Poll: How much gaming is "a lot" of gaming?

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
5,458
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Well i've spent literally all day on League of Legends so that has to count. Got up at 1pm, took a shower, ate something then played League all day. I'm still playing now at 11pm, last game mind. I'm doing my trademark support Lee Sin where I go in on every. Single. Q. Ever. Seriously, i'm in Normals with a 5 man premade, I feel obligated to fuck around at later hours.
 

Chaos Isaac

New member
Jun 27, 2013
609
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As someone who sinks way too many hours into my gaming, i'd say the 4-6 hour mark is a lot.
Anything lower is typically reasonable.
 

Liam Guzzo

New member
Feb 4, 2013
7
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Windcaler said:
The only time I think I game a lot is when I pull an all nighter or otherwise sacrifice bodily needs (food, sleep, excersise) for the sake of a game. Otherwise Im playing games pretty much all the time in my free time. Luckily Ive got a very understanding fiance who's just as into gaming as me
Lucky bastard.
 

Comocat

New member
May 24, 2012
382
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I would define "a lot" as probably be 10+ of gaming per week. At that point you are playing regularly and consistently.

Too much would be gaming that detrimentally impacts your life or work. Too much gaming could be less than an hour if you have a major project coming up but you are running dailies in your MMO instead.
 

Mak Stormwielder

Guardian of the Twilight Spring
Mar 19, 2010
8
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I consider 20+ hours of gaming a week to be a lot, though I used to manage more than that in just 3 days a week on average.
 

Nomadic Fanatic

New member
Oct 9, 2012
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Too much gaming to me is when everything important gets put to the side to game. Like, your homework, family, or work. Doesn't matter "how much" you play.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
5
43
By what standards?

I'm guessing that the general public would consider over two hours a day to be too much.

I'm also guessing that many of us here have played a lot more than that and not considered it to be too much.
 

Catrixa

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May 21, 2011
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Generalsexbad said:
If were just talking about leisure time, not like someone who reviews games for their job, I would say four hours a day is pushing it. I mean you can spend your life however you want to, but video games are a worthless medium, and if you play them all day then you're going down the road to being worthless.

My definition of what Bettering Yourself As A Person is to become more knowledgeable of what you are interested in. Whether its studying the technical side of the craft of writing because you love to read, or learning in-depth of forms of music to better understand why you like the medium in the first place. People who play video games seem to just be degenerates who don't bother to make themselves useful to society if the whole question of Is Gaming Art? responses I've read on blogs and forums are any indication. I mean I've not read one convincing post in response to Robert Ebert in defense of gaming as an art form.

Not saying I haven't played Skyrim all day on more than one occasion, but I don't pat myself on the back for it.
I've seen this opinion before (that videogames are a worthless medium) and would really like to ask: what, then, makes other forms of art inherently more valid than video games? Also, in what way are the social aspects of video games inferior to other forms of social interaction? If there is truly nothing to be gained from them, would you mind going into detail?

Thank you.
 

EeveeElectro

Cats.
Aug 3, 2008
7,055
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I voted 4-6. I've easily played for 6 hours before but that was very occasionally. I used to live with someone who gamed for about 18 hours everyday because he was a lazy unemployed slob.
My ex used to do 6-8 a day too, even more on weekends and THAT was far too much. Sitting there watching someone on their xbox all day is torture.
I get bored after 2 hours most of the time, I really don't know how someone can play for 18 hours straight.
 

Generalsexbad

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Jul 3, 2013
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Catrixa said:
Generalsexbad said:
If were just talking about leisure time, not like someone who reviews games for their job, I would say four hours a day is pushing it. I mean you can spend your life however you want to, but video games are a worthless medium, and if you play them all day then you're going down the road to being worthless.

My definition of what Bettering Yourself As A Person is to become more knowledgeable of what you are interested in. Whether its studying the technical side of the craft of writing because you love to read, or learning in-depth of forms of music to better understand why you like the medium in the first place. People who play video games seem to just be degenerates who don't bother to make themselves useful to society if the whole question of Is Gaming Art? responses I've read on blogs and forums are any indication. I mean I've not read one convincing post in response to Robert Ebert in defense of gaming as an art form.

Not saying I haven't played Skyrim all day on more than one occasion, but I don't pat myself on the back for it.
I've seen this opinion before (that videogames are a worthless medium) and would really like to ask: what, then, makes other forms of art inherently more valid than video games? Also, in what way are the social aspects of video games inferior to other forms of social interaction? If there is truly nothing to be gained from them, would you mind going into detail?

