.

There is nothing wrong with used game sales. The issue I have is how most stores handle it. By that I mean having store policies that screw both the customer and the publisher. Again, if they'd pay even the smallest of a percentage of the massive profits they make from used sales back to the publishers and developers, there'd be no issue at all. And, in the end, everyone would win.

I hope that clears up my stance on the whole affair a bit. Kinda sick of one side or the other chastising me because they assume I think one thing when in fact I don't. Whether it be those for or against used games.
 

TrevHead

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Its also worth remembering that for the 360 atleast a JTAG modchip is the only way to get past region locking on the console and the only alternative is to pay through the nose in shipping and extra charges to import a console from asia or where ever.

But the ppl who do this and dont pirate are in a tiny minority, but there will be some ppl who used to crack the regoin locking using a softmod disc for their old gen consoles have turned pirates because there is no other option other than paying aload of money. (importing is an expensive hobby as it is due to the high price of Japanese games)

I bet a fair number of US Wii owners are softmodding their machines to play PAL xenoblade.
 

targren

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Vigormortis said:
targren said:
I don't completely disagree, but I'm not gonna repost my thoughts. Just see my post directly above.
Okay, then it looks like we're more in agreement than you think. I, too, think Gamestop are a bunch of scumbags. I just don't consider the act of buying and selling used games to be any part of that. (Buying for 15% and selling for 95%, on the other hand... yeah...)

As for the "online gaming" point, though... Shoehorning online gaming into every single thing they put out these days is a blatant grab for half-assing through the game (see all the MW and WWII shooters) and saying the multiplayer will make up for it. They spend their entire dev budgets on whizbang flashy graphics and excessive voice actors, and they forget to actually make the game.

And they've got no compunctions about killing the official servers when it suits them. It's happened before. So they really don't get any sympathy from me, there. If you don't want to have to support a game forever, then don't. Go back to hosted games instead of trying to keep an iron-fisted grip on every aspect of the game once it's sold, and they won't have to incur those costs.
 

Zyst

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In Mexico they sell pirate games in the middle of the street, but mostly in "Mercados" (A group of small businesses that operate together, sometimes not every day of the week [ie: Just Fridays] and usually don't pay taxes) And there's literally hundreds of pirate games.

I myself don't support piracy, but another method is downloading the pirate game file (Which is readily available at a plethora of sites) and then you burn it, put it in and play.
 

BelfastSpartan

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Not sure about console modding but as for game pirating.......
From what I hear you can download a widely accessible game torrent.
With the downloaded files you can run them through a program that 'fixes' the files
These are then burnt onto the disc which will now play in the previously modded console.
It looks like a surprisingly easy method that takes an hour or so.

However with new advancements in anti-pirating measures like the new disc types for xbox, etc it is becoming increasingly more difficult.

*I am not a pirate, as much as I think it would be fun to be a real pirate.......eye patch, cutlass, ARRRRRRRR, etc I don't condone pirating software!
 

Caenis

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My last exposure to console piracy was PS2, so I don't know if this is how it still works or not but...

...you got a chip and then soldered it into the console somewhere. As far as downloading stuff? No. This was long enough ago that downloading an entire game would have taken FOREVER. We got them from friends and, in some cases, ordered them off the internet. Or we'd rent them, copy them, and then return them. What was cool about ordering them is you could get stuff made for Japanese audiences that was never released in the US. I'm not sure how we got past the region encoding, but we did. Those Japanese people play some STRANGE games.

Did I say we? I meant my neighbors did. Yeah. Uh huh.
 

godofallu

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Larva said:
Vigormortis said:
Wow. You seem to be taking my statement personally. Let me guess. You work at Gamestop, don't you? Why else would someone defend a place like that who's company policy is "rip-off both the publishers and consumers".
I hate Gamestop, and haven't done a dime's worth of business with them in many years.
Pointing out the blatant hypocrisy of corporate fellatio doesn't mean I defend their company; it means I can't stand seeing hypocrites gargling cooperate cocks while denying the rights of CONSUMERS to resell the products they BOUGHT AND PAID FOR.

Defending the truth is not defending the company.

Gamestop is a middle-man. No different than buying and selling used games on eBay. They take their cut, too. Do you hate them, or is their dick too big to swallow?



