But I think they new that people would like the game when they got a chance to play it; I don't think they were risking anything. They new the Zelda series had lots of fans, and they knew that the game would be good, so I doubt they saw it as a major risk.More Fun To Compute said:Nintendo had money. In fact, the question should have been can they afford to tarnish a name like Zelda by releasing games that disappoint many people.
How about this as a plot device. It's revealed that to beat Gannon you need the Triforce of courage but the pieces are in sunken Hyrule. The completed triforce of Wisdom allows Zelda to complete a ritual that creates a pocket of air there but the ritual would take years to complete. Link can explore the islands and explore before, I don't know, finding someone to train him for the final fight. He returns to the sunken land then ritual completes and the barrier opens to Hyrule and closes to the surface, like an air lock or something.
In the time it takes to complete the ritual, Ganon would seek out Link/Zelda and slaughter them before it completes. The only way Link was able to wait 7 years and be OK in OoT was because he was in the temple of Light - unless there was some such place as this, I don't think he would be safe to wait that long. Unless you mean it takes several years to get the items/spells needed for the ritual... But no matter how many aspects of the ritual there was, it wouldn't take that long for Link to get them all from various dungeons.
How about he actually goes *back* in time, to before Hyrule was flooded - maybe he could embody one of the old-timey Links (one of his predecessors that was a teen/adult). He could still search Hyrule for the Triforce shards but it would be on normal ground, not the sea, in dungeons and the like. But then that would just be another game altogether...
I don't know, really. I see where you are coming from when you say it could have been improved, but I have no idea how - that's why I am a player and *they* are the developers