Thank you.

It's not that video games can't be a valid form of expression, it's just that nothing being released to the market can in any way shape or form be considered art. Making art is using a medium to invoke an emotional response out of someone. Video Games are an interactive-medium, which means the music, the story, art direction, has nothing to do with it being art; what should invoke the emotional response is how the player is interacting with the game directly. And if you break most games done the the interaction you're pretty much just shooting things. How does that expose to the player something of the human heart? How is that showing something about the human condition? It isn't.

Sure the story might be well written and incredible but that is a completely separate medium from video games, and no one is going to be taking video games seriously as an art form until gamers get that through their heads.

When me and my friends read a book we like to talk and discuss the symbolism in it, talk about why the character did this or that; in music you can talk about how you relate to emotion the artist is expressing, after I watched the anime "Cat Soup" me and my friend probably spent an hour contemplating what the imagery meant; the same way you'd contemplate a painting.

I mean are you honestly telling me that after you play match of Call Of Duty that you put on you're french beret and swirl a wine glass and discus what the match meant to each of you?

The only Video Game I've ever played in my life that I think understands it's medium with flourish is the indie game Passage. Passage is a game with very retro graphics, there's no fighting, you're just walking; you play as a man who is walking down a narrow passage in which the end of the passage is blurred to you, but becomes clearer and more revealed as you continue on. In the early parts of the game you can also choose whether or not to take on a female companion who will follow you; now if you do take on the girl you won't be able to fit into certain walkways, so you'll miss treasure that way, but all the treasure you do find gives you more points with the female companion. And as you progress through the game you're character (and the female companion if you choose to bring her along) ages, and moves more slowly, tell you're character eventually dies.

The game is all about the passage of time, and that if you don't settle down with a life partner you could probably do more things with your life, but sharing moments with someone you love is so much richer. It actually almost made me cry once I finished the game.

I urge you to play it so you know better of what I'm talking about, it's free online. Hopefully you're not one of those gamers who are in denial because they've wasted so much of their life playing video games all day to the point they don't want to come to the realization that it was all for nothing. I mean I love Dragon Age: Orgins, but it is just garbage for my brain.

I don't blame Robert Ebert for saying Video Games arn't art, even though I disagree with him because clearly Passage is, but from what he sees on the market, I think he is defiantly right.
 

Catrixa

New member
May 21, 2011
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Generalsexbad said:
It's not that video games can't be a valid form of expression, it's just that nothing being released to the market can in any way shape or form be considered art. Making art is using a medium to invoke an emotional response out of someone. Video Games are an interactive-medium, which means the music, the story, art direction, has nothing to do with it being art; what should invoke the emotional response is how the player is interacting with the game directly. And if you break most games done the the interaction you're pretty much just shooting things. How does that expose to the player something of the human heart? How is that showing something about the human condition? It isn't.

Sure the story might be well written and incredible but that is a completely separate medium from video games, and no one is going to be taking video games seriously as an art form until gamers get that through their heads.

When me and my friends read a book we like to talk and discuss the symbolism in it, talk about why the character did this or that; in music you can talk about how you relate to emotion the artist is expressing, after I watched the anime "Cat Soup" me and my friend probably spent an hour contemplating what the imagery meant; the same way you'd contemplate a painting.

I mean are you honestly telling me that after you play match of Call Of Duty that you put on you're french beret and swirl a wine glass and discus what the match meant to each of you?

The only Video Game I've ever played in my life that I think understands it's medium with flourish is the indie game Passage. Passage is a game with very retro graphics, there's no fighting, you're just walking; you play as a man who is walking down a narrow passage in which the end of the passage is blurred to you, but becomes clearer and more revealed as you continue on. In the early parts of the game you can also choose whether or not to take on a female companion who will follow you; now if you do take on the girl you won't be able to fit into certain walkways, so you'll miss treasure that way, but all the treasure you do find gives you more points with the female companion. And as you progress through the game you're character (and the female companion if you choose to bring her along) ages, and moves more slowly, tell you're character eventually dies.

The game is all about the passage of time, and that if you don't settle down with a life partner you could probably do more things with your life, but sharing moments with someone you love is so much richer. It actually almost made me cry once I finished the game.

I urge you to play it so you know better of what I'm talking about, it's free online. Hopefully you're not one of those gamers who are in denial because they've wasted so much of their life playing video games all day to the point they don't want to come to the realization that it was all for nothing. I mean I love Dragon Age: Orgins, but it is just garbage for my brain.