"Gamestop....the little guy"? I may literally die from laughing.
Compared to public libraries? They're fucking peasants compared to the number of titles people "don't pay for" each year. Context. I thought it was pretty goddamn clear, but I can whip out the crayons next time and draw you a picture if you like.


Libraries don't steal, they "borrow" by rights.
Libraries buy one copy of a piece of media then freely give it out to thousands.
To a hypocrite like yourself, this is OK.

Third party middleman buy ONE copy of a game and resell it to ONE person.
This is OMGTHEFTERSTEELING LIEK PIRACY OMG!

Makes sense.

So why only Gamestop? Why not threads against Craiglist, Ebay, any of the dozens of "game trader" websites where users buy, sell, and exchange used games, or any of the rental places that profit on loaning out a single title thousands of times?

Are they not also costing game developers money?

You simply don't have an argument. None.

But don't worry, I'll still read any of your pathetic justifications after you hit the "Report" button and run away crying.



But I'm guessing you're the kind of person who either doesn't get that or doesn't care.
I care quite a bit when a bunch of ignorant teenagers have decided to rally in defense of game companies against MY right to OWN and control the products I have PAID for.

You fight for the game companies to control MY use.

Yes, I'm the type of person that will call you out. You are an ENEMY to the consumer. As a consumer, that makes you my enemy. So, slobber on, corporate whore. Slobber on.

Upon further "research" I have discovered that you've been on the Escapist for a short time yet have already racked up 3 warnings.
Yeah, it's funny how that works; Come into a forum that is under the ruling fist of game companies and call out the fans fellating industry rule in the name of corporate profits while attacking the oldest and most basic consumer rights of First Sale. My rights.

Amazingly they have a problem with it. Go figure.

You'll notice the Corporate Shill that started this thread didn't stick around. Wonder why?

Also, you got something on your chin.
I totally agree with your main point. Used game sales are a good thing, and not a problem. The problem with this post is that you used good logic but also sullied it with aggressive insults and juvenile flaming.

You can't really call someone a corporate whore, and a crying teenager on the forums and get away with it. Even if they are kind of annoying and hypocritical.
 

Mandalore_15

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Larva said:
You'll notice the Corporate Shill that started this thread didn't stick around. Wonder why?
Um, I'd be interested to know just how I'm a corporate shill exactly? If you read my reply to Vigormortis you'll see that I am against games companies doing anything that interferes with the first sale doctrine. Seriously, are you just insulting me for the sake of it?
 

OldGus

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SmashLovesTitanQuest said:
On a slightly related note, isnt it weird you can get your console modded in shops that advertise it in their windows in Germany? Isnt that shit illegal? Not that I really care since piracy isnt all that rampant on consoles, but you would think a country that will take you into custody for mowing your lawn on a Sunday afternoon would crack down on it.
The thing is, a typical console mod will not just remove disc-read protections (to make sure its not just a DVD-R with the game image on it), but also region protections. Consider how the big three have wavered back and forth over the years on region locks, and how now the PSP and PS3 are region free (at least for games.) Its not because importing games is incredibly illegal, but they trust that customers would never, ever do it. Its because while importing games is legal, the games themselves usually have to have content edited so that it better fits the culture (or in the case of Australia, the law.) Long story short, most of the shops that proudly advertise the mods do it and sell imported games, therefore legitimizing their practice of modding with legal business practices. Similarly, the PS3 being region free works in favor of the law in general because the only reason(s) to modify it is/are to pirate games (or as many have argued, to install your own OS, just like they originally promised, launched with, and later removed.)

More OT:As people are pointing out, the major way console games are pirated is via torrents, with a large portion of previous generation games taking out the console-middleman and just running it on an emulator. Assuming the consoles are properly modded, an ISO on a hard drive is ok. But, especially in countries like China, piracy is an industry, full of people buying the full price copy, ripping and burning hundreds of copies, then selling it at a reduced rate.

I guess I should make myself clear... I am not in favor of piracy. I am also not in favor of region protection, and am in favor of importing (especially since monitoring imports is a good way for companies to test the water).
 

Owyn_Merrilin

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Larva said:
Vigormortis said:
Wow. You seem to be taking my statement personally. Let me guess. You work at Gamestop, don't you? Why else would someone defend a place like that who's company policy is "rip-off both the publishers and consumers".
I hate Gamestop, and haven't done a dime's worth of business with them in many years.
Pointing out the blatant hypocrisy of corporate fellatio doesn't mean I defend their company; it means I can't stand seeing hypocrites gargling cooperate cocks while denying the rights of CONSUMERS to resell the products they BOUGHT AND PAID FOR.

