It's not entirely your fault. Computer RPGs seem to have the ability to intrinsically make the player detached from the character.RaphaelsRedemption said:In the bedroom on "special" nights.
Oh, you didn't mean that, did you?!
Um, I occaisionally play RPGs, but I am only jus getting used to the whole "roleplaying" element of them.
Blame it on being a RTS player first - I'm always a little detached from my games.
Pretty much this. Most games like Fallout 3, where I get to create my own character I usually make myself, because my life is uninteresting.siegtheheart said:Normally I make a (unrealistic) copy of myself, and follow my gut reactions through all the story decisions. Then on my 2nd play through I'll make ridiculous character concepts, such as in oblivion, my khajit (sp?) that fist fought, wore heavy armor, and refused to wear a shirt.
I do. I was expecting something completely different going into this.SwitchUK said:This may be completly off topic but did anybody else find the title of this thread hilarious?
What he said, minus the not wearing shirts thing.siegtheheart said:Normally I make a (unrealistic) copy of myself, and follow my gut reactions through all the story decisions. Then on my 2nd play through I'll make ridiculous character concepts, such as in oblivion, my khajit (sp?) that fist fought, wore heavy armor, and refused to wear a shirt.
Sakuya, naturally.MikailCaboose said:For some reason I find myself implanting characters from other games/movies/etc. in as a character in an RPG such as Morrowind. One time I created a silver-haired, female Imperial who focused on unarmored and knifes, while having a proficiency in mysticism as well (closest thing I could find for time-control). I even went as far as trying to find blue-colored French maid clothes.
Props to whoever can guess the character I was trying to emulate.
Not necessarily, it depends more on the interaction more than anything else. In a static world comprised entirely of scripted NPCs, it's hard to get into it. However, I've found that some of the Neverwinter Nights servers have been wonderful for Role Playing, as the players are actual people, and even the NPCs if there's a DM on. While MMOs have several people as well, they're usually not a good environment for RPing purely because there are so many people, or rather, so many people metagaming, so the NWN games have been the best environment for RP so far.gamer_parent said:It's not entirely your fault. Computer RPGs seem to have the ability to intrinsically make the player detached from the character.RaphaelsRedemption said:In the bedroom on "special" nights.
Oh, you didn't mean that, did you?!
Um, I occaisionally play RPGs, but I am only jus getting used to the whole "roleplaying" element of them.
Blame it on being a RTS player first - I'm always a little detached from my games.
For 4.0?Dabox1 said:i play alot of RPG's, both game and otherwise, in fact me and my group just played "gammaworld" last night
That is certainly true. NPC interaction though, has always been one of the weak points for most videogame RPGs. The scripted nature of it makes it harder. Done well, you can mask this to the extent that it's not as noticeable. But certainly, nothing beats having a GM running the game for the small selected group.Eponet said:Not necessarily, it depends more on the interaction more than anything else. In a static world comprised entirely of scripted NPCs, it's hard to get into it. However, I've found that some of the Neverwinter Nights servers have been wonderful for Role Playing, as the players are actual people, and even the NPCs if there's a DM on. While MMOs have several people as well, they're usually not a good environment for RPing purely because there are so many people, or rather, so many people metagaming, so the NWN games have been the best environment for RP so far.gamer_parent said:It's not entirely your fault. Computer RPGs seem to have the ability to intrinsically make the player detached from the character.RaphaelsRedemption said:In the bedroom on "special" nights.
Oh, you didn't mean that, did you?!
Um, I occaisionally play RPGs, but I am only jus getting used to the whole "roleplaying" element of them.
Blame it on being a RTS player first - I'm always a little detached from my games.
There are certainly options available to play online but, in my opinion, it's a muted experience. The real fun is at a table with friends.the protaginist said:Oh no, Table-top games count as well(that was in option in the poll, which failed to work >.<) , I role-up characters on the DnD character builder sometimes when i'm bored(the latest being a James Bond-esque rogue). I didn't mention it in the post because I've never had much chance to play the game due to lack of knowing anyone who's interested in it.Hiphophippo said:Every sunday night with a group of friends getting our dice rolling on.
Oh
Videogames? Rarely.
Here I thought I was the only one to do that. Well on a certain level, i don't have actual characters for my MW2 builds, but I've named and designed all my classes after Robot Masters from the original Mega Man series (For example, Crash Man is basically an explosives class, With an assault rifle with a grenade launcher, Rocket Launcher or Thumper depending on what mood i'm in, Semtex, Flashbangs, Scavenger Danger Close and Sitrep.)Captain Pirate said:I usually do. I've mostly done it with things like Fallout 3, well, so far mainly only Fallout 3, but I've also made characters when playing Modern Warfare 2 (It actually works, use what gun you want and play how you think they'd play. Spec Ops gives mission variety in a simple manner to let you make missions up.), and CoD4. I've also done some with various Halo's.