I don't blame Robert Ebert for saying Video Games arn't art, even though I disagree with him because clearly Passage is, but from what he sees on the market, I think he is defiantly right.
Thank you for your reply. Honestly, I don't think I've spent as much time analyzing the media I consume as you and your friends do, so I'm sure I don't have a point of view as sophisticated as yours is. For me, really, the artistic value usually isn't in the combat mechanics, but rather how the world is presented. This can be in the scenery, the story, the interactions, whatever.

For example, I got Bioshock Infinite some time after it came out, and booted it up fairly late at night. After the opening, when you're just walking around the city, it felt so real and alive that I could practically smell the sealant on the wood. For that matter, any moment in that game that wasn't combat was a fascinating experience, especially the ending (I'd gush over it, but that's not actually constructive). Honestly, despite the combat mechanics in that game making literally no sense given anything in the story, Bioshock Infinite was probably one of the most meaningful experiences in media I've ever had, and I don't think it would have been the same had I just been reading or watching it.

That said, as far as multiplayer games go (CoD, LoL, WoW, any other 3 letter acronym for a game you can think of), I don't go there looking for deep, artistic meaning, and I don't think that's how they should be used (at least, for now. People much smarter than me are probably already on this issue). For me, it's fairly meaningful to work with friends to overcome challenges, especially when we're trying to outthink someone we've never met before who could be employing strategies we would never have thought of in a million years. Maybe I don't use the exact same skills in League of Legends as I would in the office, but I use the same brain muscles trying to think up a solution to a strategy I'm unfamiliar with as I would trying to solve a problem at work (namely being creative in an area that isn't easy for me to be creative in).

As for how playing games truly helps society? It really doesn't. But neither does reading a book, if I don't intend on writing, or watching a movie if I don't plan on trying to help make one. Society has never benefited from anything I've done in Minecraft, or WoW, or League, or Tf2. And it never will, unless I actually get a job in the industry. But I have personally benefited. I've spent hours enjoying WoW, then drawing fan art. I've delved mines in Minecraft so I can finish a mansion I was designing (or possibly working out the mechanics of a Industrial Craft 2 base that efficiently uses power). I've taken ideas and puzzles from games and tried to come up with my own worlds and dungeons for D&D. Hell, I grabbed some software to remix some of my favorite songs from really old games, because I don't have immediate access to an orchestra. No, none of this will benefit the world at large, but I don't think I'm the next Mozart or Da Vinci. Most people probably aren't, either. We're all just trying to have the best lives we can, and I don't think gaming is necessarily a detractor from that.
 

daveman247

New member
Jan 20, 2012
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Generalsexbad said:
You could say the same for every entertainment medium to be honest. Not every book, film or piece of art is deeply moving either. Most of them are just fun :)

As for saying gaming is a waste of time, sure I get that. But I could say the same for staring at a painting for a length of time. But thats because I just don't have the head for it. How much something is worth their time varies from person to person.

I talk about books and films and what they mean with friends sometimes too. And sometimes we have done it with games too :) Such as bioshock or Spec ops the line. I will admit that doesn't happen as often as a book or film though.
 

AnthrSolidSnake

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Jun 2, 2011
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Well, I graduated not too long ago and am waiting on calls about a jobs (ha, apparently I'm looking in all the wrong places...been waiting quite awhile actually...), so I game a lot to pass the time. I write sometimes too, to keep my brain from rotting, but I'd say I game about 5 hours a day since I have all this free time. It's nice. I'll probably miss it when that job comes around.

So how much is "a lot"? Hmm..I'd say in my situation, 7 hours might be getting a bit much, but who am I to argue if you're home all day?

If you do have other responsibilities? Ehh...personally, 3 hours seems alright. Anything more might be pushing other things out of the way.
 

Sonic Doctor

Time Lord / Whack-A-Newbie!
Jan 9, 2010
3,042
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I said 4 to 6 hours, for at least four days a week, since recently I've been doing less than that.

Right now LotRO takes most of that time, along with some retro NES gaming, and the occasional Halo 4 match.

If I play LotRO during the day, it tends to be the only game I play that day, and I usually spend at least a three hour stretch playing it. I get about three days of that a week, then the rest of my gaming is peppered around that.

I would say on a good week when I'm not totally dead tired from work(which rarely happens), I get about 16 hours of gaming in a week.

I can't really powerhouse game like I use to when I was a kid, only on very rare occasions do I feel compelled to have a whole day, roughly 8 to 10 hours straight, of gaming these days.