Defending the truth is not defending the company.

Gamestop is a middle-man. No different than buying and selling used games on eBay. They take their cut, too. Do you hate them, or is their dick too big to swallow?



"Gamestop....the little guy"? I may literally die from laughing.
Compared to public libraries? They're fucking peasants compared to the number of titles people "don't pay for" each year. Context. I thought it was pretty goddamn clear, but I can whip out the crayons next time and draw you a picture if you like.


Libraries don't steal, they "borrow" by rights.
Libraries buy one copy of a piece of media then freely give it out to thousands.
To a hypocrite like yourself, this is OK.

Third party middleman buy ONE copy of a game and resell it to ONE person.
This is OMGTHEFTERSTEELING LIEK PIRACY OMG!

Makes sense.

So why only Gamestop? Why not threads against Craiglist, Ebay, any of the dozens of "game trader" websites where users buy, sell, and exchange used games, or any of the rental places that profit on loaning out a single title thousands of times?

Are they not also costing game developers money?

You simply don't have an argument. None.

But don't worry, I'll still read any of your pathetic justifications after you hit the "Report" button and run away crying.



But I'm guessing you're the kind of person who either doesn't get that or doesn't care.
I care quite a bit when a bunch of ignorant teenagers have decided to rally in defense of game companies against MY right to OWN and control the products I have PAID for.

You fight for the game companies to control MY use.

Yes, I'm the type of person that will call you out. You are an ENEMY to the consumer. As a consumer, that makes you my enemy. So, slobber on, corporate whore. Slobber on.

Upon further "research" I have discovered that you've been on the Escapist for a short time yet have already racked up 3 warnings.
Yeah, it's funny how that works; Come into a forum that is under the ruling fist of game companies and call out the fans fellating industry rule in the name of corporate profits while attacking the oldest and most basic consumer rights of First Sale. My rights.

Amazingly they have a problem with it. Go figure.

You'll notice the Corporate Shill that started this thread didn't stick around. Wonder why?

Also, you got something on your chin.
I agree with you, but take a look real quick at my forum health bar. I've never actually had more than one warning on it at a time (discounting the time I disputed a warning that happened as the result of a server error, won my case, and got it removed), and yet I argue a lot of the same stuff you do. It's all in how you word it; you have to find a way to call people corporate whores without actually using the word "whore;" "shill" works nicely. Similar connotation, but without the nasty denotation. Really, the only rule around here that is a direct result of The Escapist's relationship with the industry and will get you banned if you aren't careful is the piracy rule. Don't admit to it, and don't advocate it in its current form, and the only way they can pin anything on you is if you break another rule in the process. Heck, I've made a pretty good career around here out of pointing out that Piracy isn't really all that big of a problem, and it's more of a scapegoat to keep publishers from having to lower their exorbitant prices.
 

CrystalShadow

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Mandalore_15 said:
I should start by saying that I am asking purely for informative reasons. I have done a google search and narrowed down a bit of info on the subject but some of it seems a bit inconsistent and is mostly held on dodgy looking sites.

OK, so why I want to know: I am currently writing a research paper for my university on DRM and copyright protections in the videogame industry. From what I gather, most console piracy occurs by soldering a modchip into the console or performing a hardware or software hack to circumvent the security protections in its firmware. However, what I want to know is, what is the most common way that the games are distributed? Do most people buy pirate copies of games from friends or dodgy black-market traders, or is it much akin to PC gaming where the game is downloaded online and burnt onto a disc so it can be played?

Any more info anyone could add would be very useful, particularly with regards to handheld storage media and digital distribution. Thanks!

Note: I in no way support or condone videogame piracy. In fact, as a hopeful media lawyer, I categorically condemn it!
I would guess it somewhat depends on the way any given console works, but sticking with the mainstream consoles, the most likely scenario would be to download a disk image from the internet (either from a site - the rather old-fashioned method, or with a torrent, or something equivalent.) - You then burn the image to a disk, and stick the disk in a console.

The mod chip/hacks/whatever that are used for piracy (as opposed to say, homebrew software - though unfortunately, if you can do one, you can inevitably do the other) basically amount to a way to get a game console to read the disks created by standard CD/DVD burners (or in the PS3's case, possibly blu-ray burners)

I would guess there's plenty of other ways of getting hold of images (and obviously ways of making them) but downloading is still going to be the most common method of distribution.

----
SmashLovesTitanQuest said:
On a slightly related note, isnt it weird you can get your console modded in shops that advertise it in their windows in Germany? Isnt that shit illegal? Not that I really care since piracy isnt all that rampant on consoles, but you would think a country that will take you into custody for mowing your lawn on a Sunday afternoon would crack down on it.
It's not as strange as it seems. I wouldn't be surprised if you can do this legally in Australia too.

The reason being, some countries have laws against anti-competitive business practices.

Guess what falls under that category? Regional lockouts.

Yes, in some places, it is illegal to prevent people from importing games/DVD's/etc from other countries.

Thus, by extension, modifications which allow you to play imported games are therefore legal. (though using such a modded console for piracy is not.)

If you're ever there again, see if you can take a closer look at what they're claiming a modded console can do...
 

NoMansLand 666

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I can tell you how all 3 current systems are modded, as I tend to get bored and open up my machines and see what stuff they are actually capable of. I won't go into the in's and out's here as it's just lining myself up for the firing squad.

My main purpose for doing it isn't actually piracy believe it or not. But running homebrew software (emulators, media player functionality, offline mods).
 

Owyn_Merrilin

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NoMansLand 666 said:
I can tell you how all 3 current systems are modded, as I tend to get bored and open up my machines and see what stuff they are actually capable of. I won't go into the in's and out's here as it's just lining myself up for the firing squad.

My main purpose for doing it isn't actually piracy believe it or not. But running homebrew software (emulators, media player functionality, offline mods).
Yep. I love MplayerCE for the Wii. If I were to ever get an R4 card for my DS, while I can't guarantee that I wouldn't use it for piracy (it's just too easy -- homebrew on the wii requires a separate program to enable piracy, so you have to go out of your way to do it. An R4 enables piracy in and of itself, and besides, in a few years time, I wouldn't even consider it outright piracy as much as a similar idea to abandonware on the PC; I know that's technically still piracy, but when the game is out of print and nobody is profiting on it, the morality is a bit less clear than the legality), I can guarantee that I would load it up with comic books and e-books. I'd /love/ a pocket sized comic book reader.
 

NoMansLand 666

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Owyn_Merrilin said:
NoMansLand 666 said:
I can tell you how all 3 current systems are modded, as I tend to get bored and open up my machines and see what stuff they are actually capable of. I won't go into the in's and out's here as it's just lining myself up for the firing squad.

My main purpose for doing it isn't actually piracy believe it or not. But running homebrew software (emulators, media player functionality, offline mods).
Yep. I love MplayerCE for the Wii. If I were to ever get an R4 card for my DS, while I can't guarantee that I wouldn't use it for piracy (it's just too easy -- homebrew on the wii requires a separate program to enable piracy, so you have to go out of your way to do it. An R4 enables piracy in and of itself, and besides, in a few years time, I wouldn't even consider it outright piracy as much as a similar idea to abandonware on the PC; I know that's technically still piracy, but when the game is out of print and nobody is profiting on it, the morality is a bit less clear than the legality), I can guarantee that I would load it up with comic books and e-books. I'd /love/ a pocket sized comic book reader.
I mean yeah, I won't say that any of my modding of 360/Wii/PS3/DS has never been used for piracy as I would be lying. But it's not exactly a major thing I do.

But if people will stand there and tell me the ability to have a 360 capable of playing PSX/N64/SNES/NES etc games all on one machine is not in itself worthwhile then they can go to hell.

But yeah, I own one of those R4 style cards (not the R4 itself, but an equivalent that works just as well) and it adds so much functionality to the device, allowing me to use a MP3 player on my DS as well as other stuff (never use the DS, that was more of a 'just to see if I can' exercise more then anything else).

Out of all these systems I will say this, the 360 is the riskier one to mod. Sony all credit to them, stamped out modding with ruthless efficiency with their 3.60 firmware and created so many problems to modders that a solution as not yet been found and Nintendo's only method of blocking piracy was countered with a much, much better feature.

I'm not going into absolute specifics as I don't want to appear to be overly informing people on a site like this about how/what to do to their systems, hence the rambling tone of this post.
 

Savagezion

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Vigormortis said:
believer258 said:
Okay, I can see there's been some confusion. I am not against used game sales in principle.
LOL, you previously called it theft. Are you not against theft in principle?

Let me start with the simplest answer on the retailer question. When I say they charge to carry a publishers game, it's true. It's just not quite up front. The cut of the profits they take from the sale of the game are the fees they're effectively charging the publisher. If that wasn't clear in my original post, my apologies. But, I think we can both agree this is true.
So it isn't fair that Gamestop should make any profit off selling new titles? They should provide this service for free? Even though the publishers hold them responsible for lost or damaged merchandise? As well, I have yet to find a source for how Gamestop does its ordering of games. Whether it be done on a commission basis or a flat out bulk order. The % you are talking about though either way is the retail price suggested by the manufacturer. It is probably done through credit where every copy sold is commissioned back to the publishers. Either way the agreement is, "We will help you sell your product in return for a small % of the profit." That is called retail. It is what it is and always has been. This isn't some scheme cooked up by Gamestop. That is the deal in EVERY store you EVER go into, EVER. That is what stores do. Family Dollar, Hy-Vee, and Tim's Bookstore. They all do it, it is how a retail outlet works. This is like getting mad at Activision because their games require you to input commands through a device in order to beat the game. That is just how it is. I don't understand the complaint.


Now, to give you an example of how used game sales are hurting the industry, let me begin by setting up a scenario. Let's say, for the sake of discussion, that you are the CEO of some big publishing company. You've just received the latest report on the sales figures for your latest, big release. Cutting to the chase, the report indicates you've sold a total of one million units. However, at the other end of the report, you notice it indicates that there has been over three million different accounts (on the service of your choice) that have logged on to play the game. This means that more than twice as many people are playing the game, at some point, who didn't pay you for it as those that did.
So "for the sake of discussion" we will assume your argument is true across the board? Okay, whatever. (For the record: Better debaters assume the other side's fallacies are true rather than make the other side have to assume your fallacies are.) As well we are going to "cut to the chase" aka skip all the nuances about the game including how much production budgets were, what the revenue was, how well it was received, etc. (because that stuff isn't important.) Wow, 3 million accounts - those numbers aren't over-inflated to make a point are they?
ME just assuming your ridiculous scenario is true: If this scenario were true you have to look at a couple of things. First off if this were true, most people that bought your game - sold it. (Fast too - considering this is a fresh report on a new game in this example) Then the people who bought that title used turned around and sold it. Then another group bought it up. Considering the limited amount of time that lapsed in this scenario you have to deal with 1 thing. YOUR GAME SUCKS. Nobody wants it. They keep fucking selling it. The longest this example could possibly assume is 3-4 months out. In that period of time if this activity is happening, a lot of people were curious about your title and it just plain sucks. You made a shitty game. So bad that once someone owns it for about 2 weeks they don't want to own it anymore. Congratulations, you made Zelda 2.

But seriously, as much as you would like for it to, your scenario doesn't end there. Psychonauts is widely speculated to have sold bad due to bad marketing. Not used games or anything. It is a valid argument too. The game cover/pinup doesn't really make you think "Well-written Cult Classic."

Instead, it makes you think something more along the lines of this:


However, with poor marketing Psychonauts caught on so much that copies were and still are hard to come by. Buying that game used is going to cost you at least $20. It is just in short supply but with high demand and nobody want to give up their copy. Because it is a good game. Of course publishers want to push these dumb ass scenarios out there. It means they don't have to produce quality titles which takes the risk out of their business. We consumers are just suppose to buy up any ol' game that comes out for 60 bucks and be happy about it. I don't know about you but if I spend 60 bucks, I want 60 bucks worth of game. I have been burned enough by game companies not delivering on this.

Ordinarily, this wouldn't matter much. And in the "olden" days, it was a moot point. However, and this is something I think most people are forgetting, we live in the age of online gaming. This means that game developers and publishers don't just make a game and throw it out there. They have to provide updates and support, host and maintain content and match servers, and subsequently, pay employees to do so. Therefore, if over half of the people currently playing the game online didn't pay you for it, then continuing to host it online for them equates to a loss.
They don't have to provide updates and support on a truly good game. I know some people can't wait but I am a big proponent for "release it when it is ready". I wish Valve made more games I cared about instead of FPS based stuff. I like their practices. I love Arenanet's way of handling GW2. By releasing a good game in good condition, they have a lot of time (at least 6 months to a year) before people will expect more of them. Updates and support are something companies use to allow them to release broken/buggy software and have people be OK with it. In the "olden days" they couldn't release a buggy game or it would tank. How were they to distribute a patch? Games bought on release day never had problems in the olden days.

But this, again, wouldn't be such an issue if the retailers who are reselling used titles paid even a small percentage of the huge profits they make on them to the publishers. Not to mention, not charge ridiculously high prices for them or trick people by repackaging them as "new". Sadly, they don't. As a result, we get stuff like Online Passes and it's ilk.
Haha, you actually believe that if they did, online passes wouldn't still exist. By the way, Gamestop makes more money per year on new sales over used sales.

And please don't assume I'm some corporate minded jerk who's defending all of that. I'm not. But at the same time, people who defend stores like Gamestop are just as guilty of the same thing they're accusing me of being.
No they aren't. Gamestop is being used as a scapegoat for the industry to chastise the gaming community indirectly for buying used. All of their arguments are fallacious and nothing more than excuses to their shareholders.

They don't make bad games, gamers "just want something for nothing."
They don't make bad games, gamers "just aren't playing them right."
They don't make bad games, gamers "just don't know what we want." (There is a half-truth in that one)
etc.


Believe me, I agree with your second assertion about a lot of people not having the cash to buy into an "uber-expensive" new game without pre-knowledge. (though I think it's a bit presumptuous to assume most only buy a new game used, then pay full price for subsequent releases) I've been in that boat before and still am on occasion. However, it doesn't make sense to defend stores like Gamestop over it.
Yeah it does, it justifies the demand for a used game market.

There is nothing wrong with used game sales. The issue I have is how most stores handle it. By that I mean having store policies that screw both the customer and the publisher. Again, if they'd pay even the smallest of a percentage of the massive profits they make from used sales back to the publishers and developers, there'd be no issue at all. And, in the end, everyone would win.

I hope that clears up my stance on the whole affair a bit. Kinda sick of one side or the other chastising me because they assume I think one thing when in fact I don't. Whether it be those for or against used games.
The underlining part is called a handling fee. They aren't screwing over the publishers. That is a service to customers and only customers. It is a side market. Are you willing to go give 15% of your trade-in value of your car to Ford if you trade it in for a Nissan? If I make a rocking chair and sell it to someone for $100 and they sell it a few years later to someone else for $50 am I entitled to $5 of that sale?

Do you know how long retailers have to hold on to games that are traded in that don't sell? That means all those madden games and any other crap game someone brings in has to sell before money can be made. You either do it to all games or none. So the retailer is actually taking losses in some areas (games that don't resale) for allowing people to trade-in. Not ever game that gets traded in, gets bought. That is probably why all those PS2 games are in envelopes now in Gamestop. It was probably more cost efficient to do that instead of spend money and dead shelf space on cases.

It seems like you have given a lot of thought to the publishers side of the debate and not much thought to the retailers perspective. Which is also part of the industry. The reason people are assuming you are pro-publisher is because that is what you argue for and whose arguments you side with often in your posts. As well, you have made fallacious comments regarding retailers. That is why frustration comes out in users. We read these bullshit articles by publishers and it is irritating. Then someone comes on and echoes them but can't substantiate them. You make yourself an easy and tempting target. Most of what comes out of a publishers "mouth" is a tactic. If you look for it you can usually find the angle. Not that I am a conspiracy theorist or anything, it is just that marketing is a strategy game in itself. Some of their tactics are a good thing. This war on Gamestop and used games though is a dirty underhanded tactic that is just crap.
 

ChaosEternal

New member
Feb 4, 2011
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1. Get program to play cracked games
2. Get program onto console by putting file on legitimate game
3. Burn hacked game on disk
4. ???
5. Profit

Sorry, had to do that. :3
Anyway, when I was doing that sort of thing, (Don't anymore. ;)) I got a program to play hacked games on the ps2, and put the program's file on my Starwar's Battlefront 2 disc. However, I couldn't use the lan which is when the file would've been activated, installing the program so I could not continue. Had I been able to, I would've burned the illegal game to a disk and then plaqyed it. One can also modify the console to play an illegal game. On a ps2 this could be done by changing the disk slot to open from the top upwards.